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Question for any Mythras players/gms

Started by oggsmash, June 30, 2021, 04:09:28 PM

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oggsmash

  I had put off getting this book for years, but recently with the gaming group meeting regularly and having some time freed up, I have been on a bit of spending spree the past week.  I just got this book a few days ago, as well as Classic Fantasy and I am a fan.  I have often read (and reading the books, especially Mythras core) how good they are for Sword and Sorcery and they certainly look to be so.  My question is do players who are playing a Sword and Sorcery setting go with the default character creation, or do you power them up a bit and use the optional methods in the Mythras companion?   The boosts are not huge, but seem to better represent literary characters in Sword and Sorcery.

    Another question, do players weigh out combat a bit more thoughtfully or do luck points mitigate losing life and limb enough for players to still be bold?

Sable Wyvern

Disclaimer: I've read Mythras/RQ6 pretty thoroughly, and tinkered with it, but have never run a session.

I also do not own the Mythras Companion.

That said, if you want mature, more competent starting characters, this can be done under the default rules by placing them into an older age bracket.

If you want your PCs to be HEROIC in a combat sense, a simple tweak is something like giving all PCs 3 action points, and the vast majority of NPCs only 1 or 2.

Lack of actual play experience means I won't try answering your second question.

rocksfalleverybodydies

#2
Curious how you get on with it.  There was a site somewhere that had a blog of progressive play using Classic Fantasy that might help, see if I can find it.

I was interested in Classic Fantasy is it seemed perfect for a different approach with that classic D&D feeling and not too hard to convert over classic modules.

The only thing that holds me off from purchasing it is the fact that it is not standalone and you need the Mythras rules as well.  The argument seems to be it would increase the page count too much: Imperative, which I understand is only 38 pages (and could probably be trimmed down to suffice), would make it complete.

I like my books self-encompassing if possible.
There was talk of splitting into a similar 3-set aka Advanced D&D but I'm holding off until Design Mechanism figures out what their plans are.  I'd love to support Canadian developers but time will tell.

Considered Against the Darkmaster, which seems perfect and I like the mechanics, but I can't stand the art-style.  Petty I know, but it does nothing for me.

Armchair Gamer

Quote from: rocksfalleverybodydies on July 01, 2021, 11:30:59 AM
The only thing that holds me off from purchasing it is the fact that it is not standalone and you need the Mythras rules as well.  The argument seems to be it would increase the page count too much: Imperative, which I understand is only 38 pages (and could probably be trimmed down to suffice), would make it complete.

I like my books self-encompassing if possible.
There was talk of splitting into a similar 3-set aka Advanced D&D but I'm holding off until Design Mechanism figures out what their plans are.  I'd love to support Canadian developers but time will tell.

  Somebody on basicroleplaying.org just mentioned an upcoming self-contained CF book in passing, so you may get what you want.

rocksfalleverybodydies

Quote from: Armchair Gamer on July 01, 2021, 11:39:15 AM
  Somebody on basicroleplaying.org just mentioned an upcoming self-contained CF book in passing, so you may get what you want.

Thanks for the notice!  It looks like they have some big plans in the works. I'm excited.

oggsmash

Quote from: rocksfalleverybodydies on July 01, 2021, 11:30:59 AM
Curious how you get on with it.  There was a site somewhere that had a blog of progressive play using Classic Fantasy that might help, see if I can find it.

I was interested in Classic Fantasy is it seemed perfect for a different approach with that classic D&D feeling and not too hard to convert over classic modules.

The only thing that holds me off from purchasing it is the fact that it is not standalone and you need the Mythras rules as well.  The argument seems to be it would increase the page count too much: Imperative, which I understand is only 38 pages (and could probably be trimmed down to suffice), would make it complete.

I like my books self-encompassing if possible.
There was talk of splitting into a similar 3-set aka Advanced D&D but I'm holding off until Design Mechanism figures out what their plans are.  I'd love to support Canadian developers but time will tell.

Considered Against the Darkmaster, which seems perfect and I like the mechanics, but I can't stand the art-style.  Petty I know, but it does nothing for me.

   I have classic fantasy too, and the character classes are very much D&D 1st edition (well unearth arcana as well) flavored.   I am glad I got the Mythras book as well, I can see using a blend of both to make a Sword and Sorcery game, and honestly the Classic Fantasy alone looks very interesting as Mythras rules *look* like combat is going to be pretty deadly, but I dont know how that one plays out either.

Loz

Quote from: rocksfalleverybodydies on July 01, 2021, 12:14:55 PM
Quote from: Armchair Gamer on July 01, 2021, 11:39:15 AM
  Somebody on basicroleplaying.org just mentioned an upcoming self-contained CF book in passing, so you may get what you want.

Thanks for the notice!  It looks like they have some big plans in the works. I'm excited.

A standalone CF game will happen at some time, but not for some time.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com