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First Edition of D20 Star Wars

Started by blakkie, September 02, 2006, 12:12:33 PM

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blakkie

I haven't played any D20 Star Wars, but apparently it had (has?) relative positioning for vehicle combat. I have a friend that tried it and found it...unsatisfying.  Any thoughts out there on the subject, and did they make any changes for the second D20 edition?

:est:
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Zachary The First

Pundit, didn't you say you were using d20 Star Wars as the basis for a Supers game?
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RPGPundit

Quote from: Zachary The FirstPundit, didn't you say you were using d20 Star Wars as the basis for a Supers game?

Indeed I am, and I know that some changes were made to the vehicle combat. However, I'm afraid that in my years of starwars gaming (including one campaign that lasted three years of weekly play, started with SWD20 1st edition and then switched to the Revised Edition), I have not once bothered to actually use the vehicle combat rules.

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blakkie

Quote from: RPGPunditHowever, I'm afraid that in my years of starwars gaming (including one campaign that lasted three years of weekly play, started with SWD20 1st edition and then switched to the Revised Edition), I have not once bothered to actually use the vehicle combat rules.
Why? Because they look like crap, or confusing and you don't feel it is worth your bother? You always game on foot, or the PCs hardly ever pilot in a meaningful way during fights?
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

RPGPundit

I almost never use Starship combat rules as-is in my sci-fi campaigns. They're almost always too complicated, too wargamey, and starship battles rarely come up in my RPGs.  When they do, I tend to wing it with a kind of system I came up with a long while ago, meant to emulate the kind of starship combat scenes you're likely to see on Scifi shows/movies.

Its just rarely a focus of mine.

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S. John Ross

When I was doing a bit of writing for SWd20, it was just as they were bridging to the revised edition, and I was told by Dave Gross that the new book included some serious changes to the ship-fighting rules ...

My particular project (a simple starter-solitaire adventure for Star Wars Gamer) didn't involve any vehicular action of that sort, so it didn't matter and I never learned the particulars, but I do remember him explicitly mentioning serious changes. Sorry I can't offer more than that, but I can at least confirm secondhand that there were changes made. I got the impression that they were among the most notable changes between the editions.
S. John Ross
"The GM is not God ... God is one of my little NPCs."
//www.cumberlandgames.com

blakkie

Thanks both of you. No specifics, but enough info.  So my friend wasn't just imagining things. :)
"Because honestly? I have no idea what you do. None." - Pierce Inverarity