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Rapiers, Gunpowder and Great Modules?

Started by ForgottenF, February 05, 2023, 08:33:32 PM

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ForgottenF

As I've mentioned elsewhere, I'm doing some gearing up for running Helveczia, and for various reasons I'm intending to run it as an episodic campaign using a lot of pre-published modules. So I'm looking at other games for adventures I can convert over. So far, I've been looking at a lot of material from Lamentations of the Flame Princess, Warhammer Fantasy, and Savage Worlds Solomon Kane. But it's usually valuable to put this kind of question to the internet hive mind.

Any other games out there, with late renaissance or early modern settings, that have particularly good modules published for them? I'm especially in the market for adventures that have good social elements to them, and antagonists other than witches or cultists. I love witches, and I'm fine with cultists, but both WFRP and Lamentations modules are pretty heavily weighted in that direction.

jhkim

I would look at adventures for 7th Sea or possibly Castle Falkenstein. At least, those are the most significant game lines that I can think of in the genre of rapiers and gunpowder. I can't recommend any, as I've used the backgrounds but never any modules.

Effete


JackFS4

I'll up vote 7th Sea. The second edition mechanics are very different from traditional d20 style games, but there is a ton of background material (in the interest of full disclosure I've got 3 7th2e titles for sale on drivethrurpg)

GURPS Scarlet Pimpernel (3rd edition) might work for you.  I just got the source book from Nations & Cannons.  I have not had time to read it yet.  5e source book for games in Revolutionary War times.

I'm also a fan of the black powder revolutionary war era (American and French). There doesn't seem to be very many games set in that era.

jhkim

Quote from: JackFS4 on February 07, 2023, 04:20:47 PM
I'll up vote 7th Sea. The second edition mechanics are very different from traditional d20 style games, but there is a ton of background material (in the interest of full disclosure I've got 3 7th2e titles for sale on drivethrurpg)

Are there any specific adventures or campaigns for 7th Sea that you'd recommend, JackFS4?


Quote from: JackFS4 on February 07, 2023, 04:20:47 PM
GURPS Scarlet Pimpernel (3rd edition) might work for you.  I just got the source book from Nations & Cannons.  I have not had time to read it yet.  5e source book for games in Revolutionary War times.

I'm also a fan of the black powder revolutionary war era (American and French). There doesn't seem to be very many games set in that era.

Remember that ForgottenF was looking specifically for adventure modules. Nations & Cannons apparently has a single introductory adventure included in the core rules called "Invasion of Canada", but it doesn't have any separate modules as far as I can tell.

Nations & Cannons (for 5E): https://www.nationsandcannons.com/

I didn't see any GURPS Scarlet Pimpernel adventures, but I did see a GURPS Swashbucklers adventure, "The Siren's Citadel".

https://1shotadventures.com/the-sirens-citadel/

For JackFS4, there was also Atlas Games' "Northern Crown" game for 3E-era D20, but it didn't have any adventure modules.

https://www.atlas-games.com/crown

Likewise, Colonial Gothic which uses its own system.

https://www.rogue-games.net/colonial-gothic

JackFS4


I just received Cannon & Nations.  I haven't read it, but I did talk to the team at GenCon. As a Vermonter I'm suspicious of "historical games"  Most historical games ignore the Republic of Vermont nation (1771 to 1791) or portray the Green Mountain Boys as anti-New York hooligans and completely ignore the perfidy of Govenor George Clinton and his illegal land sale scheme.  I'll post a review of C&N next week I have it schedule on my read list this weekend.

I talked to the Zwiehander team at GenCon about their revolutionary war setting and quickly got the "oh those Allen boys were drunks and terrorists" speech.  Was alcohol at the Catamount Tavern?  sure.  Did some New Yorkers get injured when they tried to stake their claim to territory that was unlawfully sold to them?  Yes.  Was the sole purpose of the GMB to get drunk and beat up New Yorkers?  No.  That's a course of action perfected by New Jersey shore folk.


I'm obiously bias and will say my The Painter and the Pirate module for 7th Sea is excellent.  If you want a free copy message me and I'll send along the PDF.  I just ask for notes/feedback after you read it.

I had heard of American Gothic but never read it.  Thank you for the link.


ForgottenF

Quote from: jhkim on February 07, 2023, 06:04:56 PM
Remember that ForgottenF was looking specifically for adventure modules. Nations & Cannons apparently has a single introductory adventure included in the core rules called "Invasion of Canada", but it doesn't have any separate modules as far as I can tell.

Ay, there's the rub. There's a fair few black powder era RPGs out there, but few with much in the way of published adventures. It looks like there are a couple Colonial Gothic adventures that might be ported over to the Helveczia setting. This one in particular seems promising https://www.rogue-games.net/the-landlord-s-daughter. And the 1shot adventures website is going to be hugely valuable to me even if not for this game. So thanks for that recommendation.

ForgottenF

Quote from: JackFS4 on February 07, 2023, 06:32:54 PM
I'm obiously bias and will say my The Painter and the Pirate module for 7th Sea is excellent.  If you want a free copy message me and I'll send along the PDF.  I just ask for notes/feedback after you read it.

I'm always grateful for the offer of free stuff, but being honest, I probably wouldn't be the most useful test reader for you. I don't know anything about 7th Sea's mechanics, and I'd really only be looking at it for the possibility of converting to another system. Just wouldn't want to take free stuff under false pretenses.