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R.I.P. Jennell Jaquays

Started by GeekyBugle, January 10, 2024, 12:45:43 PM

Previous topic - Next topic

pawsplay

Quote from: GhostNinja on January 13, 2024, 04:15:10 PM
Quote from: pawsplay on January 13, 2024, 04:12:19 PM
Not likely, since I'm permanently banned from RPG.net.

You are free to believe in that trans nonsense, but you cannot force others to believe in it.  That's what that cesspool rpg.net (which I am not banned on, but chose not to go back to) does.

He was Paul and he was Jennell, and nothing he does erases that fact.

Regardless of where you stand on trans issues, the DMV had her name down as Jennell. Anyone who insists on referring to her primarily by any other name is just being performative and ideological, to the extinction of truth. If anyone just wanted to say, "oh, by the way, some of her publications back in the day were under the name Paul," Wikipedia says the same thing. But that's not what people are doing.

If you just want to call someone by what is not their name, because you are a bully, and you think your opinions are more important than facts, maybe a memorial thread is not the place to do it.

Venka

Quote from: pawsplay on January 13, 2024, 04:20:16 PM
Regardless of where you stand on trans issues, the DMV had her name down as Jennell. Anyone who insists on referring to her primarily by any other name is just being performative and ideological, to the extinction of truth. If anyone just wanted to say, "oh, by the way, some of her publications back in the day were under the name Paul," Wikipedia says the same thing. But that's not what people are doing.

If you just want to call someone by what is not their name, because you are a bully, and you think your opinions are more important than facts, maybe a memorial thread is not the place to do it.

Some people won't give voice to something they don't believe in, no matter how hard you yell and stomp and threaten. This will always be true. Why did you come into a thread that has such men in it, men who will never praise or agree with this ideology, and try to change the topic of the thread from a memorial thread into a screechypreachy thread where you are mad that there still exist somewhere some people who won't agree with this aspect of some strange religion?

pawsplay

I'm not asking anyone to make ideological concessions. I'm just asking that in this memorial thread, you call someone by their proper and formal name. I'd prefer people use proper and formal pronouns for Jennell, as well, but I knew coming into this discussion that would be a bridge too far for some people. It is what it is.

rytrasmi

Quote from: pawsplay on January 13, 2024, 04:38:45 PM
I'm not asking anyone to make ideological concessions. I'm just asking that in this memorial thread, you call someone by their proper and formal name. I'd prefer people use proper and formal pronouns for Jennell, as well, but I knew coming into this discussion that would be a bridge too far for some people. It is what it is.
Why are you asking us to use any particular name?

Lots of people use different names at different times in their lives and among different groups of people that they know, legal names, formal names, informal names, nicknames, middle names, initials, pet names, etc.

Where do you get this weird idea that someone has only a single monolithic name that transcends space and time?
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

jhkim

Quote from: Armchair Gamer on January 12, 2024, 08:50:29 AM
Quote from: jhkim on January 12, 2024, 03:03:01 AM
Quote from: jhkim on January 11, 2024, 07:04:31 PM
Now I'm curious about the Campaign Sourcebook and Catacomb Guide, here:

https://preview.drivethrurpg.com/en/product/16887/DMGR1-Campaign-Sourcebook-and-Catacomb-Guide-2e

I got a friend's copy of this, and it's an interesting general GM's advice book. There's some wordy and not especially deep advice in parts, but it especially shows a love of dungeon settings with six great example maps towards the end.

   It should be noted that the book has two authors--Jaquays and William W. Connors, for whom this was his first TSR project. According to Shannon Appelcline's history of it on DTRPG, Jaquays did the first 100 pages or so, and the last 28-some are Connors' contribution. To be honest, given Jaquay's long association with dungeons and that Connors would go on to be involved with TSR's more 'narrative' settings (including Ravenloft, Masque of the Red Death, and the direly underappreciated Dragonlance: Fifth Age and SAGA Rules System), I would have guessed the breakdown would be the opposite.

Huh. Yeah, based on her previous work, I would have thought the opposite. But there is a lot of good advice in there, including a lot of dungeon advice.

I found this in archives - a complete overview of game credits from 2012.

Game Software & Game Hardware

DOOM 3 (Unreleased, id Software)
Level Designer for this single player style SF/Horror first person shooter game.

QUAKE III: TEAM ARENA (2000, id  Software)
Level Designer for this team-based first person shooter  style game on the PC & Mac. Modeled and skinned one character head  (flayer). Levels: MP_Team5, MP_Team8, MPTerra2, MP_Q3CTF2

QUAKE III: ARENA (1999, id Software)
Level Designer for this multiplayer only first person shooter style game  on the PC & Mac. Developed character backgrounds for gladiators. Auditioned  writers for instruction manual and character chat content. Wrote additional  chat content. Levels: Q3DM8, Q3DM11, Q3DM12, Q3CTF2

QUAKE 2 (1997, id Software)
Level Designer for this first person shooter style game on the PC &  Mac. Single Player Levels: City1, City2, City3, Train (secret level).  Multiplayer Level (DM): City64 (in Extremities expansion).

BARDS TALE IV (1991-92,  Electronic Arts)
Adventure rewrite, integrating the work of several  authors. The basic requirement was that existing completed graphics were  to be used. Game remains unpublished.

HORROR RPG (1991,  Electronic Arts)
Fleshed out concepts for a "heroes-are-mutated-into-monsters-with-big-guns"  horror role playing game. Project cancelled after I was shifted to BARDS  TALE IV project.

LORD OF THE RINGS, VOL. 1 (IBM,  Amiga) (1990, Interplay)
Game Design & scripting for this role  play adaptation of J.R.R. Tolkien's classic Fellowship  of the Ring.

4x4 OFF-ROAD RACING  (CMD, IBM) (1988, Epyx)
Game Design for four-wheel-drive  truck racing game.

TIME ADVENTURE DEMO (1988, Ogdon  Micro Design )
Programmed a Hypercard demo on the Mac for presentation  to Epyx. Game concept was not purchased by Epyx.

L.A. VICE (1986, Ogdon Micro Design)
Wrote design specifications for a driving and police action game loosely  based on the Miami Vice television show. Did not go into production.

VARIOUS GAME CONCEPTS (1986-87, Ogdon Micro Design)
Wrote out project proposals  for client based on ideas they wanted to sell to Epyx.

WARGAMES (CV, ATR, CMD) (1984,  Coleco)
Co-design of game play. Winner of 1984 Summer C.E.S. original  software award.

BLACKJACK/POKER (CV) (1983, Coleco) 
Game design. Project leader.

OMEGA RACE (CV) (1983, Coleco) 
Based on licensed game. Game design. Project leader.

LADYBUG (CV, INT) (1983, Coleco)
Based on licensed game. Co-game design . Project leader.

MOUSETRAP (CV,VCS,INT) (1982,  Coleco)
Based on licensed coin-op arcade. Game design. Project leader.

CARNIVAL (CV, INT) (1982, Coleco)
Based on licensed coin-op arcade. Game design. Project leader.

TURBO (CV, INT) (1982, Coleco)
Based on licensed coin-op arcade. Game design. Project leader.

DONKEY KONG  (CV,INT) (1982, Coleco)
Based on licensed coin-op  arcade. Game design and graphic conversion. Project leader.

ROLLER CONTROLLER  (CV) (1983, Coleco)
Designed user interface and  configuration of this trac-ball style game controller. Project leader.

Adventure Games

MARVEL SUPER DICE (1997, TSR,  Inc.)
Game Developer & Dice Artist. Worked with designers to develop  look of the game, components, super hero powers and game rules for this  dice game based on Marvel Comics characters.

CITYBOOK VI: UPTOWN (1992, Flying  Buffalo, Inc.)
Editor, Art Director & book production. A generic  game aid containing a number of establishments involved with the wealthy  in a medieval fantasy world.

CENTRAL CASTING: HEROES NOW! (1991,  Task Force Games)
Author, Illustrator, Art Director, Associate Editor,  & book production. A generic game aid for use with any 20th century  role play game. Creates detailed character histories using dice tables.

CITYBOOK V: SIDESHOW  (1991, Flying Buffalo, Inc.)
Editor, Art Director &  production, Contributing Author & Cover Illustrator. A generic game  aid containing a number of establishments revolving around exotic non-human  races in a medieval fantasy world.

CITYBOOK IV: ON THE ROAD (1990,  Flying Buffalo, Inc.)
Editor, Art Director & production, Contributing  Author, Cartographer & Illustrator. A generic game aid containing  a number of establishments involved with travel in a medieval fantasy  world.

CAMPAIGN GUIDE & CATACOMB SOURCE BOOK  (1990, TSR, Inc.)
Primary author (with William Connors) A guidebook  on how to create campaigns and adventures and most importantly, how to  be a good Game Master.

LOST SHIPS (1990, TSR, Inc.)
Freelance  Editor. A collection of new ship types, monsters, and scenarios for AD&D  Spelljammer game. Author Ed Greenwood.

TOP BALLISTA (1989, TSR, Inc.)
Freelance Editor. A flying city of skygnomes for the D&D known world  source book line.

CENTRAL CASTING: HEROES FOR TOMORROW  (1989, Task Force Games)
Author, Illustrator, Associate Editor,  Art Director & production. A generic game aid for use with any Science  Fiction role-play game. Creates detailed character histories using dice  tables.

CENTRAL CASTING: HEROES OF LEGEND  (1988, Task Force Games)
Author, Illustrator, Associate Editor  & production. A generic game aid for use with any fantasy role-play  game. Creates detailed character histories using dice tables. An updated  second edition was released in 1995.

LORDS OF DARKNESS (1988, TSR,  Inc.)
Contributing author. An Advanced Dungeons & Dragons (AD&D)  source and adventure game book dealing with undead monsters and attempting  to create a horror atmosphere.

THE SAVAGE FRONTIER (1988, TSR,  Inc.)
Author. A source book of the wild, barbaric north and island  kingdoms for TSR's "official" Advanced Dungeons & Dragons  world of the Forgotten Realms. Includes numerous characters scenes and  settings from The Enchanted Wood (see below). Created characters and mythology  that has since become the basis for much of the Forgotten Realms ancient  history.

THE FORESTS OF ALFHEIM (1988,  TSR, Inc.)
Editor/developer. A source book dealing with the mysterious  land of the elves in the official Dungeons & Dragons (D&D) game  world.

ORION RISING (1988,TSR, Inc.) 
Contributing author. For the Top Secret S.I. espionage role-playing  game. A source book of headquarters for the heroic intelligence agency,  the Orion Foundation.

CASTLE GREYHAWK (1988, TSR, Inc.) 
Contributing author. An Advanced Dungeons & Dragons (AD&D)  humorous adventure book in the tradition of the old style "monster  hotel" game adventures from the early days of gaming.

THE SHATTERED STATUE (1988,  TSR, Inc.)
Author/Illustrator. A combined Dragon Quest/Advanced Dungeons  & Dragons (AD&D) adventure. Heroes attempt to regain the fragments  of a legendary magic statue from the lost ruins of magical colleges in  TSR's Forgotten Realms game world. Includes characters from The Enchanted  Wood.

TALONS OF NIGHT (1987, TSR, Inc.)
Author/Illustrator. Master Level Dungeons & Dragons (D&D) adventure.  Powerful heroes set out to negotiate a peace agreement between superpowers,  yet in so doing must enter into the realms of Entropy and Death to save  Imperial hostages.

THE EGG OF THE PHOENIX (1987,  TSR, Inc.)
Co-author, editor, developer. 96-page AD&D epic quest  across time and space to recover a stolen artifact.

CITY BOOK III (1987,  Flying Buffalo, Inc./Task Force Games, Inc.)
Contributing author.  "Domdaniel's Gate." A tough tavern, a chapter in the CITYBOOK  III anthology of city establishments.

AD&D BOOK OF LAIRS (II) (1987,  TSR, Inc.)
Contributing author. Griffons' and frost giants' lair chapters  for this anthology.

TWILIGHT CALLING (1987, TSR, Inc.)
Co-editor/developer. Master level D&D adventure.

AD&D ADVENTURE PACK (I) (1987,  TSR, Inc.)
Contributing author of "Terror in Skytumble Tor,"  a four-page mini adventure.

GRIFFIN ISLAND (1986, Avalon  Hill)
Co-author/illustrator. Campaign-type adventure. Rewrite of material  and cartographic illustration of Runequest adventure previously published  as GRIFFIN MOUNTAIN. Contains new scenario material and maps. Nominated  for 1986 H.G. Welles award.

THE ENCHANTED WOOD (1981, SPI)
Author. Dragon Quest adventure. Game  design. Adventurers must stop cancer-like growth of a mystic evil forest.  Portions of this ended up eventually in SAVAGE FRONTIER (AD&D FR)  and actually form the core of a great deal of the Netheril and Arcane  Age mythology/history.

GRIFFIN MOUNTAIN (1981, Chaosium,  Inc.)
Co-author/illustrator. Campaign Adventure. Co-design and illustration  of this Runequest adventure. Describes primitive Balazar in original RQ  world of Glorantha. Contains Mycenaen type cities and wilderness scenario  generator. Lauded by many reviewers as the best adventure scenario ever  published. Nominated for 1981 H.G. Welles award. Cover artist and illustrator.

THE UNKNOWN GODS (1981, Judges Guild)
Editor, contributing author of  Judges' Guild's answer to the Deities and Demigods book. Cover artist  and primary illustrator.

LEGENDARY DUCK TOWER (1980, Judges  Guild)
Co-author, maps and illustration of this licensed Runequest  adventure. Flex-keyed wilderness adventure in a ruined city. Has since  become a hard-to-find "cult classic" among die-hard Runequest  fans. Cover artist and primary illustrator.

DARK TOWER (1979, Judges Guild)
Author/illustrator/cartographer. Licensed AD&D dungeon adventure.  A significant underground encounter in the eternal battle between Set  and Mitra. Most popular of the Judges Guild adventure modules. Nominated  for 1979 H.G. Welles award. Cover artist and illustrator.

CAVERNS OF THRACIA (1979, Judges  Guild)
Author/illustrator/cartographer. Licensed D&D dungeon adventure.  Forgotten temples, lost underground citadels and wily beast-men. Rescue  the slaves and take the Minotaur king's loot. Cover artist and primary  illustrator.

BOOK OF TREASURE MAPS I (1979,  Judges Guild)
Author/illustrator/cartographer. Collection of licensed  D&D dungeon adventures. Game design, maps and illustrations. A series  of mini adventures. Adventures keyed to player handouts (maps and pages  from scrolls). Cover photograph depicts the author and several friends  (Jaquays is the big guy in the tin hat).

HELLPITS OF NIGHTFANG (1979, Judges  Guild)
Author/illustrator/cartographer. Licensed Runequest adventure.  Sinkholes hide lair of evil vampire and his hench-things.

THE DUNGEONEER (1976-78)
Publisher/Editor/illustrator/author.  Adventure gaming fan magazine. Each issue contained a game adventure.

-F'CHELRAK'S TOMB (D&D)
- issue #1 D&D. A wizard's  highly magical tomb.

-BORSHAK'S LAIR - (D&D)
- issue #3 D&D. A goblin bandit  leader converts a hero's tomb into a hide-out. Still some things are best  left alone.

-NIGHT OF THE WALKING WET - (D&D)
- issue #5 & 6 D&D.  A creature from another world becomes the slime god, infesting the region  with virulent  slime zombies, the "walking wet".
-MORKENDAINE MANOR - (AD&D)
Done for one of the early  JG issues of The Dungeoneer.

-CYBERDUM - (V&V)
A superhero scenario featuring a cyber-enhanced,  skull-faced bad guy.

(1978-80, Anshell Miniatures/Judges Guild)
Game adventure design,  numerous game articles and illustration.

     
Self-contained  Electronic Games

PAC-MAN HOME ARCADE (1982, Coleco)
Based on licensed coin-op arcade. Co-design of game play and vacuum fluorescent  display design (sold over 4 million units ).

DONKEY KONG HOME ARCADE (1982,  Coleco)
Tabletop electronic game based on licensed coin-op arcade.  Game design and vacuum fluorescent display design (layout and graphics).  Project leader.

GALAXIANS HOME ARCADE (1982, Coleco)
Tabletop electronic game based on licensed game. Game development. Project leader.

MS. PAC-MAN HOME ARCADE (1983,  Coleco)
Tabletop electronic game based on licensed game. Co-design  and development of game play and display.

FROGGER HOME ARCADE (1983, Coleco)
Tabletop electronic game based on licensed arcade game. Game development.  Project leader.


ConsumerProducts/Other

ALPHADIAL 200 TELEPHONE (1986,  Penguin Products)
Project leader. Instruction manual writer.

L'ECTRONIQUE JEWELRY (1986, Penguin  Products)
Product Design. Product Manager for product line. Electronic,  plastic novelty costume jewelry.

NECKTUNES
- FM radio pendant necklace.

REMINDER
- LCD appointment calendar/watch.

The following games were developed by the Coleco  game design group under Jaquays creative direction:
Zaxxon, (CV, VCS, INT) Donkey Kong (CV, INT) Donkey Kong Junior (CV, VCS) Mousetrap (CV) Carnival (CV, INT) Ladybug (CV, INT) Venture (CV, VCS, INT) Turbo (CV, INT) Space Panic (CV) Subroc (CV) Zaxxon Supergame (ADM) Donkey Kong Supergame (ADM), Donkey Kong Junior  Supergame (ADM) Smurf Adventures (CV, VCS) Gorf (CV) Omega Race (CV) Slither (CV) Time Pilot (CV, VCS) Tapper (CV) Spy Hunter (CV) Star Trek (CV) Dragon's Lair (ADM*) 2010 Action game (CV**) 2010 Text Adventure (ADM**) Tarzan (CV, VCS**) Super Action Football (CV) Super Action Baseball (CV) Rocky Super Action Boxing (CV) Bump 'n Jump (CV) Burger Time (CV) Destructor (CV) Illusions (CV) Front Line (CV, VCS) Cabbage Patch Kids Adventures in the Park (CV**) Pepper II (CV) Jeopardy (ADM**) Family Feud (ADM**) Victory (CV) Wargames (CV, APL, ATR, CMD).

* The C64 version of this game is based in part upon the ColecoVision.
** Versions of this game for other computer systems were under development  at Coleco when the computer game division was shut down. Some may have been released.

ABBREVIATIONS: CV-ColecoVision, ADM- ADAM computer, APL- Apple II computer, INT- Intellivision, VCS- Atari VCS 2600, CMD- Commodore 64 computer, ATR-Atari 800.

Cathode Ray

#65
Quote from: pawsplay on January 13, 2024, 04:20:16 PM
If anyone just wanted to say, "oh, by the way, some of her publications back in the day were under the name Paul," Wikipedia says the same thing. But that's not what people are doing.

If you just want to call someone by what is not their name, because you are a bully, and you think your opinions are more important than facts, maybe a memorial thread is not the place to do it.

It's EXACTLY what I was doing, anyone who read the post can see.  ...What Wikipedia was doing.  (though I'm ashamed to admit I'm doing something like Wikipedia does.)  The bullies are the ones forcing other people to refer to him by the wrong pronouns.

Quote
I'm not asking anyone to make ideological concessions.

You asked people to choose between using his correct pronouns and be called a hater, or deny science.  That's a HUGE ideogical concession.
Creator of Radical High, a 1980s RPG.
DM/PM me if you're interested.

Cathode Ray

SORRY-DOUBLE-POST
though I give him kudos for designing some of those coleco and tabletop games from coleco..some I still own
Creator of Radical High, a 1980s RPG.
DM/PM me if you're interested.

Brad

Quote from: pawsplay on January 13, 2024, 03:31:57 PM
You can just, you know, be silent.

Not one fucking person responding in this thread has been remotely derogatory about Jaquays' death. The only one getting their panties in a bind is yourself because you're nothing more than a Marxist sycophant intent on pushing a agenda whenever you can. Paul Jaquays was an extremely important person in RPG and video game history; pretending he didn't actually do a bunch of stuff before he decided to live as a woman is called REVISIONIST HISTORY, one of those things Marxists just loooooovvveeeee to promote. "Oh, she was always Jennell! ALWAYS!!!!" The irony here, of course, is that 95% of the noteworthy work done by Jaquays is published using the name Paul; sorry, Karl, you can't change the author name on my existing physical books. Faggot.
It takes considerable knowledge just to realize the extent of your own ignorance.

Mistwell

#68
So what would you guys say is their best adventure they helped write? Is it dark tower?

Persimmon

Quote from: Mistwell on January 13, 2024, 09:20:43 PM
So what would you guys say is their best adventure they helped right? Is it dark tower?

Dark Tower & Caverns of Thracia have the best reputations from what I've seen.  The only other one I own is "Talons of Night" for the D&D Master Set.  It's alright, not great.  Literally yesterday Goodman Games reported that the copies of the updated expansion/conversion of Dark Tower were en route from their Chinese sweatshops (oops, printers) and should be delivered in March.  That means the general public should be able to buy them in April/May.  This conversion is to either DCC or 5e, but also includes a reprint of the original, so you can use that with any OSR system.

pawsplay

Quote from: rytrasmi on January 13, 2024, 05:29:29 PM
Why are you asking us to use any particular name?

Well, it was what she requested when I talked to her about editing her Wikipedia article. It's her name. Asking why someone would want to be called by their name is about the stupidest imaginable question.

Grognard GM

One issue is that in 55 years as a man named Paul, they produced a massive list of achievements and bodies of work. Then upon becoming a woman named Jennell, their achievements seem to be awards for being Trans.

Another issue is that they were male, with male experiences, for 88% of their life on Earth, yet wiki and activists want to retroactively make this the story of a woman's successes.


Just as a random thought, am I the only one that thinks Jennell sounds like a name a guy would give his female D&D character? It's an actual name, but it's super rare, and it just has that vibe to my gamer's ear. I'm just wondering if, while they were still Paul, they roleplayed under the name Jennell.
I'm a middle aged guy with a lot of free time, looking for similar, to form a group for regular gaming. You should be chill, non-woke, and have time on your hands.

See below:

https://www.therpgsite.com/news-and-adverts/looking-to-form-a-group-of-people-with-lots-of-spare-time-for-regular-games/

Grognard GM

Quote from: pawsplay on January 13, 2024, 09:39:13 PMWell, it was what she requested when I talked to her about editing her Wikipedia article.

Holy shit, so you're the one that made the Wiki incredibly confusing by retroactively removing all reference to ever being a man, or being named Paul. Doubleplus good, comrade.
I'm a middle aged guy with a lot of free time, looking for similar, to form a group for regular gaming. You should be chill, non-woke, and have time on your hands.

See below:

https://www.therpgsite.com/news-and-adverts/looking-to-form-a-group-of-people-with-lots-of-spare-time-for-regular-games/

rytrasmi

Quote from: pawsplay on January 13, 2024, 09:39:13 PM
Quote from: rytrasmi on January 13, 2024, 05:29:29 PM
Why are you asking us to use any particular name?

Well, it was what she requested when I talked to her about editing her Wikipedia article. It's her name. Asking why someone would want to be called by their name is about the stupidest imaginable question.
You didn't answer my question.
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

Ratman_tf

#74
Quote from: Grognard GM on January 13, 2024, 10:06:01 PM
One issue is that in 55 years as a man named Paul, they produced a massive list of achievements and bodies of work. Then upon becoming a woman named Jennell, their achievements seem to be awards for being Trans.

That sounds about right.
If Paul is his deadname, then let his body of work be attributed to him. Jenell can stand on "their" own body of work.

But trans activists have no principles. They want to have their cake and eat it too.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung