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Power: held by the GM or the players?

Started by Name Lips, April 19, 2006, 04:52:10 PM

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Dr_Avalanche

The way I want to run my games, the power of story development should be as much in the hands of each individual player as it is in mine as GM - I have the power of input, but so do they.

In practice, I don't feel secure enough in my GM role to let go of the reins quite like that, and tend to hog story power at the expense of the players.

sunfear

I think it has to be the middle ground. I am working on a new campaign (to replace the one that Vernicious Knid and I just left) and while I am definetly setting a detailed storyline in place, its more of a beginning than a fully fleshed out storyline. Someplace for the characters to start.

Some events will happen no matter what the PCs do, but that don't mean I am putting them in a room with 20 9th level unfettered to pound on them cause they bought a bar.