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Perhaps the most retarded D&D figure

Started by honeydipperdavid, August 21, 2023, 03:55:57 PM

Previous topic - Next topic

VisionStorm

There's nothing in D&D RAW about Cure spells fixing anything other than HP. That's why spells like Restoration and Regeneration are a thing. And there have always been ways to lose limbs RAW, even in old D&D, such as Vorpal Swords. Otherwise Regeneration spells wouldn't have been a thing since time immemorial.

@Manic Modron: Welcome to bringing nuance or entertaining hypotheticals when people are in the middle of shitting on wokesters at the RPG Site.  ;)

tenbones

I'm always about context of setting. One of the difficult things about D&D is that it's just a set of rules where setting is an amorphous thing because everyone has their own take and the modern conception *seems* to be anything where rules exist for it is presumed to be possible in the game. This is why traditional settings of the earlier settings have become a freakshow.

*THAT* said... we can debate all day about how being a para/quadriplegic could be resolved in a variety of ways in the D&D rules (whatever edition you choose). But we all know damn well that the only reason the Combat Wheelchair exists is for virtue signalling.

As an aside, I don't have a problem with wheelchair bound figures. Some systems have disadvantages where you can be wheelchair bound, (Savage Worlds) but they should be setting appropriate. Having the option for such a figure isn't bad. But in context of D&D-play typical to most of us, it's stupid.

Let's not forget the stats on the Combat Wheelchair would mean everyone would be using one. Immunity from rough terrain penalties? That would be awesome to go through the Swamp of Sorrow. Just roll on through!

Svenhelgrim

DM: "The orc shaman casts Heat Metal on you then pushes you down the stairs."

tenbones

Quote from: Svenhelgrim on August 24, 2023, 10:05:40 AM
DM: "The orc shaman casts Heat Metal on you then pushes you down the stairs."

Well you'd take damage from the Heat Metal (assuming your chair is metal)... but the stairs? I think by the rules of the Combat Wheelchair that would count as rugged terrain...

LOL I'm telling you - Combat Wheelchairs are awesome.

Scooter

Quote from: VisionStorm on August 24, 2023, 09:31:03 AM
There's nothing in D&D RAW about Cure spells fixing anything other than HP.

So?  Where in the rules does it state the your back being injured by an attack is not HP damage?  Are you REALLY this unfamiliar with "D&D" damage system or are you trolling?
There is no saving throw vs. stupidity

VisionStorm

Quote from: Scooter on August 24, 2023, 10:39:21 AM
Quote from: VisionStorm on August 24, 2023, 09:31:03 AM
There's nothing in D&D RAW about Cure spells fixing anything other than HP.

So?  Where in the rules does it state the your back being injured by an attack is not HP damage?  Are you REALLY this unfamiliar with "D&D" damage system or are you trolling?

So, we're "Talking RAW per D&D". But you get to insert your own personal interpretation of WTF the rules may or may not mean if the rules don't specifically state that they don't mean the unwritten (i.e. NOT "RAW") interpretation that you're inserting into them?

Jeeses fucking Christ on a combat wheelchair!



If we're talking about some type of status effect or condition beyond HP (such as "you're unable to walk due to a back injury") that is by definition NOT HP Damage.


Scooter

Quote from: VisionStorm on August 24, 2023, 11:15:39 AM

So, we're "Talking RAW per D&D".

No, we are talking every possible unpublished house rule.   :o  So, back to the unanswered question,

"Are you REALLY this unfamiliar with "D&D" damage system or are you trolling?"
There is no saving throw vs. stupidity

Exploderwizard

D&D is abstract and not the best system for these types of lasting injuries. Physical disabilities are better represented and supported in a system such as GURPS, where limbs can be crippled, and there is mechanical support in the form of disadvantages for various disabilities.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Scooter

Quote from: Exploderwizard on August 24, 2023, 11:30:20 AM
D&D is abstract and not the best system for these types of lasting injuries. Physical disabilities are better represented and supported in a system such as GURPS, where limbs can be crippled, and there is mechanical support in the form of disadvantages for various disabilities.

Runequest was similar.  You could disable legs, arms, etc.
There is no saving throw vs. stupidity

VisionStorm

Quote from: Scooter on August 24, 2023, 11:21:23 AM
Quote from: VisionStorm on August 24, 2023, 11:15:39 AM

So, we're "Talking RAW per D&D".

No, we are talking every possible unpublished house rule.   :o

They why did you say that "Talking RAW per D&D" before my post?

Quote from: Scooter on August 24, 2023, 09:06:25 AM
Quote from: Manic Modron on August 23, 2023, 09:25:52 PM

Depends on how a game deals with injuries, doesn't it?

Nope.  Talking RAW per D&D.  NOT house rules which can be infinite in variety. BAD counter argument

Quote
"Are you REALLY this unfamiliar with "D&D" damage system or are you trolling?"

Familiar enough to know that status effects/conditions are not HP, and that Cure spells don't restore status effects.

So, back to the unanswered question...

"So, we're "Talking RAW per D&D". But you get to insert your own personal interpretation of WTF the rules may or may not mean if the rules don't specifically state that they don't mean the unwritten (i.e. NOT "RAW") interpretation that you're inserting into them?"

Or are you too much of an imbecile to understand the difference between rules as written and your own unwritten interpretation of the rules?

honeydipperdavid

Quote from: Manic Modron on August 23, 2023, 11:10:18 PM
Quote from: honeydipperdavid on August 23, 2023, 10:28:11 PM
Dude this isn't settings.  This isn't rules.  This is IGNORING basic humanity wants and desires.  No one wants to roleplay as a cripple.  NO ONE. 
And yet, I still did and had fun with it for a good few years of gaming.  I know one more person in my social group that plays characters with similar issues to him because he enjoys overcoming his obstacles in a heroic setting, but that is an anecdote that will probably get me called a liar here because no one could EVER like something that seems kind of odd to someone else.

QuoteNo one wants to roleplay as an obese gasbag who blows puss out of boils on their face.
Do you actually believe that people are divided into people who can walk normally and medical disasters that can't wipe their own ass?   Nothing in between?  You either aren't in a chair or you have to shit in a bag and you can't piss except through a tube?  No, don't bother answering that, I can't see where the opinion of somebody who resorts to "retarted mongoloid" as an insult could possibly matter.

Into the ignore box with you.

the feeling is likewise, you don't know the rules for 5E for fixing the situation in the first place.  In your setting for decades, you've never had adventurers rise to the point of national importance, oh that must be a fun campaign.  Pro Tip son, players like to become very important to the game world, let them become important on ocassion you won't end up looking for a new player every month to keep you at 4 players.

Scooter

Quote from: VisionStorm on August 24, 2023, 01:47:01 PM


Familiar enough to know that status effects/conditions are not HP, and that Cure spells don't restore status effects.


Really?  So what is the RAW on "status effects/conditions" that cause legs to be paralyzed and not fixable by cure spells. Please quote.  Maybe I missed it in the RAW.  Very possible.
There is no saving throw vs. stupidity

KindaMeh

Quote from: Scooter on August 24, 2023, 01:57:18 PM
Quote from: VisionStorm on August 24, 2023, 01:47:01 PM


Familiar enough to know that status effects/conditions are not HP, and that Cure spells don't restore status effects.


Really?  So what is the RAW on "status effects/conditions" that cause legs to be paralyzed and not fixable by cure spells. Please quote.  Maybe I missed it in the RAW.  Very possible.

I'll take a shot, I guess.

Unless its hp damage, cure wound spells won't fix it, because by raw that's what it restores.  As to what that means in practice, I guess people have different conceptualizations of hp. To some degree I like to think physical toughness and damage plays a significant part in what hp is, since meat points/physical effect endurance makes more sense with fall damage, poison damage, and healing from unconsciousness/being downed come into play. Still, since hp recovers on a long rest or over time depending on edition, one might suspect that unless PCs are super special in the game lore, if an injury is with you long term despite natural healing it's more than just hp damage.

That and paralysis in 5e is a status effect that is fixed by lesser restoration and the like. (Lay on Hands can potentially fix paralysis from a poison or disease, I suppose, as a fringe case.)

honeydipperdavid

#58
Quote from: KindaMeh on August 24, 2023, 02:10:35 PM
Quote from: Scooter on August 24, 2023, 01:57:18 PM
Quote from: VisionStorm on August 24, 2023, 01:47:01 PM


Familiar enough to know that status effects/conditions are not HP, and that Cure spells don't restore status effects.


Really?  So what is the RAW on "status effects/conditions" that cause legs to be paralyzed and not fixable by cure spells. Please quote.  Maybe I missed it in the RAW.  Very possible.

Oh that is just a start.  Now look at all the monsters in the game, where they have a special effect and the monster manual says: Lesser Restoration, Greater Restoration, Heal etc removes the effect.  Those monster attacks aren't listed under the spells as well.

I'll take a shot, I guess.

Unless its hp damage, cure wound spells won't fix it, because by raw that's what it restores.  As to what that means in practice, I guess people have different conceptualizations of hp. To some degree I like to think physical toughness and damage plays a significant part in what hp is, since meat points/physical effect endurance makes more sense with fall damage, poison damage, and healing from unconsciousness/being downed come into play. Still, since hp recovers on a long rest or over time depending on edition, one might suspect that unless PCs are super special in the game lore, if an injury is with you long term despite natural healing it's more than just hp damage.

That and paralysis in 5e is a status effect that is fixed by lesser restoration and the like. (Lay on Hands can potentially fix paralysis from a poison or disease, I suppose, as a fringe case.)

There are a ton of effects caused by monsters that the restorations fixed and they are not listed in the PHB, hell they never were for prior editions either.  Just take the descriptions of the spells as is and use them as written.

VisionStorm

Quote from: Scooter on August 24, 2023, 01:57:18 PM
Quote from: VisionStorm on August 24, 2023, 01:47:01 PM


Familiar enough to know that status effects/conditions are not HP, and that Cure spells don't restore status effects.


Really?  So what is the RAW on "status effects/conditions" that cause legs to be paralyzed and not fixable by cure spells. Please quote.  Maybe I missed it in the RAW.  Very possible.

I will as soon as you quote the part of the RAW that says that Cure spells cure anything other HP, or that the rules not explicitly stating that something is NOT the case, means that you can insert that thing into the rules and treated it as RAW despite not being written anywhere in the rules.