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Poorly Equipped Adventuring Groups!

Started by SHARK, January 01, 2020, 04:43:54 AM

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RPGPundit

Quote from: SHARK;1117851Greetings!

I have noticed a curious trend amongst groups of players recently. In these Adventurer League groups, no one seems to believe in being properly equipped for expeditions into the Unknown, especially dungeons.

"Do you all have a 10' Pole?" Blank stares.

"How about flasks of oil?" "Um..."

"Anyone have some iron spikes?" Chirp, chirp, chirp.

I'm just always boggled at how poorly equipped many of the adventurers are. But they have an embroidered handkerchief! Or a fine bottle of wine, or a mirror carved with happy kitties on it.

There has been several occasions when the group has encountered creatures in the dungeon where we could have gained significant advantage against them--but no one had the right equipment. My own extra gear being swiftly used up in earlier encounters, or of insufficient quantity for the plan. Still, it would have been very helpful and advantageous if other members of the group had been well-equipped for the expedition!

Have any of you had dealings with poorly-equipped groups of adventurers?

Semper Fidelis,

SHARK

It's because they're not used to resource-management type gaming.

I've seen this too. Usually, what happens is players who are new to OSR games start gradually building up a pack of adventuring supplies to take with them based on things they wished they had in earlier adventures.
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Omega

Thats probably true from the very start. The PC learn as the players learn.

This is one of the strong points of having a character that starts very new to adventuring. Like the player they likely do not know all the things to take with or not.

Bren

Quote from: Omega;1118806This is one of the strong points of having a character that starts very new to adventuring. Like the player they likely do not know all the things to take with or not.
It is for the first character. It's a bit of a flaw after that as experienced player knowledge exceeds new character knowledge.
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Omega

Quote from: Bren;1118811It is for the first character. It's a bit of a flaw after that as experienced player knowledge exceeds new character knowledge.

Which is why theres suggestions in the DMG for starting at higher levels once the players are more seasoned.

Bren

Quote from: Omega;1118814Which is why theres suggestions in the DMG for starting at higher levels once the players are more seasoned.
Yes that can help, if the group has a homogeneous level of play experience. I'm sure many groups do, but I've almost never found that to be the case in any group of which I've been a part except with a brand new system.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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I have a gold medal from Ravenswing and Gronan owes me bee

RandyB

Quote from: Bren;1118811It is for the first character. It's a bit of a flaw after that as experienced player knowledge exceeds new character knowledge.

Which should otherwise not be a problem. That implied degree of immersion is highly overrated.

Bren

Quote from: RandyB;1118820Which should otherwise not be a problem.
But it often is.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee