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Pimp my freakshit.

Started by palaeomerus, August 03, 2021, 07:48:57 AM

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palaeomerus

Two years ago playing Castles and Crusades with other stuff I decided to do a "good drow".

He was a barbarian. He did not speak Drow though he remembered a very few words. He was myopic in day light because the sun messes up a drow's eyes sometime. Probably also astigmatic.

Background. Some Drow on the surface where out and about for a scheme and one gave birth. A male. Meh. Nothing special. They leave the infant to die.

Some human barbarians find the kid. They raise him. As a thrall. At first he is considered a pest and mistreated a bit but as he grows and they get used to him, he is treated alright when he keeps his head down and remembers he is a thrall. 80 years pass and he still looks young. Now he is a peculiar mix of high and low status because on the one hand he is a thrall with poor eye sight but on the other he knew everyone's grand parents when they were children. He has gone from a pest to a menial to a sort of elder. Then...

Plague. So many die that the decision is made to abandon their village/camp and move west to join their cousin tribes. He will not be able to go with them. No one in those tribes will accept him. He is told to take anything he wants and find his way in the world. He ends up following a road to a city and there is press ganged and made to serve on a privateer vessel and when the ship comes back to port after three years, given a crewman's share of the booty and the bounty in the letter of marque to give him a stake in the civilized world and the thanks of the local baron for his compelled service.

This is where he joins up with the party. He is a barbarian who fights with an ax, club, knife, and spear but he knows lots of knots and can tell port from starboard 80% of the time. (No, your other starboard. Your military starboard! That's right! )
He can see in the dark but cannot cast darkness as no one ever taught him. In bright light he has a lot of trouble seeing clearly at a distance so he is not ever going to be an archer. He keeps his hair short as he was raised a thrall and they don't get a lot of access to hair care products and grooming staff like the hirdmen and lairds of the tribe did.

Anyway he died at 6th level. Piercers got him. He never even got to $#$% a demon.  Replacement character was a low IQ monk based on Clint Eastwood.
Emery

palaeomerus

New Freakshit for a rules light misfits in space gonzo campaign. (Like Machinations of the space princess)

Jab-Jab the Karate Bear. He's a monk with claws and infinite patience, and claws lookin' for some honest violent work. That's not your salmon.

Emery

King Tyranno

Quote from: palaeomerus on August 03, 2021, 07:48:57 AM
Two years ago playing Castles and Crusades with other stuff I decided to do a "good drow".


Your first mistake. I stopped reading after that.

Make them a non binary Tiefling with a direct line to Asmodeus and they're like suuuper rebellious and stuff.

Ghostmaker

I'm trying to think about what PCs I've run that fell into the 'freakshit' or 'overly special' category.

I did run a dragon hatchling using the rules from Dragon Magazine (issue 323 or something, can't remember).


Mishihari

That's really unfortunate that such a unique and well developed character didn't get as far as you wanted.  For me at least though, if there's no such risk the game is very dull.  How long did you get to play him in real time?

My oddest character was not really all that odd.  He was a 2E assassin who once he graduated from guild training to actual work learned that he hated killing anything.  He left the guild and became an adventurer.  When fighting a living creature of any sort, he would always go for a knockout rather than a kill, and used his poison skills with sleep poisons rather than lethal ones.  Unfortunately, not everyone in the party agreed with this approach.

Svenhelgrim

I am curre tly running a campaign where the players are going up against a really powerful opponant and will probably die.  If they do die, my intention is to have a "rescue team" composed of good-aligned monsters try to find their bodies, get them out of the dungeon, and resurrect them.  My players would get to portray a monster/character in the rescue team.  Since the PC's are sent on a mission by their gods, each character's god would send a lesser representative.

Original Character/Deity/Rescue Team Member:

Draconic Sorcerer/Bahamut/Farie Dragon Sorcerer (level 7)
Barbarian/Tempus/Einherjar Champion (basically a revenant)
Druid/No deity/Ursinal Wizard (lvl 7)
Artificer/Yondalla/Lammasu cleric (7)
Rogue/Mask/Shadow Assassin
Warlock/Asmodeus/Chain Devil Monk

My intention is to let them romp through the baddie's lair for one session before going back to their original characters.  If the players are unable to complete the mission, or cannot rescue all of the characters, those un-rescued will have to generate new characters.

SHARK

Quote from: Svenhelgrim on August 31, 2021, 07:54:46 AM
I am curre tly running a campaign where the players are going up against a really powerful opponant and will probably die.  If they do die, my intention is to have a "rescue team" composed of good-aligned monsters try to find their bodies, get them out of the dungeon, and resurrect them.  My players would get to portray a monster/character in the rescue team.  Since the PC's are sent on a mission by their gods, each character's god would send a lesser representative.

Original Character/Deity/Rescue Team Member:

Draconic Sorcerer/Bahamut/Farie Dragon Sorcerer (level 7)
Barbarian/Tempus/Einherjar Champion (basically a revenant)
Druid/No deity/Ursinal Wizard (lvl 7)
Artificer/Yondalla/Lammasu cleric (7)
Rogue/Mask/Shadow Assassin
Warlock/Asmodeus/Chain Devil Monk

My intention is to let them romp through the baddie's lair for one session before going back to their original characters.  If the players are unable to complete the mission, or cannot rescue all of the characters, those un-rescued will have to generate new characters.

Greetings!

Very cool scenario you have set up there, Svenhelgrim! I like it! It gives the players an opportunity to save themselves, while also playing some really unusual characters as the rescue team. Very nice!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Svenhelgrim

Shark,

It might not happen, the players may prevail in their mission.  The outcome is entirely up to them and the dice.

palaeomerus

#8
This is a very bad ms paint doodle of something that almost happened.

A conjoined twins(triplets?) lich created when an artifact exploded due to the ineptness of three dubious handymen hired to do some cleaning in a wizard's lab.



Perfect for DM torture and getting that look.  DM asked if there would be rules where this thing started hurting itself and I said "of course!" And you're going to make all the WOP POW SMACK and nYeaah nyeahh woob wub wub noises yourself? "Absolutely! "

Emery

Ghostmaker

Quote from: palaeomerus on August 31, 2021, 10:05:04 PM
This is a very bad ms paint doodle of something that almost happened.

A conjoined twins(triplets?) lich created when an artifact exploded due to the ineptness of three dubious handymen hired to do some cleaning in a wizard's lab.



Perfect for DM torture and getting that look.  DM asked if there would be rules where this thing started hurting itself and I said "of course!" And you're going to make all the WOP POW SMACK and nYeaah nyeahh woob wub wub noises yourself? "Absolutely! "


I am TOTALLY stealing this for my 5E game. It's not exactly a serious game anyways, so it'll fit right in.