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[D&D Next Actual Play] A2 Stockade of the Slave Lords

Started by Sacrosanct, November 16, 2013, 10:25:21 PM

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Bill

The Feats sound good to me, based on what I have read in this thread.

Do I dare ask if Feats have prereqs? One of my biggest gripes in 3X was feat prereqs.

Sacrosanct

Quote from: Bill;709523The Feats sound good to me, based on what I have read in this thread.

Do I dare ask if Feats have prereqs? One of my biggest gripes in 3X was feat prereqs.

Some do.  I know I'm technically violating TOS by quoting some of them here, but since they are publicly available, I hope it's not that big of a deal.

Alert
You are always on the lookout for danger.  You can the following benefits:
* you gain a +5 bonus to initiative
* you cannot be surprised while you are conscious
* you gain proficiency in the perception skill


Arcane Archer
Prereq: The ability to cast at least one spell of 1st level or higher, proficiency with the long bow or short bow.

As an action, you can imbue a spell of 1st level or higher into an arrow you are holding.  You cast the spell as normal, but the spell effect does not occur until after the arrow is used in an attack.
You can only imbue a spell that has an area such as a sphere, cloud, or cylinder.  The arrow holds the spell effect until the end of your next long rest or until it is used in an attack that hits.
If you cast a spell that affects one creature, the next time the imbued arrow hits a creature with an attack, the attack deals damage as normal, and then you resolve the spell's effect against the target.
If you imbued a spell that has a area, the creature does not need to be hit for the spell to take effect.  Instead, you resolve the spell's effect from the space or creature you targeted.  If the arrow hits a creature, damage is dealt as normal.
Once you resolve the spell's effect, the spell vanishes from the arrow.

Heavy Armor Master
Prereq: Proficiency with medium armor

You can use your armor to deflect strikes that would kill others. Yuo gain the following benefits:

* You gain proficiency with heavy armor
* you ignore any speed penalties from wearing heavy armor
* while you are wearing heavy armor, all bludgeoning, piercing, and slashing damage you take form an attack is reduced by an amount equal to your CON modifier.

Arcane Initiate
You learn two cantrips of your choice form the mage spell list.
In addition, choose one 1st level spell from that list.  You learn that spell and can cast it once per day.
If you do not already have a magic ability, choose Intelligence, Wisdom, or Charisma as your magic ability for these spells.



those are just some examples of how feats are structured in next.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Haffrung

Quote from: Skywalker;709147D&D5e doesn't contain the "modular" options that were promised at the start of the playtest. Its pretty much as hardwired as any previous edition of D&D.

I don't recall the designers ever promising that the playtest rules would contain optional modules. The core rules got a wide playtest. Apparently, the optional modules are being tested in house and by smaller groups that have expressed an interest in those types of play. I would expect optional modules to be published after the release, and some of them not right away.

And frankly, people's expectations of these options have been overblown from the outset. WotC has been careful to tailor people's expectations that in a lot of cases they may not be anything more than sidebars with optional critical hits rules and the like. But the discussion about Next has been 70 per cent rampant speculation, assumptions, and conjecture, and 30 per pent based on what WotC has actually said and included in the playtest rules.
 

Skywalker

Quote from: Haffrung;709548I would expect optional modules to be published after the release, and some of them not right away.

Fingers crossed.

Quote from: Haffrung;709548WotC has been careful to tailor people's expectations that in a lot of cases they may not be anything more than sidebars with optional critical hits rules and the like.

Where you see "careful tailoring of expectations", I see as a "retraction from stated goals". Then again, I was pretty leery of said goals from the outset, so I guess I have only myself to blame if I took them too seriously :)

Bill

Quote from: Sacrosanct;709533Some do.  I know I'm technically violating TOS by quoting some of them here, but since they are publicly available, I hope it's not that big of a deal.

Alert
You are always on the lookout for danger.  You can the following benefits:
* you gain a +5 bonus to initiative
* you cannot be surprised while you are conscious
* you gain proficiency in the perception skill


Arcane Archer
Prereq: The ability to cast at least one spell of 1st level or higher, proficiency with the long bow or short bow.

As an action, you can imbue a spell of 1st level or higher into an arrow you are holding.  You cast the spell as normal, but the spell effect does not occur until after the arrow is used in an attack.
You can only imbue a spell that has an area such as a sphere, cloud, or cylinder.  The arrow holds the spell effect until the end of your next long rest or until it is used in an attack that hits.
If you cast a spell that affects one creature, the next time the imbued arrow hits a creature with an attack, the attack deals damage as normal, and then you resolve the spell's effect against the target.
If you imbued a spell that has a area, the creature does not need to be hit for the spell to take effect.  Instead, you resolve the spell's effect from the space or creature you targeted.  If the arrow hits a creature, damage is dealt as normal.
Once you resolve the spell's effect, the spell vanishes from the arrow.

Heavy Armor Master
Prereq: Proficiency with medium armor

You can use your armor to deflect strikes that would kill others. Yuo gain the following benefits:

* You gain proficiency with heavy armor
* you ignore any speed penalties from wearing heavy armor
* while you are wearing heavy armor, all bludgeoning, piercing, and slashing damage you take form an attack is reduced by an amount equal to your CON modifier.

Arcane Initiate
You learn two cantrips of your choice form the mage spell list.
In addition, choose one 1st level spell from that list.  You learn that spell and can cast it once per day.
If you do not already have a magic ability, choose Intelligence, Wisdom, or Charisma as your magic ability for these spells.



those are just some examples of how feats are structured in next.

I am getting more interested in 5E.