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Theory of Game Design: Equipment

Started by Spike, January 15, 2017, 11:54:52 PM

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RunningLaser

Quote from: CRKrueger;941282So while we're on the topic of cool gun illustrations, which games have lots of not-real-world guns that have cool drawings.

Shadowrun - I think the earlier stuff was probably better.
Rifts - all over the friggin' place.  Sometimes I think Kevin swings by the local kindergarten.
Cyberpunk - never had the Shadowrun production values, but still had some good guns.  Also had some terrible ones, but at least the guns weren't doll guns. :D

What are yoru favorites?

Rifts definitely.

Opaopajr

Not a gun, but I thought the "first Malakite's (avenging angel) tool for meting out disapproval to evil humans" in  the form of a sharp chunk of obsidian with some leather cord wrapped around for a handle was rather awesome for IN SJG!

The goofy "lacrosse" slingshot for that Dragonlance kender also made a lasting impression. I don't know if it was good, but it did cement an impression...
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman