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Traveller and the rpg party

Started by Balbinus, February 09, 2007, 09:45:52 AM

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Ian Absentia

You're right (I happen to have Adventure 9: Nomads of the World Ocean right here with me -- I'm digging out all water-related Traveller materials).  Egads, I'm coming full circle.  It seemed so..."new" and gauche, though.

!i!

beeber

man, it's been a while since i've played CT/MT--

it depended on the skill, IIRC.  something like recon, which kind of doubled as a stealth or perception ability, you could start at level-0 and then work higher through experience.  pilot or mechanical, OTOH, either use JOT in an emergency or hire someone.  that was the traveller reality--sometimes you won't have all the skills you need, even as a group.  

some players really tried to get a few JOT levels just to be on the safe side.  but as we know, there really is no "safe side" in traveller chargen :D

Dominus Nox

Personally, I think that handled right the essential spirit of traveller can survive almost any game system.

I like GT, some like CT, even d20, but hey, we're all grognards no matter what dice we use. ;)
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