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Questioning chirine ba kal

Started by Bren, June 14, 2015, 02:55:18 PM

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chirine ba kal

Quote from: Hrugga;941317That is a good point. So unless you don't want to be know, why we display our Legion/Clan badges when out and about town(at least that's what I would do)...

H:0)

Yes, somebody not doing so would be instantly suspected of being Up To No Good, and watched very closely by everyone in the street. If there's anything that goes amiss, they'll be the first one pointed out to the authorities.

chirine ba kal

Quote from: Dulahan;941321Personally, I was as much thinking of it as an 'off the boat' sort of thing too.  PCs arrive, help someone and are given something innocuous but useful.  Things go well, eventually they find out why!

Yes, exactly. This is the way most of Phil's first players got started, getting jobs working for people like Lady Mnella in Jakalla.

Dulahan

#5402
Quote from: chirine ba kal;941386a. Can you be more specific? I can think of several places that match your description.

b. Yes, exactly. This is how Phil envisioned his societies working - he had stories like this of his own to tell about his travels.

Sadly, apparently not.  I read through too many pages yesterday it seems.   I've been trying to find it page by page, but no luck so far!  So I'll take what I can get about any of them.  I'm pretty sure Hokun were mentioned in the same post, but not this kingdom proper.  So maybe it was one on the other side of the Northern Hemisphere?  Or somewhere else?

EDIT:  I also remember this kingdom proper was supposed to be isolated.  If that helps more!

EDIT 2:  Mystery solved!  A bit of information overload on my part.  I was reading the old Ucon Conversations book right before I started this thread, and it was something from there.  The Nation of Hekadonde to be specific.

Gronan of Simmerya

Probably the closest to "untouchable" would be the nakome (the clanless.) It was one reason I joined the army; it gave me a place in society.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Hrugga

Quote from: Dulahan;941394Sadly, apparently not.  I read through too many pages yesterday it seems.   I've been trying to find it page by page, but no luck so far!  So I'll take what I can get about any of them.  I'm pretty sure Hokun were mentioned in the same post, but not this kingdom proper.  So maybe it was one on the other side of the Northern Hemisphere?  Or somewhere else?

EDIT:  I also remember this kingdom proper was supposed to be isolated.  If that helps more!

EDIT 2:  Mystery solved!  A bit of information overload on my part.  I was reading the old Ucon Conversations book right before I started this thread, and it was something from there.  The Nation of Hekadonde to be specific.

It could have been when Uncle was telling us his tale of the encounter with the "Brown and Purple" Empire on the Northern continent on the other side of Tekumel...

H:0)

Dulahan

I concede I'd also really love to know more about the Purple and Brown Empire, but between a post I noticed yesterday, and what's been said I gather that their armor is somewhat more plain.  They have some sort of monolithic government.  They're expansionistic.  Probably have some spies in the 5 Empires...  And know of the Hokun.

Anything else?  

Like what their names are like?  Are they all like Chinese sounding like Fu Hsi?  (Trivia!  that's actually the name of a figure from Chinese Myth, one of the three sovereigns: https://en.wikipedia.org/wiki/Fuxi)  Or didn't you learn any other names?

Religious Details?

They seem like they could be a good potential antagonist or ally depending for my own game I'm planning, what with spies and Expasionistic tendencies.  Or even just a place to send my poor PCs as Diplomats at some point.

Honestly, I'm a setting nerd in general, I love learning all I can about in depth settings.  So anything at all about the parts of Tekumel not otherwise detailed are things I'm fascinated by.  Different nations and cultures and histories especially.  Probably comes from my own being a Historian or something.

AsenRG

Uncle, first, allow me to express my hope that the daughter's luggage arriving is a good thing, not a bad thing:)! (I'm sure you'd be glad to see her either way!)

Quote from: chirine ba kal;941386a. Can you be more specific? I can think of several places that match your description.

b. Yes, exactly. This is how Phil envisioned his societies working - he had stories like this of his own to tell about his travels.
I'm starting to think that those stories, or what you remember of them, might make a nice appendix to your book. After all, they're probably the inspiration of a lot of the "adventuring" side of Tekumel! And something like "The Hidden Roots of the Petal Throne" might be a fitting title;).

Quote from: chirine ba kal;941387Yes, somebody not doing so would be instantly suspected of being Up To No Good, and watched very closely by everyone in the street. If there's anything that goes amiss, they'll be the first one pointed out to the authorities.
Of course, that's exactly how it was in Europe, though most fantasy ignores it. You display the signs that identify you as part of (or head of) a group.
Why would a decent man cover his family crest, or his coat of arms? These are things you're supposed to be proud of. Why aren't you? Are you not a decent man?
(Exception was made for stuff like people that have given an oath).

Quote from: chirine ba kal;941388Yes, exactly. This is the way most of Phil's first players got started, getting jobs working for people like Lady Mnella in Jakalla.
Here's my question! Can you, or the Glorious General, describe what it would be like to simply walk down the street in the Foreigners' Quarter in Jakalla, looking for a place to stay:D?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Hrugga

Quote from: Dulahan;941468I concede I'd also really love to know more about the Purple and Brown Empire, but between a post I noticed yesterday, and what's been said I gather that their armor is somewhat more plain.  They have some sort of monolithic government.  They're expansionistic.  Probably have some spies in the 5 Empires...  And know of the Hokun.

Anything else?  

Like what their names are like?  Are they all like Chinese sounding like Fu Hsi?  (Trivia!  that's actually the name of a figure from Chinese Myth, one of the three sovereigns: https://en.wikipedia.org/wiki/Fuxi)  Or didn't you learn any other names?

Religious Details?

They seem like they could be a good potential antagonist or ally depending for my own game I'm planning, what with spies and Expasionistic tendencies.  Or even just a place to send my poor PCs as Diplomats at some point.

Honestly, I'm a setting nerd in general, I love learning all I can about in depth settings.  So anything at all about the parts of Tekumel not otherwise detailed are things I'm fascinated by.  Different nations and cultures and histories especially.  Probably comes from my own being a Historian or something.

Yes, that's it. I also have a follow-up question for Uncle as well. "Totally unfamiliar style of armor and weapons...", Uncle if you could expand on that a bit if you remember. Any details about these strange weapons would be helpful...

Thanks,

H:0)

Dulahan

#5408
1500 posts in, and other stuff as well.  So now my questions are starting to flow!

Pariah Gods - Interesting to me that they just want to bring Tekumel BACK in reality.  I always thought they just wanted to destroy everything.  I mean, other than the fact the Lords of Humanspace would basically destroy Tekumel as it is anyways.

It definitely gives them a more positive vibe though, and something I want to know even more about now!


And here's another for gaming purposes proper rather than pure selfish desire to learn the setting.

What's a good reason for parties of different Faiths and Clans to adventure together?  Specifically some good reasons to shove them together.  The Tekumelani "met in an inn" for lack of a better term?  The core Thursday group sounds like it was quite diverse, but plenty of reason to work together.  the Legion angle seems like one, but what are some other reasons and methods?

For that matter, any advice if I don't go for the off the boat campaign idea?  A couple of my players, the two cores at that, are already diving into tekumel.com or my books (one's my roommate, so he has ready access to all the print material I let him - which is admittedly considerable, I've been tracking stuff down for the better part of 15 years ;) ), so they may well have some good ideas.  So even things as simple as "Don't let someone be a Very High Clan member and another a Low Clan in the same group" sort of stuff is useful.

EDIT:  What's the status of "To Serve the Petal Throne?"  Is it out in the wild somewhere?

Gronan of Simmerya

Quote from: AsenRG;941484Here's my question! Can you, or the Glorious General, describe what it would be like to simply walk down the street in the Foreigners' Quarter in Jakalla, looking for a place to stay:D?

Horrible.

There is no law, or very little law, there.  As a clanless foreigner, the Imperium doesn't give two shits about you.  You are in the filthiest of filthy slums, and anybody who isn't going to murder you for your 73 Khaitars is going to rob you or cheat you instead.  It is filthy, squalid, crowded, and reeking.  We stayed three to a room so that two of us could sleep while one stood guard.

Think "The Maze" in R.E. Howard's Shaidizar, or perhaps "The Shades" in Ankh-Morpork.  Except nasty.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

estar

Quote from: Gronan of Simmerya;941565Horrible.

There is no law, or very little law, there.  As a clanless foreigner, the Imperium doesn't give two shits about you.  You are in the filthiest of filthy slums, and anybody who isn't going to murder you for your 73 Khaitars is going to rob you or cheat you instead.  It is filthy, squalid, crowded, and reeking.  We stayed three to a room so that two of us could sleep while one stood guard.

Think "The Maze" in R.E. Howard's Shaidizar, or perhaps "The Shades" in Ankh-Morpork.  Except nasty.

Why live there at all then? I am curious how the place came about.

Dulahan

Quote from: estar;941574Why live there at all then? I am curious how the place came about.

Like so many horrible places in real life:  Because what other option is there?  (Especially remembering how Nakome are otherwise treated!)  Don't get it wrong, it straight up is a ghetto for the poor, the down and out, the clanless.  And it's probably more dangerous outside it for them than in!

Gronan of Simmerya

Quote from: Dulahan;941579Like so many horrible places in real life:  Because what other option is there?  (Especially remembering how Nakome are otherwise treated!)  Don't get it wrong, it straight up is a ghetto for the poor, the down and out, the clanless.  And it's probably more dangerous outside it for them than in!

Exactly.  Until you hit third level, there is some huge chance per turn you are outside the Foreigners' Quarter without a citizen as a guide that you will offend someone and be impaled.

Clanless foreigners are "waste persons" of no value to the Imperium.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

AsenRG

Quote from: Gronan of Simmerya;941565Horrible.

There is no law, or very little law, there.  As a clanless foreigner, the Imperium doesn't give two shits about you.  You are in the filthiest of filthy slums, and anybody who isn't going to murder you for your 73 Khaitars is going to rob you or cheat you instead.  It is filthy, squalid, crowded, and reeking.  We stayed three to a room so that two of us could sleep while one stood guard.

Think "The Maze" in R.E. Howard's Shaidizar, or perhaps "The Shades" in Ankh-Morpork.  Except nasty.
:D
Sounds like an interesting place, in the Chinese sense:).

Quote from: estar;941574Why live there at all then? I am curious how the place came about.
IIRC*, foreigners are mandated to live there. They can be punished if the authorities find them living in another place. Even leaving is forbidden unless a citizen decides to be your patron and take you out for work.
If you're lucky, he's not going to be the agent of a forbidden cult practicing ritual sacrifices (forbidden because it reveres forbidden gods, the human sacrifices are a regular occurence in the main temples).
But odds are, the work is going to be dirty, demeaning, and you're a deniable asset to your "patron". At least the first few times - then he might start treating you as a "client". Eventually, you might be offered a membership in a clan, too...probably if it looks like some other clan might do the same in order to steal on of their HR assets.

If you want a real-world example, think "refugee camps in Central Asia, SE Asia or the Middle East, if it wasn't regulated by the UN". Because that's what "barbarians fresh off the boat" are, in essence.
Hint: Palestinian camps in Lebanon might be a good example. And I suspect MARB would have been familiar with such examples.

That's why I wanted Chirine and Gronan to describe it;).

*I'm not running my game in Jakalla, or even Tsolyanu.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Dulahan

OK, a couple more questions from all over the board:  

The Dragon Warriors.  I understand the N'luss were the descendants of the Space Marines, very likely.  does this mean they really did conquer their empire with lost tech, not actual dragons?  Did it ever come up in play or conversation one way or another?  Honestly, I've never even decided which I like better.  They're both REALLY cool!  Which now makes me wonder if it's both. At once.  Dudes on dragons alongside flying cars with freaking laser beams.


Now for something else very different.  Using Undead in Warfare is a big, huge no-no.  Get ready for the high ride!  BUT!  what if such is used against the inimicals?  Say a Sarku legion defending against the Ssu, Hluss, Hokun, or Hlutgru?  Is that a case of "Anything goes, screw those things?"  Or would that still be ignoble?

For that matter, would any of those races have easy ways to deal with the Undead?