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Questioning chirine ba kal

Started by Bren, June 14, 2015, 02:55:18 PM

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AsenRG

Quote from: Gronan of Simmerya;956959Sent downrange at approximately 830 fps?

That's certainly one way to get the desired result - shooting sure did improve my tonicity;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Neshm hiKumala

Quote from: chirine ba kal;956953"no gaming is better then bad gaming"...

Amen to that.

Thank you, Chirine and Gronan, for clarifying the origin of the "Hero of the Age" concept. And thanks, Chirine, for your reply on Lady Jay as Flamesong.

These exchanges on "power gamers" very much remind me of the discussions I had with my rpg buddies in the late 80s and early 90s.
It wasn't the same context at all: we were in our mid to late teens years then and were playing RPGs in a French context, mainly with French, British and US games.
The prototypical "power gamer" was then called "Gros Bill", which literately translates as "Big Bill". These were the players who were solely interested in amassing more weapons, more spells, more powers, more treasure, more of everything in fact, all the way up to challenging gods and demons in their own domains ... just for the hell of it. And, yes, we too were appalled by them, and we gladly made fun of them.

But that's just how some peeps like it. I still feel now as I felt then though: they're missing the point.

AsenRG

They're not missing the point. They know very well where they want the point to be for them:).
What I can say is that the point they're chasing is at best of secondary interest to me;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

chirine ba kal

Quote from: Gronan of Simmerya;956959Sent downrange at approximately 830 fps?

Oh, no, my General! Such things are a momentary pleasure and only get one talked about. I refer to:

Alex Bates, 'Forge of Ice'; "Sleazy Merchant And Drowsy Guards"

Remember all those sleepy guards we used to have to deal with? Now, I have them, along with their erstwhile employer. 7 piece set.

David Soderberg, 'Dead Earth Imperial Citizens': new female warriors

Nice ladies with swords, daggers, and what are not radium pistols. Five new figures.

Dr. Mike Burns, 'Dark Fable Miniatures': "Legend of Cleopatra"

Samples from his upcoming Kickstarter. multiple figures, and I won't spoil it for anyone.

I am back to painting, and having a great time. Got the lasers for the radium cannon for the skyships, as well as the brass and copper tubing for the barrels. It's H.G. Wells meets Edgar Rice Burroughs head on, with the kind of game played by boys and the better sort of girls, as old H. G. once remarked in a set of miniatures rules we both enjoy...

chirine ba kal

Quote from: AsenRG;957058That's certainly one way to get the desired result - shooting sure did improve my tonicity;).

I enjoy it myself, although 7.7mm Arisaka rounds are a little hard to come by. Took the girls out to the range a while back, and let them blast away to their hearts' content.

chirine ba kal

Quote from: Neshm hiKumala;957064Amen to that.

Thank you, Chirine and Gronan, for clarifying the origin of the "Hero of the Age" concept. And thanks, Chirine, for your reply on Lady Jay as Flamesong.

These exchanges on "power gamers" very much remind me of the discussions I had with my rpg buddies in the late 80s and early 90s.
It wasn't the same context at all: we were in our mid to late teens years then and were playing RPGs in a French context, mainly with French, British and US games.
The prototypical "power gamer" was then called "Gros Bill", which literately translates as "Big Bill". These were the players who were solely interested in amassing more weapons, more spells, more powers, more treasure, more of everything in fact, all the way up to challenging gods and demons in their own domains ... just for the hell of it. And, yes, we too were appalled by them, and we gladly made fun of them.

But that's just how some peeps like it. I still feel now as I felt then though: they're missing the point.

You're welcome! Happy to help.

I don;t like 'power gamers'; seen too many of them go by, over the years, and they tend to make everyones' game unpleasant. See also Gary Fine's book, if you want details on the 1970s group.

chirine ba kal

Quote from: AsenRG;957066They're not missing the point. They know very well where they want the point to be for them:).
What I can say is that the point they're chasing is at best of secondary interest to me;).

Agreed, and they are usually unpleasant to game with as well. I avoid them, and have done so for decades.

Gronan of Simmerya

Quote from: chirine ba kal;957149Oh, no, my General! Such things are a momentary pleasure and only get one talked about. I refer to:

Alex Bates, 'Forge of Ice'; "Sleazy Merchant And Drowsy Guards"

Remember all those sleepy guards we used to have to deal with? Now, I have them, along with their erstwhile employer. 7 piece set.

David Soderberg, 'Dead Earth Imperial Citizens': new female warriors

Nice ladies with swords, daggers, and what are not radium pistols. Five new figures.

Dr. Mike Burns, 'Dark Fable Miniatures': "Legend of Cleopatra"

Samples from his upcoming Kickstarter. multiple figures, and I won't spoil it for anyone.

I am back to painting, and having a great time. Got the lasers for the radium cannon for the skyships, as well as the brass and copper tubing for the barrels. It's H.G. Wells meets Edgar Rice Burroughs head on, with the kind of game played by boys and the better sort of girls, as old H. G. once remarked in a set of miniatures rules we both enjoy...

John Bobek's "Little Wars" game at this last GaryCon had a pair of nine-year-old girls happily slicing each others' armies to ribbons.  Bloodthirsty little Amazons, they were.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Shemek hiTankolel

Chirine,

A question regarding the city of Sarku. Does the CoS have any other major temples located within its walls, or is it pretty much a one horse town when it comes to Pavar's other deities?

Shemek.
Don\'t part with your illusions. When they are gone you may still exist, but you have ceased to live.
Mark Twain

chirine ba kal

Quote from: Gronan of Simmerya;957198John Bobek's "Little Wars" game at this last GaryCon had a pair of nine-year-old girls happily slicing each others' armies to ribbons.  Bloodthirsty little Amazons, they were.

Wonderful, and a reason to go!

I got to thinking that it might be fun to apply the 'Little Wars' model to Barsoom, and as tiny laser pointers are really cheap...

Now all I have to do is make a half-dozen elevation gears with pointing wheels...

chirine ba kal

Quote from: Shemek hiTankolel;957336Chirine,

A question regarding the city of Sarku. Does the CoS have any other major temples located within its walls, or is it pretty much a one horse town when it comes to Pavar's other deities?

Shemek.

The place does have all of the twenty, but they are all pretty small and minor; they cater to the transient trade, more then anything else, as the locals are all Sarku and Durritlamish types. It's not a plum assignment unless you're from those two temples.

Hrugga

Quote from: chirine ba kal;957381The place does have all of the twenty, but they are all pretty small and minor; they cater to the transient trade, more then anything else, as the locals are all Sarku and Durritlamish types. It's not a plum assignment unless you're from those two temples.

Unless you were sent there to spy(and don't get caught)!!! Mayhem, mayhem , and more mayhem!!! That leads me to a question. How does high level spying go on with the availability of Sorcery and mental powers to both sides? As far as detecting and hiding your craft?

H:0)

chirine ba kal

Quote from: Hrugga;957384Unless you were sent there to spy(and don't get caught)!!! Mayhem, mayhem , and more mayhem!!! That leads me to a question. How does high level spying go on with the availability of Sorcery and mental powers to both sides? As far as detecting and hiding your craft?

H:0)

Same as it has been done for centuries, with eyes and ears on the ground to find out what's going on and report back. The vast majority of what's referred to as 'tradecraft' does not need or require either sorcery or other things - if anything, these take the place of what are called 'technical means'. Especially as these are also pretty limited in range, unless you're an Undying Wizard. The vast majority of information gathering work in the Five Empires involves sending people to meetings, cultivating contacts, and information from sources. (Remember Lady Tsahul?) If you want to know more about this kind of thing, try Tom Clancy's Red Cardinal sub-series inside the Jack Ryan series. Quite a lot of very good tradecraft in there, and quit a lot of which we used over the years in Phil's campaign.

Espionage requires a deft and subtle touch to succeed, and a lot of very thoughtful thinking on the part of the players and GM.

Gronan of Simmerya

Quote from: chirine ba kal;957380Wonderful, and a reason to go!

I got to thinking that it might be fun to apply the 'Little Wars' model to Barsoom, and as tiny laser pointers are really cheap...

Now all I have to do is make a half-dozen elevation gears with pointing wheels...

OMG!  Greatest game ever!  (Axman probably has cheap nylon gears...)
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Hrugga

Quote from: chirine ba kal;957411Same as it has been done for centuries, with eyes and ears on the ground to find out what's going on and report back. The vast majority of what's referred to as 'tradecraft' does not need or require either sorcery or other things - if anything, these take the place of what are called 'technical means'. Especially as these are also pretty limited in range, unless you're an Undying Wizard. The vast majority of information gathering work in the Five Empires involves sending people to meetings, cultivating contacts, and information from sources. (Remember Lady Tsahul?) If you want to know more about this kind of thing, try Tom Clancy's Red Cardinal sub-series inside the Jack Ryan series. Quite a lot of very good tradecraft in there, and quit a lot of which we used over the years in Phil's campaign.

Espionage requires a deft and subtle touch to succeed, and a lot of very thoughtful thinking on the part of the players and GM.

Thank you Uncle. Any particular clans know for their adeptness at this sort of thing...?

H:0)