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Pondering a wuxia-ish setting

Started by yosemitemike, February 27, 2025, 06:23:08 AM

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Bedrockbrendan

Quote from: yosemitemike on February 28, 2025, 12:15:06 AMSystems I am considering

Wandering Heroes of Ogre Gate
Pros
 1) I already own it
 2) It has all of the martial arts techniques, monsters, sorcery, objects and power and other fantastic elements I could ever need.
Cons
 1) It's...a lot.
 2) It's lacking in support for the more modern elements.

Strange Tales of Songling
Pros
 1) It's simpler and more streamlined.
 2) It's focused on things like ghost hunting.
Cons
 1) It might be a bit too focused.
 2) I don't have it.  This is a minor con since it's inexpensive.
 3) It also lacks support for the more modern elements.

Righteous Blood, Ruthless Blades
 1) Simpler and more streamlined
 2) I already have it.
Cons
 1) Lacks support for the more fantastic elements.
 2) No support for modern day.

I looked into this Far West game.  Several reviews say the rules are muddled and confusing.  The name Gareth-Michael Skarka gives me pause. 

I have considered City Of Mists.  It's lacking in detail on the martial arts side of things.

Feng Shui is a game that I have not looked at in a very long time.  I am looking at the second edition and it looks promising. 

edit
I have discovered that DTRPG lumps wuxia games into a larger martial arts category and that most of it based on Feudal Japan.  Finding stuff has proven to be more difficult that expected. 
Quote from: yosemitemike on February 28, 2025, 12:15:06 AMSystems I am considering

Wandering Heroes of Ogre Gate
Pros
 1) I already own it
 2) It has all of the martial arts techniques, monsters, sorcery, objects and power and other fantastic elements I could ever need.
Cons
 1) It's...a lot.
 2) It's lacking in support for the more modern elements.

Strange Tales of Songling
Pros
 1) It's simpler and more streamlined.
 2) It's focused on things like ghost hunting.
Cons
 1) It might be a bit too focused.
 2) I don't have it.  This is a minor con since it's inexpensive.
 3) It also lacks support for the more modern elements.

Righteous Blood, Ruthless Blades
 1) Simpler and more streamlined
 2) I already have it.
Cons
 1) Lacks support for the more fantastic elements.
 2) No support for modern day.

I looked into this Far West game.  Several reviews say the rules are muddled and confusing.  The name Gareth-Michael Skarka gives me pause. 

I have considered City Of Mists.  It's lacking in detail on the martial arts side of things.

Feng Shui is a game that I have not looked at in a very long time.  I am looking at the second edition and it looks promising. 

edit
I have discovered that DTRPG lumps wuxia games into a larger martial arts category and that most of it based on Feudal Japan.  Finding stuff has proven to be more difficult that expected. 

Feng Shui is a very good choice. I think hong Kong Action Theatre! might also work (There is the original but also a tri-stat version). Another possibility would be GURPS as they have supplements for lots of different time periods and places. You might also consider TORG. It is a little closer in genre to the concept you are talking about (it is still very different but it is a setting that tries to make sense of a multi-genre world). So it has different time periods, but I believe it also had Ki Point powers. It has been a while since I have played so I would double check on that. Also I don't know if this is your cup of tea, but Savage Worlds does modern just fine and they do have a wuxia supplement (I believe) called Legend of Ghost Mountain.

In terms of Wandering Heroes of Ogre Gate and Strange Tales. The game wasn't designed with backwards compatibility in mind, so the weapons and stuff probably don't line up all that well, but we had a number of modern settings for the same core system (Terror Network, Crime Network and Horror Show). The system evolved a lot though, so I don't know how easy it would be to run any of that material in combination with Ogre Gate. On Strange Tales I am working on a modern Horror game Called Strange Tales New England but it is very specific (the paths in it are Exorcist, Tech Expert, Spirit Medium, Charlatan and Combat Expert). It does work with Strange Tales of Songling though mechanically. I would be happy to send you an early draft of the manuscript if that might be useful (it probably won't be out for another few months at least: may pace with the pipeline is glacial). Unfortunately we don't have anything else out for Righteous Blood Ruthless Blades (we were working on a supernatural expansion, and we still may do that, but it is on hold for now).

yosemitemike

I don't know much about Savage Worlds.  The only thing I have for it is Deadlands and I haven't really read that.  I looked at the book you mentioned.  It seems to be mostly a gazetteer and campaign.  The setting is a little similar but only a little.  There's a ton of stuff for Savage Worlds and I know next to nothing about any of it.

How compatible is the Strange Tales stuff with RBRB?  If I could import it in without too much headache, that would solve a lot of my problems.  Between those two books and RBRB, that would cover most things.   
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.


Hzilong

I saw that when I searched again after reading the thread 😅.
Resident lurking Chinaman

Bedrockbrendan

Quote from: yosemitemike on February 28, 2025, 06:52:48 PMI don't know much about Savage Worlds.  The only thing I have for it is Deadlands and I haven't really read that.  I looked at the book you mentioned.  It seems to be mostly a gazetteer and campaign.  The setting is a little similar but only a little.  There's a ton of stuff for Savage Worlds and I know next to nothing about any of it.

How compatible is the Strange Tales stuff with RBRB?  If I could import it in without too much headache, that would solve a lot of my problems.  Between those two books and RBRB, that would cover most things.   

They are somewhat compatible. Strange Tales and Righteous Blood, Ruthless Blades are based on the same pairing down of the Ogre Gate system (so just as example both RBRB and Strange Tales have Hardiness, Evade and Wits as the defenses, whereas Ogre Gate has Hardiness, Parry, Evade, Stealth, Resolve, and Wits). But characters in Strange Tales have fewer wounds, and characters in RBRB are meant to be more hardy.

yosemitemike

Quote from: Bedrockbrendan on February 28, 2025, 08:30:08 PMBut characters in Strange Tales have fewer wounds, and characters in RBRB are meant to be more hardy.

That's easily solved.  I can just buff them a bit.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

grodog

Quote from: Bedrockbrendan on February 28, 2025, 10:27:08 AMFeng Shui is a very good choice. I think hong Kong Action Theatre! might also work (There is the original but also a tri-stat version).

In addition to HKAT! we published Swords of the Middle Kingdom, sometime in 1999, before EHP folded.

It was built around the HKAT! engine, but designed for wuxia campaigns:   https://rpggeek.com/rpgitem/68898/swords-of-the-middle-kingdom

Allan.
grodog
---
Allan Grohe
grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html

Editor and Project Manager, Black Blade Publishing

The Twisting Stair, a Mega-Dungeon Design Newsletter
From Kuroth\'s Quill, my blog

Bedrockbrendan

Quote from: grodog on April 08, 2025, 11:40:33 PM
Quote from: Bedrockbrendan on February 28, 2025, 10:27:08 AMFeng Shui is a very good choice. I think hong Kong Action Theatre! might also work (There is the original but also a tri-stat version).

In addition to HKAT! we published Swords of the Middle Kingdom, sometime in 1999, before EHP folded.

It was built around the HKAT! engine, but designed for wuxia campaigns:   https://rpggeek.com/rpgitem/68898/swords-of-the-middle-kingdom

Allan.

Thanks for the information. Is there any chance of that one going up on Drivethru?

Socratic-DM

I don't really have a system recommendation except maybe Chronicles of Darkness cause it has spirit rules, and rules for modern weapons as well and is an okay enough system. plus you can use it divorced from the rest of the other Chronicles of Darkness or World of Darkness splats.

Though this did get me thinking, I like the detail that the Great Leap Forward leads to undead problem. in my setting I'm cooking up ghosts are just the Psychic imprint of people who died. be that because they had a lot of unfinished shit before they died or because they died in a particularly traumatic fashion. so something like the Great Leap Forward or really any of the big genocides that happened in the 20th century should have produced an overwhelming amount of ghosts.

I know the setting you're doing is China-centric but I'm now wondering how the rest of the world handles your apocalypse? such as the Middle East or Eastern Europe, likewise cultures that have ancestor worship or good relations with the dead? did they fair any better because they had ghost allies?
"Every intrusion of the spirit that says, "I'm as good as you" into our personal and spiritual life is to be resisted just as jealously as every intrusion of bureaucracy or privilege into our politics."
- C.S Lewis.

yosemitemike

Quote from: Socratic-DM on April 09, 2025, 04:56:20 PMI know the setting you're doing is China-centric but I'm now wondering how the rest of the world handles your apocalypse? such as the Middle East or Eastern Europe, likewise cultures that have ancestor worship or good relations with the dead? did they fair any better because they had ghost allies?

I haven't put a ton of thought into the world outside of China because it's not immediately relevant.  Any place that saw mass casualties during the 20th century would be overrun with ghosts.  The places that fared the best would be thinly populated areas that didn't see any major battle like much of the Western US.  The places that fared the worst would be places with large death tolls from war, repression or genocide.  Doing the whole world would be a massive research project.  It would be like doing my thesis.

I hadn't considered ancestor worship.  I don't think it would help much with the masses of ghosts created by these large scale casualty events but they might have some ghost allies.  There are ghosts that retain their sanity.  The three founders of the default PC sect are ghosts from the fall of Shaolin Temple in 1947.  They are few in number though. 
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Corolinth

My immediate thought upon reading your initial post was Legend of Ghost Mountain.

If you were going to use Savage Worlds, you don't really need anything beyond the core rulebook.

The way a lot of Savage Worlds products work is the setting contains a complete adventure, in the style of a TV series. There's a complete adventure set within a particular world, which also serves to flesh out that world. The first part of a book is the setting and any setting-specific rules, and then the rest of the book tends to be adventure and monsters.

The main premise behind Legend of Ghost Mountain is that the PCs are ghost wardens - some sort of law enforcement that arrest ghosts and make them go back to the underworld. The kung fu styles are based around emotions (fear, disgust, rage, love, etc) because ghosts are tethered to the mortal world by their emotions.

The setting is very clearly ancient China, complete with a big wall on the northern border which keeps the barbarians out.

There is also a third party supplement that is essentially TMNT with the serial number filed off, Big Apple Sewer Samurai. It has some pretty good kung fu options for a modern setting.

D-ko

I happen to enjoy Bulletproof Monk
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