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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Mystery Man on September 19, 2006, 08:36:31 AM

Title: "Pssst, hey bud...I hear you're looking for something"
Post by: Mystery Man on September 19, 2006, 08:36:31 AM
...and I know where it is but first I need you to do something for me that seems totally harmless on the surface but will lead to big trouble in the future.

My players are going to most likely put two and two together and figure out who's been fucking up their shit (they're smart that way) and will want to know who it is. The above scenario is the way I'd like to introduce him.

Suggestions? I need a caper!
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: hgjs on September 19, 2006, 08:50:38 AM
A classic scenario is delivering a package with significantly different contents than the characters are led to believe.
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: joewolz on September 19, 2006, 09:06:34 AM
What game is this for?

I would make the innocuous litle deed part of a magical ritual to summon a demon, but the PCs don't know...

Maybe they have to sprinkle dust somehwere or something.
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: Abyssal Maw on September 19, 2006, 09:21:03 AM
The party gets sent to the wrong place at the wrong time. Like they get sent to pick something up at (what they don't yet know is a) murder scene. Or even deliver an innocuous item.
 
Then they show up, just as the cops swoop in to bust them. The innocuous item turns out to be the murder weapon, and it now has the PCs prints all over it.
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: TonyLB on September 19, 2006, 11:09:51 AM
Personally, I wouldn't bother trying to make it innocuous.  Make it obviously trouble ... just trouble that they think they can handle.  Then show that, actually, it's something else entirely.

Like, send them to acquire a shipment of jewels being held in a safe deposit box in a hugely secured bank vault.  Let them gather all the resources, the information, the allies necessary to pull off a spectacular job ... then have the "jewels" turn out to be something else entirely (synthetic containers of weapons grade biologicals, for instance).

That way they get to make clear that, yeah, they're criminals ... but no, they aren't completely without scruples.  They'll steal jewels (who wouldn't?) but they won't be party to hurting people.  

Bonus points for each time (beyond the first) that you can have them make an elaborate plan to steal the same thing, from some new place.  Sneakers (http://www.imdb.com/title/tt0105435/) does this reasonably well, for instance.
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: fonkaygarry on September 19, 2006, 11:30:26 AM
TonyLB, you have perfectly described the plot of "Cradle 2 Tha Grave".  Thank you for making my morning perfect. :)
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: TonyLB on September 19, 2006, 12:41:55 PM
Thank you!  I knew I was remembering those "black diamonds" from somewhere in particular, but my mind kept going back to "Out of Sight, Out of Mind," which is an entirely different thing.  So, yeah ... "Like 'Cradle 2 tha Grave,' yo!"
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: RPGPundit on September 19, 2006, 01:45:03 PM
Yarrr, I hear the old sea dog up by the docks has what  ye be lookin fer, has it in spades...

YARRRPGPundit
Title: "Pssst, hey bud...I hear you're looking for something"
Post by: Mystery Man on September 19, 2006, 02:08:34 PM
Well, hell now I'm torn. Maybe I can somehow mash TonyB's and AB's together somehow. With pirates.