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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: flyingmice on November 17, 2008, 12:56:30 PM

Title: Question about Tri-Stat
Post by: flyingmice on November 17, 2008, 12:56:30 PM
Hi Guys!

I picked up SAS for Tri-Stat at the last GenCon, and finally opened it the other day. I've never even looked at TriStat before, but I noticed they have a Health stat which is derived from multiplying certain stats by a constant, and which has break points at 1/4, 1/2, 3/4, and full. This is very much like my own StarCluster system, and I'm curious when this particular concept came out. I know 1st Ed BESM came out in 1997, and 2nd in 2000, but was this Health stat derived the same way then? It seems to be a curious case of parallel evolution.

Thanks!

-clash
Title: Question about Tri-Stat
Post by: The Yann Waters on November 17, 2008, 01:05:18 PM
Well, I do know that in Sailor Moon RPG, Health Points were simply equal to (Body + Soul) x 5, and that the system was supposed to be completely compatible with BESM 1e.
Title: Question about Tri-Stat
Post by: Drohem on November 17, 2008, 01:06:21 PM
Quote from: flyingmice;267307Hi Guys!

I picked up SAS for Tri-Stat at the last GenCon, and finally opened it the other day. I've never even looked at TriStat before, but I noticed they have a Health stat which is derived from multiplying certain stats by a constant, and which has break points at 1/4, 1/2, 3/4, and full. This is very much like my own StarCluster system, and I'm curious when this particular concept came out. I know 1st Ed BESM came out in 1997, and 2nd in 2000, but was this Health stat derived the same way then? It seems to be a curious case of parallel evolution.

Thanks!

-clash

Yes, it was in the 1st and 2nd editions.  

Health Points = Body + Soul x 5
Title: Question about Tri-Stat
Post by: flyingmice on November 17, 2008, 01:09:00 PM
Quote from: Drohem;267314Yes, it was in the 1st and 2nd editions.  

Health Points = Body + Soul x 5

Thanks GG and Drohem!

Cool! Did they have the breakpoints like in SAS?

Parallel evolution in systems fascinates me! :D

-clash
Title: Question about Tri-Stat
Post by: Drohem on November 17, 2008, 01:34:13 PM
Quote from: flyingmice;267317Cool! Did they have the breakpoints like in SAS?

No, the breakpoint percentages weren't in the 1st and 2nd editions.  Although, they are included in Tri Stat dX.
Title: Question about Tri-Stat
Post by: flyingmice on November 17, 2008, 01:38:22 PM
Quote from: Drohem;267330No, the breakpoint percentages weren't in the 1st and 2nd editions.  Although, they are included in Tri Stat dX.

Thanks! I appreciate you taking the time to respond. I'm a systems junkie, but my knowledge of Tri-Stat is near zero. :D

-clash
Title: Question about Tri-Stat
Post by: Drohem on November 17, 2008, 01:46:52 PM
My pleasure, I'm glad I could be of assistance. :)
Title: Question about Tri-Stat
Post by: Silverlion on November 17, 2008, 04:47:09 PM
I know that the "Damage" system where you got 25/50/75/100 percent of damage is quite similar to that drawn from Providence. (As that's the system it uses for variation in quality hits.) It doesn't use health that way however...
Title: Question about Tri-Stat
Post by: The Yann Waters on November 17, 2008, 05:28:59 PM
Quote from: Silverlion;267399I know that the "Damage" system where you got 25/50/75/100 percent of damage is quite similar to that drawn from Providence.
Come to think of it, that's also how damage works in Praedor, which was originally published back in 2000. That is, a character's total "Blood" (essentially HP) amounts to 7-15 (as determined by their Health attribute) multiplied by four, and losing each quarter of that will then incur further penalties. Someone with average Health would all in all have 40 (10 x 4) points of Blood, in other words, while the lowest possible Health yields 28 and the highest 60 points. Certain advantages and disadvantages can affect the final score, and so can raising attributes with XP or losing points from them for instance due to aging; but apart from that, your maximum Blood remains the same for as long as you live.
Title: Question about Tri-Stat
Post by: flyingmice on November 17, 2008, 07:42:21 PM
Quote from: GrimGent;267419Come to think of it, that's also how damage works in Praedor, which was originally published back in 2000. That is, a character's total "Blood" (essentially HP) amounts to 7-15 (as determined by their Health attribute) multiplied by four, and losing each quarter of that will then incur further penalties. Someone with average Health would all in all have 40 (10 x 4) points of Blood, in other words, while the lowest possible Health yields 28 and the highest 60 points. Certain advantages and disadvantages can affect the final score, and so can raising attributes with XP or losing points from them for instance due to aging; but apart from that, your maximum Blood remains the same for as long as you live.

Wicked! It must have been something in the air back then - StarCluster 1e was published in 2002, though I'd been working on it since 1997, and dx was published in 2003.

-clash
Title: Question about Tri-Stat
Post by: David Johansen on November 17, 2008, 08:42:28 PM
Rolemaster Standard System has "Hit Exhaustion" break points at 25%, 50%, and 75%.
Title: Question about Tri-Stat
Post by: flyingmice on November 17, 2008, 08:50:50 PM
Quote from: David Johansen;267467Rolemaster Standard System has "Hit Exhaustion" break points at 25%, 50%, and 75%.

Huh! There's one definitely out of the "common" time frame! :D

-clash
Title: Question about Tri-Stat
Post by: arminius on November 17, 2008, 09:01:14 PM
You may still be able to get Tri-Stat DX as a free download from http://rpg.drivethrustuff.com/product_info.php?products_id=368
Title: Question about Tri-Stat
Post by: David Johansen on November 17, 2008, 11:19:48 PM
Quote from: flyingmice;267469Huh! There's one definitely out of the "common" time frame! :D

-clash

Is it?  RMSS is the mid nineties edition and I don't think RM2 does hit exhaustion.
Title: Question about Tri-Stat
Post by: flyingmice on November 17, 2008, 11:26:46 PM
Quote from: David Johansen;267511Is it?  RMSS is the mid nineties edition and I don't think RM2 does hit exhaustion.

Praedor was 2000, SC 2002, and Tristat Dx 2003. RMSS was mid-nineties.

-clash
Title: Question about Tri-Stat
Post by: The Yann Waters on November 18, 2008, 08:07:47 AM
Quote from: flyingmice;267461Wicked! It must have been something in the air back then - StarCluster 1e was published in 2002, though I'd been working on it since 1997, and dx was published in 2003.
By the way, in Praedor beings without actual blood have no Blood either, so the term's slightly more than just a bit of flavour. The demons and the undead, the constructs and the spirits: the likes of those have to be defeated by inflicting critical injuries on them instead of depleting Blood. So a mummy might be, for instance, decapitated by dealing a minimum of 17 points of damage to its head (that is, successfully attacking for 7 points over the creature's "Deep Wound" crit threshold of 10, aimed at the hit location "head").
Title: Question about Tri-Stat
Post by: flyingmice on November 18, 2008, 09:11:24 AM
Quote from: GrimGent;267595By the way, in Praedor beings without actual blood have no Blood either, so the term's slightly more than just a bit of flavour. The demons and the undead, the constructs and the spirits: the likes of those have to be defeated by inflicting critical injuries on them instead of depleting Blood. So a mummy might be, for instance, decapitated by dealing a minimum of 17 points of damage to its head (that is, successfully attacking for 7 points over the creature's "Deep Wound" crit threshold of 10, aimed at the hit location "head").

Very cool, GG! I like it when system component names aren't just flavor. :D

-clash