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Recommended 1e/AD&D Modules

Started by A Memorex for the Krakens, August 02, 2007, 02:32:27 AM

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A Memorex for the Krakens

Which of the original lines of modules for AD&D (or Basic/Expert/et al D&D, if you prefer) would you recommend?  I've found myself wanting to revist my gaming roots lately and have been haphazardly collecting games that I would have played some 20 years or ago.  So far, I've picked up:

A1-4 Aerie of the Slave Lords series
I1 Dwellers of the Forbidden City
N1 Against the Cult of the Reptile God
Q1 Queen of the Demonweb Pits
S4 Lost Caverns of Tsojcanth
U1-3 Saltmarsh Trilogy

B2 The Keep on the Borderlands
X1 The Isle of Dread


I'm famiiar with S1-3, having played through all of those previously, but I've never actually played with either the Giants (G) series or the Drow (D) series.  Opinions of those?
 

Settembrini

Hidden Shrine of Tamoachan!
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Melan

Hidden Shrine of Tamoachan: inventive concept ("get out of the deungeon before the poison gas gets you"), well-designed and creative encounters, cool illustration booklet. Having run it three times, the players loved it on every occasion. Even when they were killed to the last man.

Dark Tower: a high-level deathfest by Paul Jaquays, the grandmaster of dungeon design, heavy sword&sorcery flavour, and again, cool encounters/opponents.

Caverns of Thracia: like Dark Tower, but for Original D&D and lower levels.

The Giants series is better than it reads at first; it is a big stereotype (okay, its originator), but then it does it very well.
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Sosthenes

What is the name of the adventure where you're dropped of at a high location (by a Roc, IIRC) and have to trek back to civilisation? Great way to bring a party together ;)

Also, the british D&D adventures were generally pretty good, I plan to run "When A Star Falls" in the near future.
 

Dirk Remmecke

Quote from: SosthenesWhat is the name of the adventure where you're dropped of at a high location (by a Roc, IIRC) and have to trek back to civilisation? Great way to bring a party together ;)
UK5 "Eye of the Serpent"

QuoteAlso, the british D&D adventures were generally pretty good, I plan to run "When A Star Falls" in the near future.
"...Serpent" was one of the UK modules.

I am with you - the UK series had the best modules (IMHO). I had great fun with UK4 "When A Star Falls", and also with the UK2 "The Sentinel" / UK3 "The Gauntlet" two-parter.

I8 "Ravager of Time" was a UK module in spirit, if not in letter code. As was the D&D Expert module X8 "Drums On Fire Mountain". (No wonder - they were from the same time period.)

I also have a soft spot for DL 1 "Dragons of Despair" which has (apart from the railroady way to the dungeon) a nicely done, intelligently populated dungeon-city.
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Silverlion

I really like the Saltmarsh Trilogy, a great deal.

Other than that I6 Ravenloft was always a fun one when we played AD&D.
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Akrasia

Quote from: Dirk Remmecke... the UK series had the best modules (IMHO). I had great fun with UK4 "When A Star Falls", and also with the UK2 "The Sentinel" / UK3 "The Gauntlet" two-parter.

I8 "Ravager of Time" was a UK module in spirit, if not in letter code. As was the D&D Expert module X8 "Drums On Fire Mountain". (No wonder - they were from the same time period.)
...

Yup, the UK series was uniformly excellent.

The same team also wrote the single best D&D module ever, viz. B10 Night's Dark Terror.
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Dr Rotwang!

Quote from: AkrasiaThe same team also wrote the single best D&D module ever, viz. B10 Night's Dark Terror.
Which is sitting at my FLGS, for sale, cheap.

But incomplete.
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Dirk Remmecke

Quote from: AkrasiaYup, the UK series was uniformly excellent.

The same team also wrote the single best D&D module ever, viz. B10 Night's Dark Terror.
Wow. I knew that title but by looking at the D&D Archive I found that there's one D&D module that I have never seen the cover of (which of course means that I don't know its content either). I am quite surprised...
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beeber

i forget the numbers for these, but remember the letters!

S_ white plume mountain.  nice contained dungeon crawl, awesome locations, killer treasures

S_ expedition to the barrier peaks.  robots, a faulty spaceship (segment), key cards, vegepygmies!  oh my!  

WG_ lost temple of tharizdun.  smashy smashy the humanoid army in the old temple.  but what's below it?  if you're running tsojcanth you need this too.  i still have this one but alas, lent out S4 and it never returned :(

then there's also B4, the lost city (pyramid in the desert, city below, crazy denizens abound)

the desert trilogy I3-5?  pharoah/something/lost tomb of martek?  went through that & had fun.

amazingly, never went through the G's or D's, or slaver series

Gunslinger

In Search of Adventure for Basic D&D.  It's a synopsis of the B1-B9 adventure modules.  You can download it pretty cheaply, $4.
 

Pierce Inverarity

Saltmarsh is good, ditto Sentinel/Gauntlet. Eye of the Serpent/When a Star Falls did nothing for us (can't remember why, though). Assassin's Knot, if you're an investigative guy, and Barrier Peaks for wholesome sci-fantasy weirdness (cool handouts!).

Night's Dark Terror is the one UK module I never saw, either. Apparently it's awesome. It definitely is expensive on ebay nowadays. Grab it, Doc R. (And make sure it still has the counters.)
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Settembrini

Quote from: Pierce InverarityNight's Dark Terror is the one UK module I never saw, either. Apparently it's awesome. It definitely is expensive on ebay nowadays. Grab it, Doc R. (And make sure it still has the counters.)

I paid 20 ponds sterling and only got colour xeroxes of the counters. BE AWArE: Night´s Dark Terror is mostly so sought after because of it´s great relevance for Mystara!
It´s grand scope and outlook really only shine in a Mystara campaign.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

beeber

Quote from: SettembriniI paid 20 pounds sterling and only got colour xeroxes of the counters. BE AWArE: Night´s Dark Terror is mostly so sought after because of it´s great relevance for Mystara!
It´s grand scope and outlook really only shine in a Mystara campaign.

what makes it so special, mystara-wise?

Settembrini

If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity