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Game mechanics you HAAAAAAATE!

Started by Dominus Nox, November 07, 2006, 02:54:27 AM

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Dominus Nox

Wow! I never knew so many people hated freeform character creation, I personally love it but to each.....

BTW, anyone remember the "Cyborg commando" game that gygax did? It used a system called "d10x" where one rolled td10 and multiplies the results. I guess that didn't go over very well, did it?
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

jrients

Quote from: Dominus NoxBTW, anyone remember the "Cyborg commando" game that gygax did? It used a system called "d10x" where one rolled td10 and multiplies the results. I guess that didn't go over very well, did it?

The die mechanic in Cyborg Commando wasn't terrible, just everything else about the game.

BTW, Gygax says he had relatively little direct involvement in that game. I tend to believe him because Frank Mentzer occasionally takes 'credit' for CC on Dragonsfoot.  But I'd bet dimes to donuts that Gygax wrote the essay on the superiority of the d10x system.  It has Sorcerer Scroll level pomp written all over it.
Jeff Rients
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Sosthenes

The Gemini RPG based the success chance for skills on the attribute, as many other games. Once you got reasonably proficient it was something like Attribute +2/4/6... Now, if you just got the base skill, it was attribute x 0.75. Taking three quarters of something isn't that bothersome, but it kinda annoyed me...

For many people, the amount of adding and subtraction that you have to do with the usual RoleMaster roll is a little too much, I usually settle in very quickly with that. Single die roll-under or over target number is still the best, IMHO.

I never was a big fan of using the full platonic set as a skill spread, as done with Sovereign Stone or Savage Worlds.

And playing Prince Valiant with real coins is somethin you only do once...
 

GRIM

Random character generation
Armour class
Vancian magic
Hitpoints
The nWoD combat system in its entirity.
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RedFox

"reverse-declaration initiative" systems ala old WoD as well.  A friend of mine swears it works well in actual play, but goddamn...  what's the fucking point to adding so much time-consuming nonsense to figuring out initiative?

Especially in a supposedly "story-first, mechanics light" system.  ARGH!
 

hgjs

Quote from: RedFox"reverse-declaration initiative" systems ala old WoD as well.  A friend of mine swears it works well in actual play, but goddamn...  what's the fucking point to adding so much time-consuming nonsense to figuring out initiative?

Especially in a supposedly "story-first, mechanics light" system.  ARGH!

In what parallel universe is the old WoD "mechanics light?"  Contrary to what some I have heard some people (in all apparent seriousness) claim*, having shitty rules isn't the same as being rules light.

* "The rules are so bad that it encourages people to ignore them!"
 

Scale

Burning Wheel's three phase combat scripting.  Ugh.  Just ugh.

I do have to second the wild die in D6 too.  In operation it has proved to be very annoying.