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OSR/classic modules advice for a (weird) fantasy Scotland campagin?

Started by Amleth, January 26, 2017, 02:52:11 PM

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Amleth

Hello,

I would like to run a campaign in a sort of fantasy Scotland (with gothic moors, haunted ruins, misty highlands, mysterious lakes... and dungeons, weird magic & a pinch of gonzo :-), and am looking for both good classic and contemporary OSR modules which could fit into this atmosphere.

I already have in mind: Castles Forlorn (Ravenloft), U1 (The Sinister Secret of Saltmarsh), Howls in the Night (Ravenloft)...

I am looking for wilderness adventures, adventures which revolve around a mystery (Scooby-Doo-ish mysteries are fine), and also weird dungeons (I plan to create a complex 'underworld' under the highlands, populated with strange mushroom men & 'fungial' creatures). I'm also looking for adventures which convey the mood of the 1973 movie "The Wickerman". I would like to avoid backstory-rich modules (it's better if modules "show and don't tell").

Could someone help me in this quest?

Thanks a lot, in advance!


Nota: I'm french, and french RPG forums are probably not the best places in the world to seek for 'anglo-saxon' insights :)

estar

My Scourge of the Demon Wolf should work well as an above ground adventure. Just dial up the weirdness of the locale. I present them pretty straight forward but nothing that stops a referee from presenting it with a weird dark vibe.

Crawford Tillinghast

Quote from: Amleth;942697I am looking for wilderness adventures, adventures which revolve around a mystery (Scooby-Doo-ish mysteries are fine),

At DM's Guild (https://www.dmsguild.com/?) are pwyw modules:  Here are three:

Ambush at Boxcar Rocks (Gothic)
Let's Give Goblin Peace a Chance (Mystery)
Blood & Mistletoe (Mystery & Druids)

Omega

Theres some squirreled away in Dungeon and I am pretty sure at least one in the really early White Dwarfs. And I believe another in Dragon.

Voros

Good Ravenloft picks. I think some of the Beyond the Wall playbooks could work well for the setting as well. Patrick Stuart's DEEP CARBON OBSERVATORY could be of interest, particularly the dungeon section. The DCC module #10 THE SUNLESS GARDEN would be a good fit for your underworld. I've read good things about BITTEROOT BRIAR and THE STEALER OF CHILDREN modules but haven't picked them up yet.

wombat1

Not necessarily scenarios but books that you might look at for the history of the Scottish borderlands:  George MacDonald Fraser's The Steel Bonnets can give you enough material to inspire several scenarios.  He also did a novel on the same subject, Candlemass Road.

Gronan of Simmerya

I should write one.

"What do you Call the Hairy Thing Between a Scotsman's Legs: The Search for the Peener of Vecna."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Azraele

It's a rough first attempt, but my Fountain of the Green Lady is a pretty solid fit for your campaign. Just make sure to put a door on the north end of room 7 (I foolishly omitted it from the blueprint. Told you it was rough!)
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Dave 2

Scenic Dunnsmouth comes to mind.  It isn't wilderness, but it is a mist-shrouded and weird-magic mystery.  Maybe rename the four families and you're good.

Spinachcat

Quote from: Gronan of Simmerya;942921The Search for the Peener of Vecna."

Tongue the Pee Hole!
Save vs. Death, if successful gain 1 Minor Power from the Artifact Chart.

Dave 2

Quote from: Amleth;942697(I plan to create a complex 'underworld' under the highlands, populated with strange mushroom men & 'fungial' creatures).)

The Pod-Caverns of the Sinister Shroom by Matthew Finch and The Fungus Forest by Reynoldson & Nash may be of interest.  Although I do recommend brainstorming your own ideas before looking at these.

Barrowmaze's surface barrows and swamp actually fit your criteria, although the mega-dungeon underneath may not serve you well for a quasi-historical game.  There's a mystery of a kind down there, but it would require reskinning, and it's still a lot of fairly standard dungeon crawling.

AsenRG

Quote from: Spinachcat;942928Tongue the Pee Hole!
Save vs. Death, if successful gain 1 Minor Power from the Artifact Chart.

Bullshit, it should obviously be a Save vs Wand or Rod:D!
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Herne's Son

Quote from: Gronan of Simmerya;942921I should write one.

"What do you Call the Hairy Thing Between a Scotsman's Legs: The Search for the Peener of Vecna."

Dude, give it a fucking rest.

wombat1

Quote from: Herne's Son;943181Dude, give it a fucking rest.

Preferrably before it begins to form calouses.

Gronan of Simmerya

Quote from: Spinachcat;942928Tongue the Pee Hole!
Save vs. Death, if successful gain 1 Minor Power from the Artifact Chart.

Nope, the Peener of Vecna works the same as the Hand of Vecna and the Eye of Vecna.

You first.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.