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The top 3 things about your top 3 D&D settings

Started by loseth, February 22, 2013, 04:52:43 AM

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Warthur

Re: Planescape - I know someone who ran a very successful Planescape campaign using, I shit you not, a mildly retooled version of the oWoD Mage system.

It worked because Mage factions and Planescape factions are basically built on the same idea: they're "philosophers with clubs" who try to impose their own way of looking at things on the universe.

(This, incidentally, is why I always thought it odd that Planescape was tied so closely to the AD&D alignment system. I mean, I know the historical reasons why that was the case. But doesn't that arrangement imply the existence of a very powerful faction who view the cosmos as being arranged on the two-axis setup? Where's the scope for factions who flat out don't believe in Law and Chaos or Good and Evil but believe reality should be arranged along entirely different lines?)
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

silva

#31
Good points, Warthur.

Indeed, Mage seems a nice fit for Planescape because of the shared "Philosophers with clubs" theme.

About the cosmology, I also agree. Even if the setting does present different takes on the Law vs Chaos/Great Wheel (Ex: chinese culture and gods see it as a single infinite plane) its not really plausible for the more cosmopolitan city in the multiverse to have only one dominant cosmology model. There should even exist whole factions that reject the model.

Another thing I think the setting lacks is actual religions. I know the Factions are religions in a way, but I would like to see more dogmas, rituals and particular myths of theirs. Factol Manifesto introduces some of these points, but the thing looks kind of sketchy there. Besides it, I would like to see new and bizarre religions, beliefs and cultures that spawned in the planes, but sadly the line focus more on "what monsters you will find in xth layer of that plane" than that.

I think I would like to see a kind of "Tekumelized/Gloranthized" Planescape. Not to the point of turning it in a anthropological masturbation like what happened to Gltha some time ago, but just enough to realize its inate potential for gonzo mindfucking fantasy roleplaying.

P.S:The Torment game for PC is a nice example of what Im talking. They managed to introduce a lot of colour of their own creation, that enrich this social-cultural-religious tapestry greatly (in fact, I think the setting as portrayed in the PC game is even better than the original setting itself ).

Piestrio

#32
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

TristramEvans

Quote from: RPGPundit;631875It seems silly to me to think that Planescape needs to be run with some kind of (usually pretentious) system to be "right", when the very core of the setting is inextricably tied to the cosmology that D&D created for itself, that only makes sense in the context of D&D.

RPGPundit

Only the setting, not the system.

RPGPundit

Quote from: TristramEvans;632653Only the setting, not the system.

Sure.. but the system is D&D.

Do you see what I mean? Any other system won't capture the feel of playing on the D&D planes.

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crkrueger

1. Greyhawk
A. Darlene's Map
B. Lots of modules tied specifically into setting locations and deities, not just "dropped in anywhere" stuff.
C. Isle of the Ape.  Oonga was an engine of player destruction.

2. Forgotten Realms
A. Greybox
B. The North
C. All those maps in the supplements.

3. Known World
A. Gazetteers for damn near everything.
B. Some of the coolest sandbox setting modules.
C. Guess what, maps of the whole damn thing, frickin awesome.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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TristramEvans

Quote from: RPGPundit;632870Sure.. but the system is D&D.

Do you see what I mean? Any other system won't capture the feel of playing on the D&D planes.

No, I don't see your reasoning there at all. The setting isn't informed by the rules-set (if its an RPG and not a game that tries to railroad a certain style of play), the rules are simply there to figure out the consequences of actions. The setting itself and the gaming group "capture the feel", as it were.

Warthur

Quote from: RPGPundit;632870Sure.. but the system is D&D.

Do you see what I mean? Any other system won't capture the feel of playing on the D&D planes.
On the other hand, the core assumptions of the setting itself doesn't really support the classic D&D planes model - like I said earlier, you should really expect the planes to utterly rearrange themselves whenever a Faction that teaches against the Law/Chaos Good/Evil breakdown manages to get the upper hand.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

RPGPundit

Quote from: Warthur;632945On the other hand, the core assumptions of the setting itself doesn't really support the classic D&D planes model - like I said earlier, you should really expect the planes to utterly rearrange themselves whenever a Faction that teaches against the Law/Chaos Good/Evil breakdown manages to get the upper hand.

Yeah, well, entering the purely speculative; I'd say that if you wanted to effectively make a new "planescape" game that had a non-D&D system and also divorced itself from the D&D concept, you'd have to keep Sigil and the factions (and stuff like the art style and the stupid lingo), and change all of the outer planes and great-wheel cosmology.

In other words, get rid of everything that's actually D&D and just keep the stuff that sucked.

But I guess that's the secret of the rabid planescape-specific fans (as opposed to overall fans of the D&D outer planes); they don't really like D&D at all, and would probably rather that Planescape had been a White Wolf game with no D&D content, as that's what it was clearly influenced by at the time (what with TSR being intellectually bankrupt of any originality of their own by then).

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

TristramEvans

Quote from: RPGPundit;633323Yeah, well, entering the purely speculative; I'd say that if you wanted to effectively make a new "planescape" game that had a non-D&D system and also divorced itself from the D&D concept, you'd have to keep Sigil and the factions (and stuff like the art style and the stupid lingo), and change all of the outer planes and great-wheel cosmology.

Or you could keep the outer planes and great wheel cosmology as it is and simply use another system.

QuoteBut I guess that's the secret of the rabid planescape-specific fans (as opposed to overall fans of the D&D outer planes); they don't really like D&D at all, and would probably rather that Planescape had been a White Wolf game with no D&D content, as that's what it was clearly influenced by at the time (what with TSR being intellectually bankrupt of any originality of their own by then).

lol, so liking a D&D setting you didn't like is obviously another "conspiracy" for people who hate D&D. It's really hard to take you seriously sometimes.

TristramEvans

Quote from: Piestrio;632579

Anyone who thinks Planescape has anything to do with philosophy has obviously no knowledge of philosophy.

RPGPundit

Quote from: TristramEvans;633583Anyone who thinks Planescape has anything to do with philosophy has obviously no knowledge of philosophy.

That aptly describes both most Planescape fans and undergrad philosophy majors.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

TristramEvans

Quote from: RPGPundit;634001That aptly describes both most Planescape fans and undergrad philosophy majors.


You've had very different experiences than I. every Planescape fan I've encountered  are just classic old school D&Ders with no interest in conflating academic subjects with gaming.

The Butcher

Quote from: TristramEvans;634351You've had very different experiences than I. every Planescape fan I've encountered  are just classic old school D&Ders with no interest in conflating academic subjects with gaming.

Same here. Classic Pundejo strawman, I don't even bother anymore. Though to be fair Piestrio did bring it up first.