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Palladium renames itself...

Started by Kyle Aaron, October 12, 2006, 11:48:17 PM

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Mcrow

Quote from: RPGPunditPersonally, what amazes me is that people ON RPG.NET bitch out Palladium about this, when RPG.net has done how many big "donation drives"??? As if they were a tiny group of volunteers trying to save Maw's Farm, and not a COMPANY that makes PROFIT off its website?

At least Palladium doesn't pretend to be a non-profit group and not a company (some might argue Palladium only pretends to be a company, but that's another story).

But really? How is RPG.net's slimy "donation drives" any better than Palladium's now institutionalized cry for help? How is it not in fact WORSE, because everyone who donates to Palladium KNOWS that Palladium is a business, but I suspect many of those who have donated or will donate to RPG.net have NO IDEA that people are making profit (or trying to make profit) off of RPG.net.

RPGPundit

Ya, know, I had never thought of it that way. Very good point.

Zachary The First

I personally thought it was pretty over-the-top of people to sniff that it was better GoO died a "dignified death" rather than gaudily pander like Palladium.  Holy shit.  I imagine a fair amount of unpaid artists, unhappy fans, and ripped-off customers would take issue with that position.

And if that's a dignified death, I'd hate to see a messy one.
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Mcrow

Quote from: Zachary The FirstI personally thought it was pretty over-the-top of people to sniff that it was better GoO died a "dignified death" rather than gaudily pander like Palladium.  Holy shit.  I imagine a fair amount of unpaid artists, unhappy fans, and ripped-off customers would take issue with that position.

And if that's a dignified death, I'd hate to see a messy one.

yup, GoO owes a ton of money to artists. They have had several threads on rpg.net about it.

personally I don't have a problem with gaming company asking for more support for their fans. I'd rather be asked to pick up those books I have been holding off on, than see that company go under with little noise.

Gabriel

Quote from: RPGPunditHow is it not in fact WORSE, because everyone who donates to Palladium KNOWS that Palladium is a business,

Palladium has a long nurtured image of being a "mom and pop company" and a "family."  KS very intentionally cultivates an abnormal concept of closeness between his customers/supporters and Palladium as a whole.  The donation requests also play very much on this concept that Palladium is not a business, but is instead a close knit family.

So, Kevin preys upon the misconceived image he has created of his business as a family.  If you look at the supporters on his board you will find many posters with signatures to confirm this idea.

Zachary The First

I'll say this: I do look at my friends at Palladium and their freelancer/fan community as an extended family.  PB has helped out a lot of their fans when they could and in return many of us are willing to dig deep to help them out.  I don't agree with everything Palladium has done, but I've spent enough time with the Pally folks to say without reservation that the family feeling and affection they and their fans have cultivated is genuine.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Mcrow

Quote from: GabrielPalladium has a long nurtured image of being a "mom and pop company" and a "family."  KS very intentionally cultivates an abnormal concept of closeness between his customers/supporters and Palladium as a whole.  The donation requests also play very much on this concept that Palladium is not a business, but is instead a close knit family.

So, Kevin preys upon the misconceived image he has created of his business as a family.  If you look at the supporters on his board you will find many posters with signatures to confirm this idea.
See, I don't see it that way.

you need to see Kevin in person and talk to him. So many people who went to the Palladium Open house were blown away by how good Kevin and the other PB treat them .

Honestly, I don't know where this "fake family, mom and pop" thing comes from. He is much more fan friendly than other publishers of the same size.

Mcrow

Quote from: Zachary The FirstI'll say this: I do look at my friends at Palladium and their freelancer/fan community as an extended family.  PB has helped out a lot of their fans when they could and in return many of us are willing to dig deep to help them out.  I don't agree with everything Palladium has done, but I've spent enough time with the Pally folks to say without reservation that the family feeling and affection they and their fans have cultivated is genuine.
thanks,

you said it better than I could. :D

RPGPundit

Yea, ok, a mom and pop business that makes you think you're part of the "family", but at the end of the day everyone knows they're still buying and selling stuff and trying to make money (even if its just money so that grandma can get by, or whatever they think).

Meanwhile, there's probably a shitload of people who donated to RPG.net who have NO IDEA that RPG.net is a business that makes MONEY off of them, that is created FOR PROFIT, that didn't "desperately need" their donations, they just didn't feel like paying for it themselves; and then they subsequently stabbed their members in the back by creating all kinds of inconvenient advertising materials (like the green-text ads); which again, people might think is just "jim and ted trying to pay for the server" or something like that, when in fact its a whole part of their FOR-PROFIT business, inconveniencing their readers even after said readers freely donated money to a for-profit business, some under the impression that it was a non-profit non-commercial site.

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Gabriel

Quote from: RPGPunditYea, ok, a mom and pop business that makes you think you're part of the "family", but at the end of the day everyone knows they're still buying and selling stuff and trying to make money (even if its just money so that grandma can get by, or whatever they think).

Meanwhile, there's probably a shitload of people who donated to RPG.net who have NO IDEA that RPG.net is a business that makes MONEY off of them, that is created FOR PROFIT, that didn't "desperately need" their donations, they just didn't feel like paying for it themselves; and then they subsequently stabbed their members in the back by creating all kinds of inconvenient advertising materials (like the green-text ads); which again, people might think is just "jim and ted trying to pay for the server" or something like that, when in fact its a whole part of their FOR-PROFIT business, inconveniencing their readers even after said readers freely donated money to a for-profit business, some under the impression that it was a non-profit non-commercial site.

RPGPundit

I could have sworn I posted.

Really there isn't much difference between the basics of RPGnet's donations and Palladium's.   I'm not a fan of either.  Both are intentionally manipulative.

The main difference is implied reward.  RPGnet gives you a "member" label for donating, but no real standing or benefit.  KS makes it perfectly clear that a donation, not a purchase of merchandise, increases your standing in the Palladium "family."

Balbinus

Bill Coffin said this on rpg.net on a previous thread, it's well worth reading.

Quote from: Bill CoffinOne of Kevin's biggest problems is that he is a micro-manager in the truest sense of the word. He runs an operation where ultimately, every single decision must go through him, and frankly, that's too much for one person to do and still keep up a company whose primary asset is a steady stream of new intellectual property. He's still living this fantasy where he thinks he can oversee everything himself and still go home and bang out a great sourcebook in seven days. Do you see the folly in this? You do? Well, bully for you, because Kevin sure doesn't.

This is where another big problem of his comes forth and compounds his first problem: Kevin simply cannot accept the fact that sometimes he is wrong or might have fallen short in something. Work with the guy long enough, and you'll see this is the case. He never, ever accepts responsibility for something bad that has hapened to the company. Or if he does, he couches it in terms of how he's too much of a nice guy and gave Idiot Freelancer #23 a break when he should not have, or he was too open a boss and let Treacherous Scumbag #44 stab him in the back, and so on. His fault, but not really his fault.

As a result, he surrounds himself with people that he can shunt blame to, ignoring all the while that you can't really shunt anything away from yourself in a company where you are the one guy who ultimately approves every single thing that happens. But, he does it anyway, which is why when an order gets boggled, it's one of his worker's fault. When he can't get writing at home done, it's the fault of somebody in his family. When he assigns a book to be written, has fully crystallized views on what that book ought to be but does not share them with the writer, and gets a book he didn't expect, why, that's the writer's fault. When the distributors don't order 8,000 copies of his latest book which is three months overdue, it's the tough marketplace's fault.

(IMO, this explains why Kevin holds some measure of disdain for pretty much everybody in his life -- the way he sees it, everybody he comes into contact with lets him down at some point or another. For a guy who feels like he's propping up the efforts of a bunch of halfwits and marginal talents, he still can't see that without all those people, he wouldn't have a company.)

These things have a nasty tendency to pile on top of each other and create vicious circles of which Palladium's goofy production schedule is a great example.

It starts with Kevin receiving a manuscript proposal for Rifts Greenland. Kevin likes the pitch and greenlights the project. Whatever the freelancer's ideas for the book are, Kevin gets jazzed over the concept of the book and develops all on his own what the book ought to be. Only, this is going on while the poor freelancer is writing the book, so surprise, surprise, when the book gets turned in, it's not what Kevin wanted. This is a classic case of somebody hating Black Hawk Down because when they went ot see it, they were in the mood for M*A*S*H. So, Kevin does what he does best, he writes the freelancer a patronizing letter on how excited he was when the project was first pitched and how disapoointed he was that all that promise never materialized. Sometimes, the freelancer doesn't take this well, and he goes off on Kevin, which is never a good thing because then it prompts Kevin to call his other writers, read to them the letters he and Angry Freelancer traded back in forth and lament about how sad it is that there are so few professionals in this business.

But back to work. We now have a Rifts Greenland is not to Kevin's liking, but he wants to put the book out, both because he wants his vision of it realized and because he needs new product. Objectively speaking, it might, in this case, be smart to write off Rifts Greenland and instead put out the book he's been working on himself. Only he can't, because he hasn't been working on a book himself. He's been busy running a company by chewing out the guys in the warehouse, fighting with Disney over preserving his right to sell Rifts tee shirts he'll never produce once the movie comes out, and calling his other freelancers to bitch about how difficult his life is.

Thus, as shipping day looms, Kevin has no Rifts Greenland, and no Mechanoids Space, BTS 2E or whatever he really ought to have been working on all this time. But he's got bills to pay, so he must produce something. And, since he got all fired up about the very idea of Rifts Greenland way back when the project was first introduced, he started pimping the book thirty-two seconds after he received a signed copy of the book contract from the freelancer. So now the public expects Rifts Greenland whether its ready or not. And what's more, he put the book on a release schedule that would only be met if every stage of the book's production goes entirely according to plan.

There are (surprise!) a few problems with this. One, by now Kevin ought to know full well that unless he's got a dependable full-timer writing for him (ala CJ Carella) he hits his schedules a fraction of the time. So, until he goes a year or two hitting every single release date on the nose, he ought to budget 50% more time for his projects than he does. Or at the very least, he should have the decency to not get bent out of shape when his unrealistically planned project goes overdue, further cementing his company's reputation for having one of the most unreliable production schedules in the business.

The second problem at this stage of the game is that Kevin never actually looks at a finished book until it's a few weeks away from its date with the printer. This, my friends, is akin to a flight crew performing a pre-flight check on a plane that is taxiing down the runway. If Kevin were smart, he'd give all incoming manuscripts a full edit the moment they hit his desk a) to see if they are any good and b) to speed the production process along. Kevin's editors would certainly do a better job of making sure the book is what Kevin wants if Kevin molded it a bit himself to begin with.

But no, what happens is Kevin gets the book, often holds on to it for a period of time, then drops it on his editors, who he routinely criticizes for not really being able to edit. Then, 12 days before print time, he expects to be able to do a quick brush-up edit himself on a book that by his reckoning, shouldn't need it anyway. This particular recipe for disaster, in comparison, makes mixing buckshot, nitroglycerine and pistachio ice cream together in a Slurpee machine seem like the next big thing in frozen desserts.

Thus we come to the best part of the process, where Kevin -- already disgruntled because he feels obligated to rewrite Rifts Greenland into what it should have been in the first place, and even further disgruntled because he feels this is pulling him away from the projects he really wants to be working on (even though he really wasn't working on them anyway) -- undergoes a commando rewrite of the project. He's got about two weeks to do it in, a vision of the finished project and about three half-decent ideas ot get him there. Obviously, Kevin can't get blood from a stone, so he writes up some half-strength filler material, knocks about some reprint material, and takes what he likes from the original Rifts Greenland manuscript, giving himself co-credit for having the wisdom to give it a second chance. If he's really hard put, he'll take a look at the art that's already come in and mine it for ideas ("Hmm...this D-bee wasn't in any other books, but it looks cool, so I hereby declare this guy the Grinkle-Nosed Hogtailer R.C.C. Nobody will mind if I reprint the picture, especially once I Xerox it and scribble a few more details on it myself..."). If he's got a freelance writer he works with who he trusts, he'll call them up and ask for a quickie section on something that tangentially refers to Rifts Greenland by the end of the weekend.

What's that, you say? When does he play test any of this stuff? That's a good question. Too bad it's got a bad answer. For starters, he's only got a few days between when he finishes a book and when he gets it out to the printer, so there's no time for a proper shakedown. Not that any of this needs one, don't you know, because the Palladium engine works, it's rock solid, the fans like it judging by the number of books that have sold over the years, and all those jerkoffs over at RPGnet who keep telling him to revamp the engine can kindly take a flying fuck at a rolling doughnut. Third, when I was still working for the man, Kevin didn't role-play anymore. He was too busy running a role-playing game company. (Some poor saffron-clad Tibetan is up in the mountains right now trying like hell to wrap his brain around that one.)

Once Kevin's ready for layout, he prints out the whole mess and fires up his wax machine because he still puts these damned things together by hand. What's that? Desktop publishing software? Naw, he's faster without it! To his credit, he lays out the book in fairly decent time, but he also illustrates why all Palladium books have a simple two-column format. Kevin isn't going to cut columns to shape or deviate from formula because he might have to reflow a section of the book, and when he does, all those columns have to be standard or else none of it works. Where this really makes you want to bang your head against the tip of an artillery shell is when he lays out 80% of the book, discovers that he'd like to rename an alphabetically ordered item on page 5 and decides that it would be too much work to reflow the rest of the list. You know how every so often in a Palladium book you'll have a series of NPCs or OCCs or something and one of them is grossly out of alphabetical order? That's why. I used to think it was because Kevin couldn't read the alphabet. Now I know it's because he's truly, madly, deeply in love with putting books together in ways that even Monty Burns would decry as old-fashioned.

Voila! He's finally got Rifts Greenland in the bag and off to the printer. And all it took was him not sleeping for a week (after he already skipped a week's sleep handling the Post Office of the Apocalypse sourcebook fiasco), telling a fresh freelancer to go take a hike, calling up his other workers to say that somehow this might be his best work yet, executing a slapdash layout job, recycling artwork and telling himself over and over again that nobody does it like than he does. In that regard, he's dead on, because 1985 ended way back in NINETEEN EIGHTY FUCKING FIVE.

This is the crazy way in which Kevin Siembieda produces a book. I don't really know exactly how he handles the precise details of managing the rest of his operation, but I always felt that his book production methods set an ominous precedent.

If any good comes out of it, it is all thanks to him. If any bad comes out of it, well, then it's your fault and my fault and that guy's fault and her fault and the industry's fault and the fault of that fucker who sold him a soggy pierogie yesterday and...you get the picture.

What really keeps this vicious cycle going, however, is that for a long time, Kevin was extremely successful working this way. So successful, in fact, that it reinforced all those nasty elements I've outlined so far, proving not only that Kevin was right all along, but that the way he does things is practically the Gospel According to Kevin, patron saint of keeping it real in the RPG industry. Only the GAtK doesn't really work that well anymore. Sales are slipping because the company's premier game seems to have played out its best ideas, its other games don't get much support and -- get this -- the new stuff coming out is largely recycled from a game line that is suffering from falling sales. (There's a Tibetan monk working on that one, too.) And of course, taking the fans' input into consideration for what they'd like to see, such as a simplified core book or a drastically rewritten engine, is simply out of the question. Maybe he's too busy writing up memos about how he gives his fans what they want or something.

But the bottom line is that all is not well, and that some major changes ought to be made to keep the business dynamic and thriving. But those changes keep getting ignored while it gets harder and harder to sell product that is already coming out in smaller print runs and abbreviated page counts. Times are tough, no doubt about that. And you know what? Maybe, just maybe, it's not the industry's fault or some freelancer's fault or the weather's fault, or his pet chinchilla's fault. Maybe it's Kevin's fault.

Naaaaah.

RPGPundit

Quote from: GabrielThe main difference is implied reward.  RPGnet gives you a "member" label for donating, but no real standing or benefit.  KS makes it perfectly clear that a donation, not a purchase of merchandise, increases your standing in the Palladium "family."

Which does what, precisely, that the little "member" label on RPGnet does not?

It seems to me that both are equally meaningless "tote bags".

Of course, I always knew there were a bunch of little members on RPGnet...  :rimshot:

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Mcrow

Oh, the Bill Coffin post.

Yeah, I think sometimes Kevin is tough to work with. But the way it sounds to me Bill may also be dificult to with.:shrug:

Mr. Analytical

I read that and I think it sounds nightmarish but then I'm sure practically every other RPG company is run exactly the same way.

Kevin treats freelancers like shit?  Most RPG companies pay freelancers less than a data entry clerk would get for inputing a similar amount of material.  The freelancer then doesn't even own the copyright on any of the stuff he's created.

Zachary The First

Eh.  My current freelancer buddies at Palladium say Kevin is one hell of a tough editor, but fair.  I don't know of any of them unwilling to do more work for PB, and some of them are on their 3rd or 4th book.  Take that as you will.  People will believe whomever they want to, especially in regards to Palladium, the Presto-Log of Gaming Flame Wars. :)
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Mcrow

Quote from: Zachary The FirstEh.  My current freelancer buddies at Palladium say Kevin is one hell of a tough editor, but fair.  I don't know of any of them unwilling to do more work for PB, and some of them are on their 3rd or 4th book.  Take that as you will.  People will believe whomever they want to, especially in regards to Palladium, the Presto-Log of Gaming Flame Wars. :)

yeah, I don't think that the vast majority of the stuff spewed about Kevin is just garbage.

I'm sure though that he is tough to write for because his standards are pretty high and it must fist his I dea of what the product should be. IMO, thats the way it should be.