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Players owning a copy of your rules?

Started by Anthrobot, October 23, 2007, 05:57:04 AM

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Anthrobot

Do you mind players owning a copy of the game you run? Or do you think that it leads to rules lawyer behaviour?
http://uncyclopedia.org/wiki/Ecky-Thump

So atheists have been abused, treated badly by clergy or they\'re stupid.They\'re just being trendy because they can\'t understand The God Delusion because they don\'t have the education, plus they\'re just pretending to be atheists anyway. Pundit you\'re the one with a problem, terminal stupidity.

droog

The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Anthrobot

Quote from: droogHow am I going to stop them?
Good question. I've noticed that some GMs balk like crazy over players owning any game that they run. Usually the GMs that like to run a lot of prewritten scenarios.
http://uncyclopedia.org/wiki/Ecky-Thump

So atheists have been abused, treated badly by clergy or they\'re stupid.They\'re just being trendy because they can\'t understand The God Delusion because they don\'t have the education, plus they\'re just pretending to be atheists anyway. Pundit you\'re the one with a problem, terminal stupidity.

Imperator

Quote from: AnthrobotDo you mind players owning a copy of the game you run? Or do you think that it leads to rules lawyer behaviour?
I would like for them all to own a copy and learn it. But they're lazy bastards.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Premier

Far as I'm concerned, they can even memorise the rulebook page by page. As long as they understand that the ultimate authority on rulings is me, not the book, and that I can and will change and twist the rules as I please.
Obvious troll is obvious. RIP, Bill.

Ronin

Quote from: ImperatorI would like for them all to own a copy and learn it. But they're lazy bastards.
Amen, brother! I have the same problem. I cant even get one of them to glance over the rules. And their free!
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

droog

The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Balbinus

I don't have an issue with it, in fact I'm all for it, it means we have a better chance of at least one of us knowing the rules.

I used to have a player knew Gurps backwards, certainly better than I did (and I knew it fairly well), we just referred all rules questions to him.

Players knowing the rules is only a problem if the player is a dick, and I prefer not to play with dicks.  If I had an otherwise good player who couldn't help rules lawyering a bit (and that does happen, good players can have faults like anyone else) then I'd choose a game less susceptible to rules lawyering and let them learn that.

Trevelyan

Like several of the above, I prefer my players to own and learn the rules for games that I run. In many games it's almost essential (how can a player play a reasonable caster in D&D without access to the spells, for example).

I find it odd that some GMs would actively discourage players from owning a copy of the rules. The suggestion that it leads to rules lawyering is a fault of the individual player and seems a trivial reason to object.
 

Balbinus

Quote from: TrevelyanLike several of the above, I prefer my players to own and learn the rules for games that I run. In many games it's almost essential (how can a player play a reasonable caster in D&D without access to the spells, for example).

I find it odd that some GMs would actively discourage players from owning a copy of the rules. The suggestion that it leads to rules lawyering is a fault of the individual player and seems a trivial reason to object.

It suggests to me GM control freakery, a GM who is perhaps GM because they want to control what happens in the play and that sees the players as secondary participants.

Warthur

I don't have any rules lawyers in my current group, but even if I did I think the occasional bit of rules-lawyering is more than a fair price to pay for having all the players (or even some of the players) be fully conversant with the rules; the sheer amount of time you save when the players understand how the game works far outweighs any tiny blips which might crop up when players point out contradictory rules or say "hey, is this obscure optional thingy in play?"
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Caesar Slaad

I guess the grass is greener on the other side. I'd prefer more of my players to own the rules than do. Rules lawyering is not a problem IMC.

(Of course, my players usually at least own the core books. They are all educators and have cheap access to printers on campus. They just buy the PDF and print it for free. I'd still prefer more of them knew the rules better.)
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Balbinus

I think we only have one player who actually cares much what the rules are, two maybe three who care a bit and two who don't much mind as long as they know which dice to roll.

And the one who does care isn't a rules lawyer, he just thinks more tactically than the rest of us.

So to be honest my issue isn't the players knowing the rules too well, it's them not really knowing them, and when I'm a player as I often am I generally don't bother learning them myself either.

I mean hell, if the game's rules actually need to be learnt to any meaningful degree they're really a bit too complex for my tastes.

Xanther

What Balbinus has said.  I really prefer that players know the rules as well.  My expereince is that few do -I'm guilty of this as well when I play- and don't really have to.  I also don't mind rules lawyering, if the actual rule makes me or "what" as a GM, then there is usually soemthing really winky with the rule and I've been fortunate to paly almost exclusively with palyers who agree that maybe this rule needs some help.  Then we'll all come to some agreement on a change.
 

flyingmice

I encourage it.

Doesn't mean they do, of course! :D

-clash
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