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[Pathfinder] RPG Beta Up--And Still Free!

Started by Zachary The First, August 17, 2008, 12:51:52 AM

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Zachary The First

Here you are.  Sorry, but I didn't see this posted elsewhere.  That's 400+ pages!

EDIT: I read that Pathfinder Beta's exact time to sell out at Gen Con was 9 hours, 8 minutes.  Wow.
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GeekEclectic

Anyone else have the problem of odd-numbered pages not displaying properly? I got both version of the PDF(the one that's a single file, and the one that separates the chapters into individual files), and both of them were missing all of the text and most of the art on odd-numbered pages. It was weird, and customer service told me to do the obvious(use the most current version of the PDF reader software), which didn't fix anything.
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Ian Absentia

I downloaded only the fully assembled file, and it looks fine.  You know, though, I had a problem similar to yours with one of the earliest Alpha files.  I somehow figured that something had gone wrong with the download.  My solution: Download the file again.  Result: Properly displaying file.

By the way, Pathfinder is looking really, really sweet.  As far as class/level games go, me likey muchly.

!i!

GeekEclectic

Just did it, and nope -- didn't fix anything. I have no idea what's wrong, but out of the hundreds of PDFs I have, Pathfinder's the only one to go gonzo like this, so I have no idea what's wrong.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Seanchai

It's cool that it's still free. What's changed since Alpha?

Seanchai
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J Arcane

QuoteBy the way, Pathfinder is looking really, really sweet. As far as class/level games go, me likey muchly.

Indeed.  My next D&D game will pretty much have to be with these rules.
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StormBringer

Quote from: Seanchai;236060It's cool that it's still free. What's changed since Alpha?

Seanchai
If I recall, Alpha was about 110 pages, more of an overview.  Beta is 400+ pages, so it's more or less the full product, minus the revisions from beta testing that will end up in the final version.
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J Arcane

Quote from: StormBringer;236068If I recall, Alpha was about 110 pages, more of an overview.  Beta is 400+ pages, so it's more or less the full product, minus the revisions from beta testing that will end up in the final version.
Yeah.  Alpha was basically the core rules and concepts, plus enough to get you up and going for a playtest.  This is the whole package.
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Jackalope

Quote from: Seanchai;236060It's cool that it's still free. What's changed since Alpha?

They kept the name "Combat Feats" as a replacement for "Fighter Bonus Feats", but got rid of the "Only one Combat Feat active at a time." stuff.  Consequently many of the Combat Feats which had been increased in power have been reset -- For example, Mobility in Alpha made one immune to AoOs, in Beta it goes back to giving a +4 AC bonus vs AoO as per the SRD.  Many general feats are now Combat Feats, as Combat Feat is synonymous with Fighter Bonus Feat now.

There are a lot of small changes to the new combat feats added in Alpha, too many to list.  Here are some of the more important (IMO) changes:

Weapon Finesse no longer requires you to have +1 BAB.  Rogues can now take it at 1st level, making many builds work from first level rather than having to wait til 3rd level. :emot-rock:

Improved Shield Bash is back, and does not require Two Weapon Fighting or a 15 DEX, so many older Sword & Board builds are viable again, including my own character Carmen.  :emot-rock:

Arcane Strike Feat added progressively better bonus based on caster level (1+1/5 levels), rather than a flat +1 bonus, and requires a swift action to activate.  This makes the feat actually moderately useful.

Arcane Armor Training now requires a swift action to activate, and reduces the spell failure chance by 10%.

Skill Focus gives a +3 until you have 10 ranks, then it gives a +6.  All of the two-skill bump feats (Alertness, Persuasive, Stealthy, etc.) now give +2/+2 until you have 10 ranks, then give +4/+4.

Alertness now boosts Perception and Sense Motive rather than Perception and Appraise.  This is way more sensible.

Feats Added:
- Extra Ki
- Extra Lay On Hands
- Extra Rage

Feats Removed:
- Deft Shield
- Exact Targeting

Bonded Arcane items can no longer be enchanted for half price.

Characters that take their race's favored class get their choice of either +1 HP or +1 Skill Ranks  each time they advance a level in that favored class.

Sorcerer Arcane Bloodline levels stack with any wizard levels when determining the powers of familiars or bonded objects.

Sorcerers and Bards may now benefit from Quicken Spell.
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Pseudoephedrine

To be honest, if I were to run a 3.x game, I'd rather use a mashup of Arcana Unearthed and Iron Heroes. I find each more mechanically innovative and interesting than the core, or various do-over core books.
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GrimJesta

Quote from: Pseudoephedrine;236077To be honest, if I were to run a 3.x game, I'd rather use a mashup of Arcana Unearthed and Iron Heroes. I find each more mechanically innovative and interesting than the core, or various do-over core books.

I'm a Conan: Atlantean Edition kinda guy, but I do dig Iron Heroes as well. But Conan is my D&D 3.x game of choice, though I'm downloading Pathfinder as well, since it looks like a pretty solid game. Plus I totally support what they're doing.

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GrimJesta

#11
Side note: What the fuck is up with the Elf on page 8? Look at these friggin' ears! It looks like the lame World of Warcraft fan art you see on DeviantArt.com. I really hate, and I mean HATE the effect manga/anime has had on RPG art. Fuckin' Elf looks retarded with those ears...

Yea, that's all. Just a minor rant. I'll be staring at my Angus McBride M.E.R.P. covers and longing for fantasy art's better days if anyone needs me.

EDIT: After this I saw the stupid Barbarian art and promptly deleted the file. Maybe the system is good. And I still repect the fact that they're continuing the 3.x line. But fuck the art. Seriously. Last time I saw a sword that stupid looking was Final Fantasy VII.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
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Caesar Slaad

Quote from: Jackalope;236071They kept the name "Combat Feats" as a replacement for "Fighter Bonus Feats", but got rid of the "Only one Combat Feat active at a time." stuff.

And thank goodness for that. What an ill conceived idea. A tracking headache and gamefun cockblock to boot (what do you mean I can't use my furious leap and awesome strike in the same round?)

I saw the beta and was oh so tempted to pick it up, but I knew I wouldn't use it for a while, so the PDF will do for now.
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Nicephorus

Quote from: GrimJesta;236263Side note: What the fuck is up with the Elf on page 8? ....After this I saw the stupid Barbarian art and promptly deleted the file.

I've barely glanced at the beginning.  No argument on the stupidity of those pics - huge swords are a peeve of mine.  But I'm still going to give it a read through.  I guess my long exposure to rpg books has deadened my outrage against bad art.

GrimJesta

Yea, I'm usually deadened to bad art myself, but there's one exception: ridiculous anime art in non-anime RPGs. By ridiculous I mean stupidly giant swords and Elves with retardedly long ears. Talk about peripheral poxes on our hobby... anime.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
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