I'm curious how others use Super-big weapons (like a 2d8 giant club) in 5e? I mean when normal-size player characters use them.
Treating them as improvised is close enough, but I'm not finding much in the rules/feats that addresses it? Anyone with better eyes or better ideas?
Weapons with the property "Heavy" impose disadvantage on Small creatures wielding them. Presumably that would scale up from halfling with a large polearm to human with a giant's weapon. I don't recall anything else.
I don't think improvised weapon is quite right; it is a weapon, just not a very usable size for the character in question. Unless they're wielding it in a different manner than a giant would use it (like using the club as a battering ram).
I agree. Scale up the "heavy" tag ("giant?") so it imposes disadvantage when used by medium sized creatures and is about impossible to wield by small.
Nobody has tried it, oversized weapons generally considered silly in my circles. But if someone did ad hoc world one of desperation, probably give disadvantage and require both hands.
I don't think I'd let a medium creature use it effectively, or at least require very high STR comparable to the original wielder. Disadvantage is too easy to negate, eg a Barbarian can just Reckless Attack. I guess a STR 20 Reckless Attacking barb with a STR 19 ogre greatclub for 2d8 dmg is not totally implausible; the 2 points of extra damage in return for grantin advtg vs attackers might be a fair trade.
I don't use them. Simply because my players never cared enough to try it.
Quote from: rawma;876306Weapons with the property "Heavy" impose disadvantage on Small creatures wielding them. Presumably that would scale up from halfling with a large polearm to human with a giant's weapon. I don't recall anything else.
That would be the obvious answer.