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Opinions on 1st timers and T1-4

Started by drkrash, February 11, 2017, 07:44:57 PM

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drkrash

I'm thinking about using T1-4 for a group of players.  I've never run it before, but have always wanted to.  I was planning on using Labyrinth Lord.

I have 5 players:
I have an 8-year old and 11-year old who have role-played before.  The younger likes story, the older likes action.
I have a 7-year old and a 13-year old who have never played before.  The younger is easily distracted, the older wants story.
Finally, I have a 42-year old dad who has never played before and prefers to fast forward through the cutscenes of video games.

The 13-year old is the one who has specifically expressed an interest in trying out D&D, so I especially want a good experience for him.

So is T1 going to bore the players who are looking for action? Are the encounters too random or difficult to frustrate the story-seekers?

Any advice would be appreciated.  Thanks in advance.

PS - I also considered Into the Unknown or Keep on the Borderlands.  I thought the former too underdeveloped in narrative and the latter I ran recently.  But if either of those seem better, let me know.

Larsdangly

I'd back away from T1-4 with a group like this. This is a crowd that needs to be presented with interesting opportunities to say and do things in the opening minutes of the game, and they are going to need to be shown what is possible. T1-4 is a bit much, really. Of course, you could use the maps and Village of Homlet setting for your own scenario. But I doubt this group is going to have the gumption to slog through a massive megadungeon.

Voros

I think Allston's Treasure Hunt or Perrin's Under Illefarn are the best introductory modules in D&D. Isle of Dread is also an evergreen classic.

saskganesh

T1 runs well as a standalone. Hommlett has a lot of good characters in it, making the RP part quite interesting.

What I would suggest to start is having the party ambushed by a small group of Lareth's bandits before they get to the village. This starts the game with a fight, everybody rolls some dice, players get a handle on the game's basic mechanics and their characters' abilities, and they are in the "story" without a lot of work on your part.

Spinachcat

Personally I'd skip the modules, but T1 is a fine standalone. All you need is a tiny village with a 2 level nearby dungeon, max 10 rooms and have a beginning, middle, end happen in 1-2 sessions so everyone gets a taste. You have 2 players who want story and 3 who want action. Of course, who knows how many of the 5 will want to play a second session since they're mostly new to RPGs.

I agree with saskganesh. Definitely start in media res with an ambush.

However, there is little story in T1. Thus, I'd weave in more intrigue between the villagers and the dungeon, but also increase the violence. The problem for the action fans will be 1st level PCs are squishy. Personally, I use 4th level pregens to introduce OD&D to new players.

zarathustra

Quote from: saskganesh;945189T1 runs well as a standalone. Hommlett has a lot of good characters in it, making the RP part quite interesting.

What I would suggest to start is having the party ambushed by a small group of Lareth's bandits before they get to the village. This starts the game with a fight, everybody rolls some dice, players get a handle on the game's basic mechanics and their characters' abilities, and they are in the "story" without a lot of work on your part.

T1 alone, but have it lead to your own creation/some other plot as T2-4 is not fun for most people (mine it for ideas, the chains to get into the dungeon etc but I'd edit & shrink it way down in the interior if I ever did run it).

The Lareth bandit attack is a great idea & can be used to plant a further clue or 2 (maybe one obvious- the bandits are looking for "spies" or try to recruit them if the parley and another more subtle one- maybe it's dry but their cloaks/back of legs/boots whatever are all covered in mud) which twig them on to the bigger picture. This will help get them interacting & exploring with the personalities in Homlett and add a bit of a "something is off" vibe.

Perhaps some of the bandits escape & the recognise them among the work gang sabotaging the new tower/keep in the village a few days later... Cue another fight/chase.

Spellslinging Sellsword

If you like B2 (you mentioned recently running it) you might be interested in re-running a modified version using the maps in this thread from Dragonsfoot. I think it makes a stronger B2 to have the lairs separated out.

JeremyR

Temple of Elemental Evil, the T2-4 is actually pretty awful. I can't imagine it holding their attention.

I'd say T1 and use anything else. Even a random dungeon would probably be more interesting.

Dirk Remmecke

Quote from: Voros;945188I think Allston's Treasure Hunt or Perrin's Under Illefarn are the best introductory modules in D&D.

Seconding Under Illefarn. Or Into the Wilds (mentioned in the same post).
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drkrash

Thanks for the advice.  I have been sufficiently scared away from T1-4.  Some of your comments have led me to think that I might need to go *much* simpler and just do something like a 1-page dungeon.  

On the one hand, I'd like to do something pretty self-contained, since I have to consider the chance that they might decide to never play again (and even if we do play again, it will be somewhat infrequent).  But on the other, I was looking to have enough "story" to let the kid who was interested in trying it see potential for bigger things.

Voros

For a one page dungeon I highly recommend Michael Prescott's excellent work.

cranebump

Another vote for Treasure Hunt. The characters "play into" their classes while, in this case, learning the game mechanics and so on.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Exploderwizard

If you are running LL then check out some of the adventures for that or some other B/X adventures.  B5 Horror on the Hill is a great introductory adventure with opportunity for both RP and action.
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Herne's Son

As has been stated previously, T1: Village of Hommelet is a fun home base, but the T2-T4 part is tedious. I played through the whole damn thing back when it first came out with some of my high school pals. We were all bored to tears with the actual plot/adventure by the end, but stuck it out because we were just having fun playing D&D together.

But the basic idea of the temple is sound. A mysterious ruin on a hill, that leads to adventures in the deep! Neat!

An idea I've had for a while, is to take the core concept of T1-4, but excise 2-4, and replace the temple with Dyson's Delve: https://rpgcharacters.wordpress.com/maps/dysons-delve/

It's a free, 11-level mini megadungeon. "Mini" in that each level is only about 200 feet across. But it goes deep. Much easier to keep track of, and the levels can be cleared out quickly enough that kids won't lose interest. I've played the first few levels with my own kids, and we were able to clear a level each session, playing on long, rainy saturday afternoons.

drkrash

Quote from: Herne's Son;945551As has been stated previously, T1: Village of Hommelet is a fun home base, but the T2-T4 part is tedious. I played through the whole damn thing back when it first came out with some of my high school pals. We were all bored to tears with the actual plot/adventure by the end, but stuck it out because we were just having fun playing D&D together.

But the basic idea of the temple is sound. A mysterious ruin on a hill, that leads to adventures in the deep! Neat!

An idea I've had for a while, is to take the core concept of T1-4, but excise 2-4, and replace the temple with Dyson's Delve: https://rpgcharacters.wordpress.com/maps/dysons-delve/

It's a free, 11-level mini megadungeon. "Mini" in that each level is only about 200 feet across. But it goes deep. Much easier to keep track of, and the levels can be cleared out quickly enough that kids won't lose interest. I've played the first few levels with my own kids, and we were able to clear a level each session, playing on long, rainy saturday afternoons.

Wow.  I had only associated Dyson's Delves with cool maps; I actually never bothered to see if any had content.  My plan was to use the sample dungeon in the DMG (and I still might if the game takes off), but this "mini-mega-dungeon" looks really cool.

I will probably skip T1 entirely and just come up with some pretense to get them to the dungeon.

Thanks!