This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Quick question about dice pool games

Started by thedungeondelver, May 10, 2013, 11:35:49 AM

Previous topic - Next topic

thedungeondelver

What's the general consensus: is/are Dice Pool games ONLY games that roll dice as "tokens" where one value = success and another failure, then those are weighed against each other to determine the success or is it just ANY game where lots of dice are rolled?

I mean, to people who think of dice pool games would you lump WEG Star Wars and Hero System in with Storyteller?  Or are they different?

In Hero System you can heave handfuls of d6s but you've got to add them up to get a value; 6's are +2 and 1s aren't counted for doing body damage (for example), but 2-5 have a value too.  WEG SW adds all d6 face values, but IIRC Storyteller just cares how many 10s versus 1s you rolled, do I remember that right?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Spinachcat

For me, the definition of dice pools is "roll a handful, count successes" instead of the WEG / Hero of "roll a handful, count the pips".

thedungeondelver

Quote from: Spinachcat;653531For me, the definition of dice pools is "roll a handful, count successes" instead of the WEG / Hero of "roll a handful, count the pips".

OK.  And thanks by the way for summing up what I was trying to ask.

Dice pools: roll and count the pips OR roll and count successes or are both dice pools.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

K Peterson

Quote from: thedungeondelver;653529or is it just ANY game where lots of dice are rolled?
This... to me. Specifically for task resolution, not for damage rolls, etc.

jibbajibba

The dice pool mechanic is roll and count the successes.

Rolling 12 d6 for your fireball damage isn't a dice pool.

However there may be a case to be made if you roll the dice and you aren't just adding pips. So all 6s digive you +1 damage , all 3's give you armour penetration etc. Here you are doing a dice pool but are counting different types of sucesses.

I find dice pools easy to use and its a very flexible mechanic. You have to obviously tweak the original Storyteller a 1 is a criitcal failure and dail it back to if you get no sucesses and a 1 its a critical failure but that is a given.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

gleichman

I may be wrong, however...

Dice Pools originally referenced systems where you roll a variable number of dice and *either* counted the successes or took the highest. The term 'Pool' came not from that roll, but from the ability to add dice to be rolled from an existing Pool.

Shadowrun is the classic example.

Over time I think it's been simplified to reference any system where you roll a varying number of dice and count the successes.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

jhkim

Quote from: thedungeondelver;653532OK.  And thanks by the way for summing up what I was trying to ask.

Dice pools: roll and count the pips OR roll and count successes or are both dice pools.
It's not like there's a formal definition, but for my encyclopedia I call the D6 system an "additive dice pool".  I tend to use "dice pool" to describe anything where your ability is rated in the number of dice you roll.  However, I will qualify and explain - particularly if it is not a target number system like Shadowrun or White Wolf.  

This includes at least four common variations:

1) Roll many dice and count the total
2) Roll many dice and count the successes
3) Roll many dice and take the highest die or dice
4) Roll and look for matching dice (as in One Roll Engine)

Not that Wikipedia has any particular authority, but it's worth noting that they define similarly...

http://en.wikipedia.org/wiki/Dice_pool

jhkim

Oh, here's my article on terminology that I use when discussing dice probabilities:

http://www.darkshire.net/jhkim/rpg/systemdesign/dice-methods.html

Sacrosanct

Quote from: gleichman;653536I may be wrong, however...

Dice Pools originally referenced systems where you roll a variable number of dice and *either* counted the successes or took the highest. The term 'Pool' came not from that roll, but from the ability to add dice to be rolled from an existing Pool..

Yeah, this.  Altus Adventum uses dice pools, but you roll your pool (which includes all types of dice, not just the same type) and take the highest result.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Catelf

Quote from: thedungeondelver;653529I mean, to people who think of dice pool games would you lump WEG Star Wars and Hero System in with Storyteller?  Or are they different?

Storyteller just cares how many 10s versus 1s you rolled, do I remember that right?
The first:
There doesn't really seem to be any concensus, see both gleichman and jhkim since both is correct as i see it, even though they are different.

The second:
Storyteller counts sucsesses, but each 1 (a Fumble) removes one sucsess.
However, not only 10 is counted as a suscess unless the task is "near impossible".
The normal difficulty in old WoD was 6, meaning 7, 8, 9 & 10 was sucsesses.
I think the normal difficulty in New WoD is 7, though, meaning 8, 9 & 10 being successes.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

Phillip

I've mainly encountered it as Gleichman said: the 'pool' bit refers to some business of including or not including dice.

That's from ages ago, though, so no surprise if it's at best formerly hip.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

thedungeondelver

Huh.  I thought "pool" referred to just having a massive amount of dice to roll, not a specific aspect of that massive amount of dice.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Rincewind1

Quote from: thedungeondelver;653587Huh.  I thought "pool" referred to just having a massive amount of dice to roll, not a specific aspect of that massive amount of dice.

You need to look at the dice like police looks at people.

3's the gathering/dice pool number.

;)
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Black Vulmea

Quote from: Spinachcat;653531For me, the definition of dice pools is "roll a handful, count successes" instead of the WEG / Hero of "roll a handful, count the pips".
This.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

TristramEvans

A dice pool is any game mechanic where you roll a variable number of dice. There are MANY variations.