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Poll for Runequesters

Started by crkrueger, January 20, 2011, 11:46:52 PM

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crkrueger

Quote from: Benoist;434029It's really weird the way Americans (you are American, right?) seem to focus on the ducks as soon as Glorantha is mentioned. For me they are a teeny tiny part of the overall setting. A detail in Dragon Pass at best. It's really strange that so many think about them first when they think "Glorantha." Is that due to some particular product that somehow never made it in France or something?

I remember seeing an ad for Runequest that had the ducks pictured in it.  I was probably 12 at the time, and a game never really recovers from that.  By the time I got into CoC and Stormbringer, Runequest would have held more appeal for me, but I always felt like I needed a PhD in Glorantha and a MA in Joseph Campbell to even get past the cover.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Quote from: ggroy;434031Back in the day, I didn't know any better about the ducks.  Then again, I didn't own any of the RQ box sets or books at the time.

It was only years later when I picked up some of the older RQ stuff, and realized ducks weren't a major part of Glorantha.
It's really weird. Now I know for a fact that you are not a particular individual in this, that this "Glorantha! DUCKS!" thing is actually wide spread. I don't understand why this is the case. I'd like to understand.

Benoist

Quote from: CRKrueger;434033I remember seeing an ad for Runequest that had the ducks pictured in it.
Oooh. So that would be the way the game was originally marketed in the US, then... that would make sense, and explain why in France I wasn't exposed to this.

ggroy

Quote from: CRKrueger;434033but I always felt like I needed a PhD in Glorantha and a MA in Joseph Campbell to even get past the cover.

Did Glorantha ever fall into the "canon lawyer" territory?

crkrueger

Quote from: Benoist;434035Oooh. So that would be the way the game was originally marketed in the US, then... that would make sense, and explain why in France I wasn't exposed to this.

Yeah, it's not like I saw this awesome game Runequest, found out it had ducks and then tossed it.  The first time I saw it, I was exposed to both, so Runequest=ManDucks.  I was 12, sue me. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

ggroy

Quote from: CRKrueger;434037Yeah, it's not like I saw this awesome game Runequest, found out it had ducks and then tossed it.  The first time I saw it, I was exposed to both, so Runequest=ManDucks.  I was 12, sue me. :D

At first I thought it was an evil Donald Duck.

hanszurcher

Quote from: CRKrueger;434023Well A&EII is probably going to go down as one of the worst edited Mongoose books.  There definitely was a "get those MRQI books converted to MRQII right now" feel with a couple books, but according to what I have heard, the Glorantha stuff is always top notch.
...

Unfortunately Cults of Glorantha also had a lot of issues.

-Hans
Hans
May the forces of evil become confused on the way to your house. ~George Carlin

danbuter

Quote from: ggroy;434036Did Glorantha ever fall into the "canon lawyer" territory?

Very much so. For a real eye opener, get on the Glorantha Digest list.
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danbuter

Quote from: Benoist;434034It's really weird. Now I know for a fact that you are not a particular individual in this, that this "Glorantha! DUCKS!" thing is actually wide spread. I don't understand why this is the case. I'd like to understand.

Donald Duck and Daffy Duck. That's the range of duck RQ players I've met.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

danbuter

Quote from: hanszurcher;434039Unfortunately Cults of Glorantha also had a lot of issues.

-Hans

Unfortunately correct. Missing spells, incorrect modifiers, etc, all over the place.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Pseudoephedrine

I'm mostly not interested in Glorantha 2nd Age, which is the version currently being published for RQ. Also, pretty much every place I'm interested in that's in Glorantha is only covered in Heroquest books, or some product that's been out of print for 20 years. Pavis leaves me totally cold, as does most of the River of Cradles.

I mainly want info on the Heortlings (Tarsh, Sartar, Whitewall & surrounds), Fronela, the Lunar Empire, and the Holy Country, and I want them in the 3rd age. Finding info at the basic level of a gazetteer is nearly impossible online. Hell, so far as I know, Genertela: Crucible of the Hero Wars is so rare that it isn't even available in a pirated pdf!

Edit: I am a MRQII guy.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
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Kyle Aaron

I most recently used RQIII in my own oft-played Tiwedaeg setting. Lots of fun, but the limbs being chopped off all the time got a bit tedious.
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Pete Nash

I voted for Glorantha, but unsurprisingly I also play/run other non Gloranthan campaigns with MRQ2 too.

Quote from: Benoist;434026I think there's a big part of familiarity playing into it. I'm not exactly sure how the MRQ II combat system plays out, in particular. I love the idea of the maneuvers in theory, but after a while thinking about it, it seems too scripted to me. Too narrative/move/mechanics focused, maybe. I'm not sure. I'd really have to run the darn thing with Vikings, for instance, to see the combat system in action.
It shouldn't feel scripted at all once you start rolling, in fact it flows really well and makes combat swing back and forth in marvellously unexpected ways. If nothing else it cuts down on having to be constantly creative on the narrative front because the rules are doing it all for you.

Run the darn thing with Vikings, you won't regret it. ;)
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hanszurcher

Going with Non-MRQII system, Non-Glorantha setting at this time.

Mostly played games derived from the BRP Gold Book over the last year, but I like Mongoose RuneQuestII.

Never been a Glorantha fan. When Mongoose releases the Lankhmar Unleashed errata I would really like to give MRQII a campaign length spin. Also hearing good things about the new Elric of Melnibone.

-Hans
Hans
May the forces of evil become confused on the way to your house. ~George Carlin

deleriad

Playing Glorantha (Pavis Rises campaign to be precise) under MRQII. Haven't had time to play any non-Gloranthan RQ but would use MRQII for it. I'm very tempted to come up with a swords & tentacles campaign using MRQII but there is no time.

I ran and played RQ3 for 10 years or so but I reckon that is much more scripted and prescriptive than MRQII.

E.g.#1  in RQ3 if you roll a critical success you get the same, pre-scripted effect every time. In MRQII if you roll a critical success you can choose the most useful critical effect.

E.g. #2. If you want to try to trip someone in RQ3 you declare before hand that you want to trip them and make a trip attempt roll. It works or it doesn't but it'll usually be harder than just hitting someone. In RQII if you want to trip someone you wait until the dice give you a chance then you trip them.

In a "pre-roll" system like BRP standard then any non-standard combat manoeuvre is always harder than a standard attack so the whiff factor increases. In a post-roll system you wait until you get an advantage then choose how to exploit it.

From being very sceptical in the playtest, to the point of sending feedback saying that I don't think I'll be using combat manoeuvres in my own games after the playtest I've become an ardent proponent of it after actually playing it.