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Dungeon World and the problem with storygame mechanics.

Started by Archangel Fascist, February 27, 2014, 11:07:01 AM

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RPGPundit

Quote from: sage_again;737138Well, if we do someday revise DW and change the term, I think we just found the winner.

That would be an improvement!
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Gronan of Simmerya

Quote from: NathanIW;737231A post from a discussion of the revised edition in the future:

Look at this Dungeon World game.  They talk about the game world as "imaginary bullshit."  Why are they always trying to pretend to be so edgy?  It's so pretentious.

:D

Sad but true.  But I do personally like "imaginary bullshit."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Honestly, I think this is really a tempest in a pee pot.  I'm about the groggiest of grognards, but it was always perfectly clear to me what DW was after --

"Just tell me what you want to do, not what rule you want to use."

It ain't that hard.

Our group is pretty hard core "non story gamers" and our typical DW combat went like

P: "I'm gonna hack and slash him"
R: "Don't use game terms, tell me what you want to do"
P: "I'm gonna kill him"
R: "Roll 'hack and slash'"
P: "Isn't that what I just said?"
(everybody laughs)

After about six sessions, though, we got used to it:

P: "I'm gonna hit him on top of the head so hard his nuts explode.  That's hack and slash, right?"
R: "Yep. Roll."

Interestingly, it seemed a bit easier for me than some of the hard core 3.5/Pathfinder types.  I think that may be because I cut my teeth playing "Greyhawk" before the rules were published, and "Just say what you want to do" is how I learned to play.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.