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[OSR-ish] A standard array for OD&D

Started by Kiero, January 06, 2019, 02:14:13 PM

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S'mon

Literally melting the gold is too silly for me, but I occasionally have dragonfire stick the coins together in a lumpy mass. :)

However in high level D&D gold isn't even that valuable, it's the gems and magic items you need to watch out for. Carbon-based gemstones like diamonds, and many magic items, certainly can be fire-damaged.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
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Christopher Brady

Quote from: estar;1071347https://goldsurvivalguide.co.nz/storing-precious-metals-will-gold-silver-survive-a-house-fire/

Quote from: S'mon;1071357Literally melting the gold is too silly for me, but I occasionally have dragonfire stick the coins together in a lumpy mass. :)

However in high level D&D gold isn't even that valuable, it's the gems and magic items you need to watch out for. Carbon-based gemstones like diamonds, and many magic items, certainly can be fire-damaged.

You do know that a Fireball is a flame based EXPLOSION?  At least according to the books, while Dragons' breath and House Fire are sustained heat?  If you set FIRE to a a house with all the gold in it, sure, yeah, good luck getting the mass of melted gold off the walls and floor.

And I have another question, in terms of fire damaged gold.  Does it actually lose it's value?  Couldn't you get at least HALF the reward if a bunch of the coins were stuck together?  Might be a bit awkward to carry, mind you, depending on the mass of gold...

Before you accuse me of splitting hairs, remember, it was players who unscrewed the original Tomb of Horror doors, which originally were of Mithral and Adamantine (Before they changed to magically seem like it), off their hinges and went home to sell it to some Dwarves.  So I'm trying to think like an older style player here. :D
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

S'mon

Quote from: Christopher Brady;1071362And I have another question, in terms of fire damaged gold.  Does it actually lose it's value?  Couldn't you get at least HALF the reward if a bunch of the coins were stuck together?  Might be a bit awkward to carry, mind you, depending on the mass of gold...

I give full value or near full value for the metal, the problem is transporting it back home.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

Gronan of Simmerya

Quote from: Spinachcat;1071248Dude...WTF.

Since the VCR era, groups I played with used either a D20 under stat or 3D6 under your stat all the time for OD&D stats as determiners of success.

But it's a HOUSE RULE.  The OP used that as a reason for disliking rolling stats.

Disliking a game because of a house rule you added yourself is just silly.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: EOTB;1071343And this is why you have a problem with magic-user power - you've convinced yourself that realism is more important, and that modification makes them more powerful.

Remember, his relationship and knowledge of D&D is so bad Black Vulema named a syndrome after it.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: estar;1071224Only if one trying to be unclear as to which edition of D&D they are referring too. Especially there is a commonly accepted term that applies to all pre D&D 3.0 editions, classic D&D.
 

Being unclear is indeed the point.  See also "Brady syndrome."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Kiero

You'd think by now you might have learned to use the multiquote function...
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Kyle Aaron

Kiero, you need to have Brady on your podcast. You'd make a great team!
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Spinachcat

Quote from: Gronan of Simmerya;1071611Disliking a game because of a house rule you added yourself is just silly.

I blame Gary for all house rules I don't like! Damn you Gygax! :)

So what did you, Gary and Dave use for determining non-combat stuff via stats?

AKA, how did Wis 9 vs. Wis 12 matter? Or even Wis 6 vs. Wis 15?

Also, what's the status of your magnum opus? Your book, not your schlong.

Christopher Brady

Quote from: Gronan of Simmerya;1071614Being unclear is indeed the point.  See also "Brady syndrome."

Oh, how I missed you, pumpkin.  Why DID you come back anyway?  Did you miss insulting me?

And I'd like to know, honestly and sincerely, if stats/bonuses don't influence success when rolling dice back then, what did?

I'm serious, I'm honestly curious and wish to learn.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Gronan of Simmerya

What influenced dice rolls?  In combat, damn little.  Flanking or rear attacks would.  But they also put multiple attacks on an enemy, which was its own reward.

Charisma, as written, gave a bonus to negotiations, but your actual roleplaying -- what you said --was far more important.  Pundy has that right.

Same with other out of combat activities.  What you said was what mattered.  Maybe, MAYBE having a high stat might help, or mitigate failure.

But honestly, we didn't think in terms of "influencing die rolls."

There.  A straightforward answer.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Christopher Brady

OK.  Fair enough.  

So, can I ask why bother with stats?  If your skill at talking determined how well you did in certain situations, then why bother (to use your example) with a Charisma stat?  Was it there simply to put a cap on how many henchmen and followers a player could get?

Was strength simply for lifting capacity?

Oh, and I'm honestly curious, how did Saving Throws work?  Did you guys even have those?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Gronan of Simmerya

Quote from: Christopher Brady;1071956OK.  Fair enough.  

So, can I ask why bother with stats?  If your skill at talking determined how well you did in certain situations, then why bother (to use your example) with a Charisma stat?  Was it there simply to put a cap on how many henchmen and followers a player could get?

Was strength simply for lifting capacity?

Oh, and I'm honestly curious, how did Saving Throws work?  Did you guys even have those?

Stats provided an XP bonus.  But they didn't bind you.  If you rolled a STR of 15 and a WIS of 11 and had your heart set on playing a Cleric, you could.  You wouldn't get an XP bonux, but that was inconvenient, not crippling.

CHA was indeed mostly for limiting henchmen, and a little extra oomph when rolling reaction.

Saving throws were class and level based.  Categories were vs death poison, paralysis, wands, and magic, I think.  "Fighter, level 1-3, saves vs magic on a 17."  It was this way up until 3rd edition, I thought you'd played?
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Christopher Brady

Quote from: Gronan of Simmerya;1071961Stats provided an XP bonus.  But they didn't bind you.  If you rolled a STR of 15 and a WIS of 11 and had your heart set on playing a Cleric, you could.  You wouldn't get an XP bonux, but that was inconvenient, not crippling.

Right, the 10% bonus, forgot about that.  It's been decades since I played a campaign of 2e.  I've had mostly one shots with Rules Cyclopedia and I've got my 1e reprints in storage.

Quote from: Gronan of Simmerya;1071961CHA was indeed mostly for limiting henchmen, and a little extra oomph when rolling reaction.

Answers that.  Thank you.

Quote from: Gronan of Simmerya;1071961Saving throws were class and level based.  Categories were vs death poison, paralysis, wands, and magic, I think.  "Fighter, level 1-3, saves vs magic on a 17."  It was this way up until 3rd edition, I thought you'd played?

Fair point, I completely forgot that 2e's saves weren't affected by stats.  I just remember the Wisdom extra abilities for ignoring illusions and stuff on saving throws.  The system shock rolls a higher than average Con, so on and so forth.  Although Strength was one I really remember well, with the percentiles dictating attack and damage.

Again, it's been decades and frankly, my memory has never been all that good.  I haul around my books and still reference them all the time, because I have a hard time retaining information, especially short term.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]