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Fantasy Mecha

Started by One Horse Town, June 14, 2007, 05:45:47 AM

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TonyLB

Quote from: One Horse TownTony: I doubt i'll use terratology, but it summed up what i was aiming for. As for Alchemy, dunno. I did actually come up with a Lich d20 Prestige class called the Fleshsmith a while ago (homebrew). So i reckon i'll go for something like that; Fleshmoulding or Fleshsmithing.
Ewwww ... sounds messy.  :win:
Superheroes with heart:  Capes!

One Horse Town

Quote from: TonyLBEwwww ... sounds messy.  :win:

Oh yes. I see this as kind of the spread of anatomical studies that got surgeons into trouble a la Burke & Hare. Couple that with squiggy operations to graft a rhino horn to your forehead and sow whiskers all over your body, so you can feel things even in the dark and it takes on some rather interesting frankenstein/Re-Animator vibes. All in a fantasy milleiu (sp?) of course.

So the Fleshsmith is a mix between a surgeon, an anatomist and a zoolologist/botanist/geologist! Groovy...

brettmb2

Quote from: One Horse TownSo the Fleshsmith is a mix between a surgeon, an anatomist and a zoolologist/botanist/geologist! Groovy...
I like that idea. Sounds like it could be a lot of fun.
Brett Bernstein
Precis Intermedia

One Horse Town

Quote from: McrowAs for a name:

Labyrinth of Gaea

:confused:

Doesn't communicate much really. How about 'Transplant Warriors'? :D

or just 'Grafters'...

Edit: Ooh, to give it more of a re-animator vibe, there can be things like spawning vats, where little bits of animals (example, a rat's tail) are treated with special stuff so that they grow big enough to be grafted onto someone. Bubbling vats, glass tubes with green liquid sprurting through them. Photosynthesis surgery, swim bladders. Ok, i'm sold, i'm gonna do this.

Dirk Remmecke

Quote from: One Horse TownSo you have all these wierd people wandering around in a vibrant, very natural world. The hammerhead guard stops a visitor to his city who has an ear slug moving around his face and an external lung. His companion has a wheel instead of a foot and a quartz magnifying array on his eye, to help in aiming his arm crossbow.

Sounds cool to my addled brain. Anything even remotely like it? It's an organic version of mecha i suppose.

There was a French RPG called Animonde.
John Kim knows this about it:

QuoteAnimonde
    1st ed by Croc (1988) Siroz / Ideojeux
    A French-language non-violent fantasy RPG, set in a fairly idyllic fantasy world with no metal where humans and animals live in harmony. Technology is largely done through symbiosis with various animals. Inspired by "La Planete Oubliee" by M. Leinster. The system is derived from Bitume. There are 10 attributes with point-bought skills. Action resolution is mostly percentile, and includes mechanics for social relations and intimidation (since violence is rare).

The French Guide du rôliste Galactique knows this.

The cover was done by Jean-Claude "Valérian" Mézières, who was also responsible for the set design of Luc Besson's film, "The Fifth Element".

Dirk
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

One Horse Town

Well, i've come up with a d20 class and how grafts are carried out. All i need to do now is write up the 115 grafts that i've come up with...:deflated:

Greentongue

You may want to look at Rippertech from the Savage Worlds setting Rippers.
=

Pierce Inverarity

Quote from: Dirk RemmeckeThere was a French RPG called Animonde.
John Kim knows this about it:



The French Guide du rôliste Galactique knows this.

The cover was done by Jean-Claude "Valérian" Mézières, who was also responsible for the set design of Luc Besson's film, "The Fifth Element".

Dirk

Ordinarily, the hippieness of it all should make me faint with disgust. However, it's French, so it's awesome! I will look for Animonde when I'm in Paris next month.

Was there ever/Is there still a Valerian RPG?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

One Horse Town

Quote from: GreentongueYou may want to look at Rippertech from the Savage Worlds setting Rippers.
=

Yeah. It had crossed my mind. No money at present though!

One Horse Town

Here's a couple of examples of the stuff i'm doing. Some of it won't be undestood without the full context, but you'll get the idea of what a Flesh Smith and grafts are about.

Blubber Insertion Surgery
Type: Procedure (fauna)
Relevant Craft Skill: None
Lifespan: Six months
Maintenance: None
Surgery Type: Invasive
Surgery DC: 16
Operation Time: 1 day
Survival DC: 10
Rejection DC: 12
Location: All over
Size: 1 on all locations
Effect: Inserting layers of fat beneath the skin of the patient enables him to better resist bitterly cold temperatures. The recipient gains DR 5/- against both natural and magical cold. Add 40 pounds to the weight of a character that has undergone this procedure. This damage resistance is reduced by one point for each full month that has elapsed after the first, as the patient starts to use up his newly inserted fat reserves.
Description: This is another messy procedure. The Flesh Smith extracts fat reserves from creatures such as whales, seals and walruses and then forces it into the body of his patient by making small incisions and inserting a small tube. He then blows the fat into the body. The procedure requires that 20 incisions be made. Although the surgery is very unpleasant for the patient, he only requires mild pain relief. Of more danger is the possibility of the fat being rejected by his body. This can result in great suppurating sores forming around the incisions and nasty infections taking hold.

Equivalent Spell: Endure Cold
Cost: 3000 gps

Glow-worm Farm
Type: Procedure (fauna)
Relevant Craft Skill: None
Lifespan: 1 year
Maintenance: Daily (can be maintained by the bearer of the farm)
Surgery Type: Superficial
Surgery DC: 12
Operation Time: 4 hours
Survival DC: 6
Rejection DC: 6
Location: Chosen by patient, normally the neck, face or other exposed area
Size: 0.5 on chosen location
Effect: When agitated by the bearer the glow-worms shed light equivalent to that of a candle. The bearer can also remove a single glow-worm and hold it forth. A single glow-worm sheds just enough light to see by. The character suffers a Charisma penalty of 1 for as long as he has a glow-worm farm that is visible.
Description: The Flesh Smith creates a specially prepared series of tunnels just below the patient’s skin to house a colony of glow-worms. The surgery is quite painful and mild pain relief may be required, however, this surgery holds little real danger for the patient. The Flesh Smith lays a small store of food within this tunnel network to get the colony going. After that, the bearer of the farm must place small bits of vegetation within the farm on a daily basis himself. Failure to do so for 5 days causes the colony to die. Characters with this graft look unsettling, as the worms crawl about just under the skin (as the neck or face are usually chosen, this is hard to hide) and radiance glows from them when the worms are agitated.

Equivalent Spell: Reduced efficiency Light
Cost: 150 gps

----------

Would anyone be interested in a whole supplement of this kind of thing? (not shilling by the way. dunno whether to take this around publishers or just make it available on the net somewhere). It would detail the Flesh Smith class, how to carry out grafts (i have over 110 more to detail!) and a guide to a lab etc. replacing spells with grafts and more.

Edit: A resounding meh then!

Dirk Remmecke

Quote from: Pierce InverarityOrdinarily, the hippieness of it all should make me faint with disgust. However, it's French, so it's awesome! I will look for Animonde when I'm in Paris next month.
Good luck ... that thing is old!

QuoteWas there ever/Is there still a Valerian RPG?
The closest thing to a Valérian RPG is/was MEGA III
The cover shown is that of the magazine edition of the third edition (hence the III). It was first published (just as the predecessors MEGA and MEGA II) as a special edition of a magazine (Jeux et Stratégie and Casus Belli, respectivley) and sold at newsstands.
MEGA III was the first version of the game that also saw a hardcover release. The first half of the hardcover was an (unchanged, including all typos) reprint of the magazine content, while the second half was a universe spanning time/dimension travel campaign.

The rules had considerable crunch, if I remember correctly.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)