This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Question about Tri-Stat

Started by flyingmice, November 17, 2008, 12:56:30 PM

Previous topic - Next topic

flyingmice

Hi Guys!

I picked up SAS for Tri-Stat at the last GenCon, and finally opened it the other day. I've never even looked at TriStat before, but I noticed they have a Health stat which is derived from multiplying certain stats by a constant, and which has break points at 1/4, 1/2, 3/4, and full. This is very much like my own StarCluster system, and I'm curious when this particular concept came out. I know 1st Ed BESM came out in 1997, and 2nd in 2000, but was this Health stat derived the same way then? It seems to be a curious case of parallel evolution.

Thanks!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

The Yann Waters

Well, I do know that in Sailor Moon RPG, Health Points were simply equal to (Body + Soul) x 5, and that the system was supposed to be completely compatible with BESM 1e.
Previously known by the name of "GrimGent".

Drohem

Quote from: flyingmice;267307Hi Guys!

I picked up SAS for Tri-Stat at the last GenCon, and finally opened it the other day. I've never even looked at TriStat before, but I noticed they have a Health stat which is derived from multiplying certain stats by a constant, and which has break points at 1/4, 1/2, 3/4, and full. This is very much like my own StarCluster system, and I'm curious when this particular concept came out. I know 1st Ed BESM came out in 1997, and 2nd in 2000, but was this Health stat derived the same way then? It seems to be a curious case of parallel evolution.

Thanks!

-clash

Yes, it was in the 1st and 2nd editions.  

Health Points = Body + Soul x 5

flyingmice

Quote from: Drohem;267314Yes, it was in the 1st and 2nd editions.  

Health Points = Body + Soul x 5

Thanks GG and Drohem!

Cool! Did they have the breakpoints like in SAS?

Parallel evolution in systems fascinates me! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Drohem

Quote from: flyingmice;267317Cool! Did they have the breakpoints like in SAS?

No, the breakpoint percentages weren't in the 1st and 2nd editions.  Although, they are included in Tri Stat dX.

flyingmice

Quote from: Drohem;267330No, the breakpoint percentages weren't in the 1st and 2nd editions.  Although, they are included in Tri Stat dX.

Thanks! I appreciate you taking the time to respond. I'm a systems junkie, but my knowledge of Tri-Stat is near zero. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Drohem

My pleasure, I'm glad I could be of assistance. :)

Silverlion

I know that the "Damage" system where you got 25/50/75/100 percent of damage is quite similar to that drawn from Providence. (As that's the system it uses for variation in quality hits.) It doesn't use health that way however...
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

The Yann Waters

Quote from: Silverlion;267399I know that the "Damage" system where you got 25/50/75/100 percent of damage is quite similar to that drawn from Providence.
Come to think of it, that's also how damage works in Praedor, which was originally published back in 2000. That is, a character's total "Blood" (essentially HP) amounts to 7-15 (as determined by their Health attribute) multiplied by four, and losing each quarter of that will then incur further penalties. Someone with average Health would all in all have 40 (10 x 4) points of Blood, in other words, while the lowest possible Health yields 28 and the highest 60 points. Certain advantages and disadvantages can affect the final score, and so can raising attributes with XP or losing points from them for instance due to aging; but apart from that, your maximum Blood remains the same for as long as you live.
Previously known by the name of "GrimGent".

flyingmice

Quote from: GrimGent;267419Come to think of it, that's also how damage works in Praedor, which was originally published back in 2000. That is, a character's total "Blood" (essentially HP) amounts to 7-15 (as determined by their Health attribute) multiplied by four, and losing each quarter of that will then incur further penalties. Someone with average Health would all in all have 40 (10 x 4) points of Blood, in other words, while the lowest possible Health yields 28 and the highest 60 points. Certain advantages and disadvantages can affect the final score, and so can raising attributes with XP or losing points from them for instance due to aging; but apart from that, your maximum Blood remains the same for as long as you live.

Wicked! It must have been something in the air back then - StarCluster 1e was published in 2002, though I'd been working on it since 1997, and dx was published in 2003.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David Johansen

Rolemaster Standard System has "Hit Exhaustion" break points at 25%, 50%, and 75%.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

flyingmice

Quote from: David Johansen;267467Rolemaster Standard System has "Hit Exhaustion" break points at 25%, 50%, and 75%.

Huh! There's one definitely out of the "common" time frame! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

arminius


David Johansen

Quote from: flyingmice;267469Huh! There's one definitely out of the "common" time frame! :D

-clash

Is it?  RMSS is the mid nineties edition and I don't think RM2 does hit exhaustion.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

flyingmice

Quote from: David Johansen;267511Is it?  RMSS is the mid nineties edition and I don't think RM2 does hit exhaustion.

Praedor was 2000, SC 2002, and Tristat Dx 2003. RMSS was mid-nineties.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT