So I got a question for the group. What kind of adventures for Traveller would you like to see published? What kind of adventures would you like your characters to go through?
Space Horror or multi-planet military campaigns
Smugglers Blues kind of shit where the PC's have to run and gun and get away in their ship.
Find the Lost Alien City with the losttech and gems the size of your fist.
Help two warring tribes come to peace...or sell guns to both sides.
Stranded-in-space with no fuel after a misjump. It looks like this is the end...but what was that blip on the scanner?
Salvaging operation at a site of a space battle. There's probably some cool tech to be harvested...I hope those war-bots are deactivated...
Firefly episodes.
Also,
Cowboy Bebop.
Quote from: jeff37923 on January 28, 2023, 01:22:36 AM
So I got a question for the group. What kind of adventures for Traveller would you like to see published? What kind of adventures would you like your characters to go through?
Quote from: jeff37923 on January 28, 2023, 01:22:36 AM
So I got a question for the group. What kind of adventures for Traveller would you like to see published? What kind of adventures would you like your characters to go through?
I would like to see some adventures along the lines of early Classic Traveller, where the a planet or situation is presented, with rumours and patron missions to provide possible hooks into the material for the PCs. Possible themes? A class of battlecruiser, an ancient order of assassins, two feuding Noble Houses, a planet in civil war, a potent new drug. Not a plot-driven adventure, so much as a themed collection of excuses for the players to do stuff.
(In the spirit of your own sig.)
I'd like to see more like Beltstrike, setting up a new, specialized campaign.
For Classic Traveller of course. I've no interest in all the subsequent re-writes.
Quote from: jeff37923 on January 28, 2023, 01:22:36 AM
So I got a question for the group. What kind of adventures for Traveller would you like to see published? What kind of adventures would you like your characters to go through?
Something like Keep on the Borderlands but for Traveller. A sandbox style campaign without a pre determined plot. Give us some cool planets in a system, some characters with interesting plot threads and some nice encounters. And let the GM do the rest. I've always felt Traveller worked best with Sandbox campaigns over pre determined and railroaded stories.
The War World series by Pournelle might be interesting.
32 page booklets which are a mixture of setting patrons and plots