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OSE - Ascending or Defending AC

Started by GhostNinja, April 02, 2023, 07:53:51 PM

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Brad

Quote from: GhostNinja on April 03, 2023, 10:30:43 AM
Does it mess when anything in OSE or does it cause problems with weapons or armor using ascending AC?

There's no weapon-vs-armor type like AD&D, and the chart is pretty linear, so it affects nothing except having to calculate AC for monsters that aren't in the OSE books.
It takes considerable knowledge just to realize the extent of your own ignorance.

GhostNinja

Quote from: Brad on April 03, 2023, 10:37:25 AM

There's no weapon-vs-armor type like AD&D, and the chart is pretty linear, so it affects nothing except having to calculate AC for monsters that aren't in the OSE books.

Good to know.  Thank you
Ghostninja

Steven Mitchell

I prefer ascending for two reasons:

1. Aesthetically, I just like it better.  This is entirely subjective.  Nevertheless, it's felt.  It's the same way that I don't really like "roll under" system entirely, even though I've had a lot of fun with them.  Or the same way that some people don't really like "Armor as hit avoidance" but can still have a lot of fun with D&D anyway.  That is, it is a preference, but it's rather minor.  I wouldn't turn down a good game using descending.

2. Occasionally, I run into someone that has the same kind of preference that I do, for much the same reasons, but they've rationalized it to the point that it interferes with their enjoyment.  If someone is this way about "Armor as hit avoidance" and wants to play in my D&D-like game, then they are out of luck.  Everyone has their lines.  I try to be as accommodating as I can within mine.  Still, you can't argue with that kind of thing.  Either everyone can live with the warts as it will be run, or they can't.

That said, if I'm going to run a game that uses descending, I'll run it that way.  The same way when I run RuneQuest, I'm not going to replace the roll-under main mechanic.

GhostNinja

Quote from: Steven Mitchell on April 03, 2023, 12:03:47 PM
I prefer ascending for two reasons:

1. Aesthetically, I just like it better.  This is entirely subjective.  Nevertheless, it's felt.  It's the same way that I don't really like "roll under" system entirely, even though I've had a lot of fun with them.  Or the same way that some people don't really like "Armor as hit avoidance" but can still have a lot of fun with D&D anyway.  That is, it is a preference, but it's rather minor.  I wouldn't turn down a good game using descending.

2. Occasionally, I run into someone that has the same kind of preference that I do, for much the same reasons, but they've rationalized it to the point that it interferes with their enjoyment.  If someone is this way about "Armor as hit avoidance" and wants to play in my D&D-like game, then they are out of luck.  Everyone has their lines.  I try to be as accommodating as I can within mine.  Still, you can't argue with that kind of thing.  Either everyone can live with the warts as it will be run, or they can't.

That said, if I'm going to run a game that uses descending, I'll run it that way.  The same way when I run RuneQuest, I'm not going to replace the roll-under main mechanic.

You make some good points.

I don't have an issue with descending AC, I was just curious what everyone thinks about it as far as what direction to go.

I may try descending just to see how it plays.
Ghostninja