I've fallen wildly in love with the RC rules for stronghold construction.
Are there any templates for the building of these things? While I might not mind burning an hour and a ream of graph paper designing one of these beauties, hypothetical players just might.
Also, this thread (http://www.dragonsfoot.org/forums/viewtopic.php?t=9000&postdays=0&postorder=asc&highlight=stronghold&start=0) just owns.
Here I was, setting up a perfectly good WFRP campaign when Shadow Over Mystara and the RC just knocked me for a loop. I'm weak. :)
Shadow over Mystara?
RPGPundit
Yup, Shadow Over Mystara (http://jonc101.tripod.com/SOM/index.htm). I used to play it whenever I could in high school. In college, my first roommate had mastered the gameplay to a disturbing level, in that good way.
I was looking up Mystara info when I ran into a bunch of fansites, nostalgia did the rest.
Ah, ok. Yes, I knew there was a Mystara arcade game out there, but I'd never actually played it.
RPGPundit
Heck, can`t get it to run. Always says: required files are missing.
Which ROM did you use?
Damn!
Settembrini: Check your PM.
I found a pretty sweet Mystara resource page (http://pandius.com/), but the only construction resource (http://pandius.com/buildit.html) there turns the simple building table in the RC into a mathematical gangbang only an engineer could love.
Looks like I'm going to have to turn out some templates by my lonesome. :)
Does anyone know why strongholds and the like were de-emphasized in later versions of D&D? In 2e, only the fighter had the chance to build one. In 3e, the whole business gets like three sentences of coverage.
IMO, this is the level that D&D players should be shooting for. Suddenly, you're not just ripping off dead guys' stuff, you're taking an active role in history.
C'mon, let's get away from the endless theory circlejerk and get back to games.
Yea, its pretty well a mystery to me too. Half the fun of old-school D&D is getting to "name level" so you can build your own stronghold and switch from being a random adventurer to being a local feudal lord. I guess that since this isn't applicable in a lot of settings, and gives the players way too much influence in a way that screwed up with the metaplot ambitions of 2e TSR-era AD&D, it got phased out.
RPGpundit
Yeah, they fuckin' stole my strategy aspect. And WotC even actively avoids producing a mass combat system, them evil-character centerers!