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Playtest: Mutant City Blues

Started by Pelgrane, November 19, 2007, 07:51:40 AM

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Pelgrane

If you are interested in playtesting Mutant City Blues, please contact simon@dyingearth.com. It's set in the near future after the Sudden Mutation Event, and you are heightened cops dealing with mutant crime. Think CSI meets Heroes.

More info here:

http://www.dyingearth.com/gumshoe/mutant.html

RPGPundit

With a name like that, wouldn't it be more like Hill Street Blues meets Heroes? Or am I just dating myself?

Anyways, its a pretty cool sounding concept; supercops dealing with mutant criminals; I wonder if you're planning to include the typical (already badly overdone) "mutant persecution" stuff that we see ad nauseum in marvel comics?
If so, will you be putting some kind of a new angle on it?
If not, how do you account for its absence in your setting?

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Alnag

It is GUMSHOE system game by Robin D. Laws. Something like Esoterrorists or Fear Itself. I am really tempted, but my group is too deep into SW so they wouldn't want to play anything else.
In nomine Ordinis! & La vérité vaincra!
_______________________________
Currently playing: Qin: The Warring States
Currently GMing: Star Wars Saga, Esoterrorists

Pelgrane

Quote from: RPGPunditWith a name like that, wouldn't it be more like Hill Street Blues meets Heroes? Or am I just dating myself?

Anyways, its a pretty cool sounding concept; supercops dealing with mutant criminals; I wonder if you're planning to include the typical (already badly overdone) "mutant persecution" stuff that we see ad nauseum in marvel comics?
If so, will you be putting some kind of a new angle on it?
If not, how do you account for its absence in your setting?

RPGPundit

Well, the connection with Hill Street Blues is implied in the name, and the forensic elements give it a more distinct CSI flavour. A three-way hybrid would sound a little perverse.

It's a police procedural where the police and criminals are both heightened. Use of powers leave distinct and reliable forensic evidence which can be collected at crime scenes.

We've imagined what might happen if there was a Sudden Mutation Event, and we've developed a bunch of organisations across the political spectrum. The political angle you take when playing is up to you. Religious people have to fit them into their world-view.  As you might expect, some DNA standard people hate mutants, some love them, some worship them, some don't care either way. People tend to be democrats and republicans first, and mutants second. There are a few powers which people are rightly afraid of; these are Article 18 powers which have to be registered with the government.

Although these issues are addressed in the game, how much you highlight them is up to the GM and players. Law and Order seems to have a decent approach, occsionally highlighting race, but without any political agenda.

You can go more for The Shield, The Sweeney or even Dirty Harry, as long as you meet Heroes along the way.