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PHB 2!

Started by Yig, May 02, 2006, 03:37:58 PM

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Yig

Guess it was to be expected.

Link.

Might pick this up.

The knight class looks interesting.
 

Ottomsoh the Elderly

Quote from: YigGuess it was to be expected.

Link.

Might pick this up.

The knight class looks interesting.

I just regret it doesn't have 2 more skill points per level and more class skills (like Diplomacy and Intimidation, a must-have for a class that relies so much on its speechcraft). On ENW people made a stink about its low Fort save -- how come a frontline combattant doesn't have a good Fort save! -- but that doesn't bother me, really. I just find that not giving it more skills is a missing opportunity.
 

Name Lips

It could be good, it could be bad.

I was pleasently surprised by the DMG 2. It had some neat ideas, and lots of optional rules and suggestions.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

Thjalfi

the feats list certainly looks interesting...
 

RPGPundit

To me the DMG 2 felt like a couple of hundred-page ad for the D&D miniatures game; I didn't care for it in the least. I suspect the PHB 2 will be more of the same.

RPGPundit
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ColonelHardisson

Quote from: RPGPunditTo me the DMG 2 felt like a couple of hundred-page ad for the D&D miniatures game; I didn't care for it in the least. I suspect the PHB 2 will be more of the same.

RPGPundit

I have no idea how the DMG2 could be seen as an ad for the minis game. I just don't see it.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Yig

Quote from: ColonelHardissonI have no idea how the DMG2 could be seen as an ad for the minis game. I just don't see it.

Me neither.

But the DMG 2 was a bit of a miss for me. Some neat stuff in it, just not enough.

So far, not the case with the PHB 2.
 

Yig

Quote from: Ottomsoh the ElderlyI just regret it doesn't have 2 more skill points per level and more class skills (like Diplomacy and Intimidation, a must-have for a class that relies so much on its speechcraft). On ENW people made a stink about its low Fort save -- how come a frontline combattant doesn't have a good Fort save! -- but that doesn't bother me, really. I just find that not giving it more skills is a missing opportunity.

Agreed about the SP. But it has a stong Will save so that fit with the concept of the class.
 

Levi Kornelsen

Looking at the index, I'm thinking

"Pick up this, pick up spell compendium, dump about six books that I only keep for duplicated material, reduce total book-weight and reference time at table"

...And that's fine with me.  Just a question of whether that's worth the money, really.

Yig

Quote from: Levi Kornelsen...And that's fine with me.  Just a question of whether that's worth the money, really.

Shoud be. For me anyway :)
 

ColonelHardisson

Quote from: YigMe neither.

But the DMG 2 was a bit of a miss for me. Some neat stuff in it, just not enough.

That's too bad. The DMG2 is one of my favorite books from WotC. And I don't play the minis game, either.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Yig

Quote from: ColonelHardissonThat's too bad. The DMG2 is one of my favorite books from WotC. And I don't play the minis game, either.

I don't think that it is bad, I was hoping for more useful stuff. Ex:better NPCs stats than theweirdones they put.
 

JongWK

*Reads Knight class*

Oh my, where were you two years ago, when I was running a D&D campaign?
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Trainz

It's interesting to note that past a certain level, no foe engaged in melee with a Knight will be able to make a 5' step. This has some very heavy consequences, and makes this class uber potent.

That's what a new class should be like; to bring totally new options to players, not simply a repackaging of already established mechanics.

Sweeeet.
 

Trainz

And as Yig pointed out to me earlier, the Knight has a code that is mechanically sound within the actual rules. What you're forbidden to do is 100% clear and defined, and so are the consequences. It has direct combat implications.

Very well done.

They put someone with a brain in charge of this book. A brain and creativity, with an understanding of where the game currently is, and what can be done to actually improve it.