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Pathfinder 2e Advanced Player’s Guide Playtest

Started by Shasarak, November 06, 2019, 10:38:41 PM

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ZetaRidley

Quote from: Conanist;1113927It really plays a lot differently than PF1. They'd have to make major changes to the system in order for any cloth caster to be any good, really. Enemy monsters will be critically hitting unarmored characters very frequently, and those with ranged weapons will often have 3 shots a turn. Getting dropped by two critical hits before a "long rest" means death; Roll another character. The damage of offensive spells is very low, and monsters worth experience points will nearly always have a higher than 50% chance to save against their spells.

The Cackle ability is interesting as it allows you to keep a debuff spell that was saved against going (they usually last for 1 turn if the save was made). However you'd need to delay your turn in the initiative order until your intended target has gone to take advantage of this, as the spell ends at the end of the enemies' turn. Clunky and nonintuitive but still pretty good.

Absent sweeping, fundamental changes I don't see any offensive caster being at the top of the heap. The numbers don't lie and do not support that. I put a review in the Reviews section that goes into more detail on the magic system, if you are interested in a more in depth explanation.

That would be an interesting read. I'm interesting in PF2E, mostly because 5th ed. hasn't clicked well with my brain and I want to go something else, either 2e or Pathfinder 1e again, but I am interested in PF2E. Seems people either love it or hate it.

Rhedyn

Quote from: ZetaRidley;1113991That would be an interesting read. I'm interesting in PF2E, mostly because 5th ed. hasn't clicked well with my brain and I want to go something else, either 2e or Pathfinder 1e again, but I am interested in PF2E. Seems people either love it or hate it.
It's an OK RPG that some people love because they love OK RPGs or some people hate because they expect way better than OK.