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Skills vs Backgrounds or Rolemaster vs BoL

Started by GeekyBugle, May 31, 2020, 02:55:55 AM

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Kuroth

#15
Quote from: GeekyBugle;1132235I didn't pick it because it's skill based (It's not unless memory fails me), I picked it because it has YUGE skill lists. While BoL has none.

Yes, two ways to get the same results, which is why I didn't ask which was "better" but which do you prefer.
Rolemaster doesn't have large skill lists compared to games where that is their main feature like GURPS.  Rolemaster's key feature is its combat tables.  You didn't really see that Lemuria really isn't any different than a game with 26 skills (it has 26 career backgrounds), Traveller (1977) has 25 skills.  It is a good conceit of Lemuria, but it isn't anything other than that.  I like both Traveller and Lemuria well enough.

Kuroth

#16
If you would like an idea for running Lemuria.  I find the lifeblood (hit Points) rule, which is just as D&D as it sounds, pretty same old, particularly as the sameness of the background career set-up really becomes apparent.

Something I have done is bring how damage is handled in Savage Worlds  (shaken and wound) over to Lemuria.  Brought over to Lemuria, it merges really well with the gameplay goals sought by not counting coins, how experience is handled, as well as magic and alchemy of Lemuria.  Use Lemuria's mind attribute rather than World's spirit for most shaken checks. Feel free to rename shaken to something else, such as stagger, on the defense, etcetera.