We have golden oldies and newer efforts ranging from the gamers' game of Atomic Highway from my old mate Colin Chapman to Apocalypse World from Vincent Baker where, naturally, you get mechanical rewards from fucking NPCs or other PCs.
I think the beauty of PA games is that you get modern or futuristic technology, but you can play with it in a world with the freedom of an Iron Age setting. Big brother is dead, the cops can't call for back up, but they have lasers....
I like PA games because they are functionally Greyhawk AD&D (rule systems aside). Two great kingdoms go to war, utterly destroy each other, leave dangerous ruins to explore and highly prized items scattered hither and yon, city states slowly begin to rebuild, and for them the world at large is a big HERE BE DRAGONS banner on their maps.
Now did I just describe WoG or Twilight:2000? :)
My favorite PA game is Marco Chacon's have-Not. Love it!
-clash
I love Atomic Highway. I'm also a fan of Gamma World 3rd edition (NOT d20 3e). Too many Mad Max movies, I guess.
Quote from: One Horse Town;412994Apocalypse World from Vincent Baker where, naturally, you get mechanical rewards from fucking NPCs or other PCs.
Does every game of his after Dogs involve some mechanical bit for fucking?
Wait, Storming the Wizard's tower doesn't, I guess, but that's still a WIP.
Quote from: Peregrin;413011Does every game of his after Dogs involve some mechanical bit for fucking?
Wait, Storming the Wizard's tower doesn't, I guess, but that's still a WIP.
Probably you need to understand the "Wizard's Tower" as a big wizardy phallus.
I'd rather not think about it. ;)
And a bit on-topic (sorry for the last deviation), there was a free PnP Fallout game a ways back that was loosely based on the SPECIAL system from the PC game, but I never played it, nor have I heard any accounts of how it actually plays at the table.
Quote from: flyingmice;413001My favorite PA game is Marco Chacon's have-Not. Love it!
-clash
Never been able to get the link to work, unfortunately.
I quite like Gamma World (played 4th edition of it...not to be confused with the new Gamma World that's compatible with 4th Edition..) or Rifts myself.
I love Gamma World (Editions 1-4.)
I love Atomic Highway which is so awesome. Even if I liked the name Autopocalypse better.
Watching a game of Apocalypse World has yet to sell me on the game in any shape. I always hope some redeeming quality will shine through, but so far. No.
Our group is loving Atomic Highway big time. The PCs efforts are currently directed to building up and defending a barter town - trying to rekindle civilisation.
If that sounds too goody goody for the genre - it actually plays out more like 'Deadwood - The Game' rather than anything virtuous.
It is Post Apocalyptic after all.
Quote from: Bloody Stupid Johnson;413015Never been able to get the link to work, unfortunately.
I quite like Gamma World (played 4th edition of it...not to be confused with the new Gamma World that's compatible with 4th Edition..) or Rifts myself.
Arrrgh! Marco's JAGS site has been flaky ever since it was hacked a year ago. Last month he said he had worked on it. Maybe you should try it again? With C-13, Have-Not, and Wonderland, JAGS has some of the best supplements ever.
-clash
I love PA games. A lot. I collect them in fact, I own many. :) My favorite would be the 1992 4th edition Gamma World. I am really looking forward to the Pathfinder driven Warlords of the Apocalypse.
What? No love for "The morrow project"?
I'm a big fan of the post-apocalyptic genre. I love the aesthetics of it - there is just something very awe-inspiring about a world in ruins - and I love all the little ironies. That the final scene of Planets of the Apes just captures it all.
Game wise it's been either Gamma World or Mutant Bikers of the Atomic Wastelands, my homebrew FUDGE game which over the years has gone through several iterations. The point being, it's always fairly cartoony post-apocalyptic. I'm not into relentlessly bleak roleplaying.
Quote from: Cylonophile;413134What? No love for "The morrow project"?
I had a blast with Morrow Project, back in the day. I like 1e Gamma World, too, for a different flavor of the genre. I never got to play Twilight 2000, but always wanted to give it a try.
When I was younger I loved the Morrow Projects concept.
Its rules? Not so much. I can understand the logic behind tracking blood loss in a realistic like manner. Yet I prefer to, no pun intended, go with the flow, in gaming. Not worry too much about such nitpicky details and add them in as aspects that make logical sense for the even occurring, rather than have them forced on me by rules.
Loved Gamma World 1e back in the Wayback... Twilight 2000 looked great to me but it never got on to the table...
Currently I'd want to play Tribe 8 or Psychobilly Retropocalypse (at least the settings if not the system)... I definitely prefer my PA with a big dose of weird.
Quote from: flyingmice;413035Arrrgh! Marco's JAGS site has been flaky ever since it was hacked a year ago. Last month he said he had worked on it. Maybe you should try it again? With C-13, Have-Not, and Wonderland, JAGS has some of the best supplements ever.
-clash
Hey it works! Sorry, I hadn't tried recently.
Cool.
Does WasteWorld count? I love me some WasteWorld -- someone should pick that up, clean up the mechanics and rerelease it.
Those looking for a unique PARPG might do well to go here. (http://www.btrc.net/files/btrc6108sample.pdf)
Or here. (http://www.btrc.net/files/btrc6112sample.pdf)
Or maybe here. (http://www.rpgnow.com/product_info.php?products_id=16735&it=1&filters=0_0_0_10030_0)
For a really bizarre take on the PA/post human domination world, try this. (http://www.btrc.net/files/btrc6104sample.pdf)
Quote from: gonster;413145Does WasteWorld count? I love me some WasteWorld -- someone should pick that up, clean up the mechanics and rerelease it.
It is fantastic. One of my favorites. I rather prefer it to most other PA games in terms of rules, simple yet robust.
Onoes someone actually addressed sex in an RPG, kill kill! :-P
FWIW I was, uh, really skeptical of the AW sex rules or, really, of addressing sex at all in an RPG. Huge part of human life and relationships, really hard/weird to address amongst a tableful of dudes drinking beer and pretending to be elves. However, and this will probably fall on deaf ears 'round these parts, the rules work well. You don't exactly get a direct "mechanical benefit" from fucking fellow PCs, but the fact that there's an asymmetrical mechanical impact (not always a straight bonus) helps, I think, make it seem less intimate and weird. In play, the sex move feels more like negotiating a teamwork sequence in any other RPG.
You get a more direct "mechanical impact" from being damaged by and/or by healing fellow PCs. Being damaged by someone increases your "History (Hx)" stat with that PC; healing someone increases their Hx with you. Later in the game, you can help/hinder PCs based on your Hx with them, as well as cash in Hx for advancements.
I think you could make an argument that adding any sort of mechanical element to sex in an RPG doesn't make it any less squicky, and/or that it sort of devalues the act since it's being done, typically, for gain of some sort. On that latter point, I think that's a good (and cynical) take on that element of the PA genre. On the former, well, taste and all that.
Anyway, AW is my go-to PA game these days. And brother I have played, wow, a lot of games in the genre: Aftermath, Gamma World, Atomic Highway, Earthdawn (arguable but IMO it's improved as a PA game), Morrow Project, etc.
EDIT: Oh yeah and Wasteworld! (I wrote Toxic Springs and lots of other Wasteworld stuff for King)
Ah yes, Warp World. I still have a copy of the original edition. I never played it and the only reason it survived various game culls is simply because I really like the art work.
But really, the system was crazy complicated and setting was equally crazy contrived. I'm sure somewhere, some one has run it, but I can't imagine many have.
For a PA setting with "k3wl b3wbs" try this. (http://www.rpgnow.com/product_info.php?products_id=1877&it=1&filters=0_0_0_10030_0)
Quote from: Bloody Stupid Johnson;413144Hey it works! Sorry, I hadn't tried recently.
Cool.
Yay! Glad to be of service! :D
I was in a game of have-Not which Marco ran, Here's my character - Jesus Jones:
http://i518.photobucket.com/albums/u341/flyingmice/Jesus_Jones.png
:D
-clash
Quote from: Cylonophile;413146For a really bizarre take on the PA/post human domination world, try this. (http://www.btrc.net/files/btrc6104sample.pdf)
I like NeoTerra alot, and it is post-apocolyptic, but I don't think of it when I usually think of PA games.
Quote from: Silverlion;413141When I was younger I loved the Morrow Projects concept.
Its rules? Not so much.
Yeah, I agree. Today I'd steal the concept and heavily modify or (more likely) replace the rules. It didn't faze me back then, though; I just went with it.
my 2bits
TMP...cool premise, meh rules,never made it to the table.Traded recently (kept the patches and shirt).
GW1ed...cool setting w/simple rules. Played this a bit back in the day and loved it. One aspect of the rules I disliked...the artifact use flow chart (or whatever the hell that thing was called.) Would buy again if a good copy with un-marked map surfaced at LFGS.
T2k...neat premis. Appealed to the wargamer in me as well as the RPG side. Read hard played little. Am considering (v2.2?) PDF format...
Freedom Fighters...could do the genre. A bit crunchy for me and recently traded (kept the pin). Never played only studied.
AH...Am eager to play this one. Studied hard (Irradiated freaks is a cool supp.!) Looks like it can handle any of the above w/little tweaking. Hope some "adventures"/supp. hit the shelves soon. May even run some straight Fantasy with this one.
SW...could do the trick.
Rifts...meh rules. Played a bit (never GM) and liked it! Setting widely variable. Traded recently.
isn't Hawkmoon (or was it Corum...) PA ?
my hombrew "Grit" & setting "Hoggwyld" offer the superlative play experience of the genre!
...IMHO...:p
Yes, hawkmoon was sort of post apocalypse, but with some magic added.
http://en.wikipedia.org/wiki/Hawkmoon
Specifically:
In 1985, Kerie Campbell-Robson created a role playing game based on the Hawkmoon series, published by Chaosium and using its Basic Role-Playing system. While never attaining any lasting level of popularity among English-speaking gamers, the game became hugely popular in France, where local publisher Oriflam not only produced several editions of the base manuals but also several unique adventure supplements and geographical gazetteers which detailed lands never mentioned in the Moorcock novels, such as Spain and Ireland.
Mongoose Publishing now have the rights to publish Hawkmoon the Role-Playing Game, so far they have produced a core rule book, a Granbretan Supplement, a journal covering the region of Castle Brass and several scenario supplements.
Um, say, why are people still calling it twilight 2000 when it's up to like twilight 20xx now?
Thanks for Hawkmoon link! :)
I call Twilight... what it was called when I played it,1ed. man!
:p
RIFTS is definitely where its at.
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