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One RPG you've never played, but you'd like to?

Started by RPGPundit, November 17, 2008, 10:54:28 AM

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oggsmash


Mishihari

Ars Magica, Blue Planet.  I have them both on the bookshelf next to my desk here, read 'em both all the way through, and they look great.  Unfortunately I have a long list of things I'd love to do but just don't have time to.  I dunno if they'll ever rise to the top of the list.

Jam The MF

Dungeon Crawl Classics

Not just borrow from it, but actually play it.
Let the Dice, Decide the Outcome.  Accept the Results.

The Witch-King of Tsámra

Aftermath, Blue Planet, FantasyCraft, Metamorphosis Alpha, Castles and Crusades, Diaspora, Talislanta, Nephilim, In Nomine, Psi-World, Bushido, Wraith The Oblivion, Mage The Ascension, Geist The Sin-eater, Demon The Descent, Werewolf The Forsaken, Nightbane, Splicers, Part Time Gods 2e, Apocalypse Prevention Inc 2e, Ankur Kingdom of The Gods, Dark Places & Demogorgons, Ascendant, Stars without Number, Other Dust, Spears of The Dawn, Lion & Dragon, Machinations of the Space Princess, LotFP, Sword Chronicle, Ars Magica... Honestly I could keep going but I should stop now.
Playing: Nothing sadly
Running: Tales of Gor, FKR Star Wars, Vampire 4th edition

Persimmon

Quote from: Jam The MF on March 03, 2022, 04:52:35 PM
Dungeon Crawl Classics

Not just borrow from it, but actually play it.

It's fun if you have the right group and they get into the proper frame of mind.  There are tons of charts to roll on, but if you grab their little pamphlet with all the tables for $10 from the website, it speeds things up considerably.  It definitely feels a bit different than traditional versions of D&D at the table despite the lineage & mechanical similarities.  A lot of the innovations like the way they do clerical healing, thief skills, and the whole dice chain thing, are pretty cool.  And, most of the published adventures are actually pretty short and can be completed in 1-2 sessions.  So that keeps things fairly fresh.  But they definitely lean towards the weird fiction & Sci-fi sides of Appendix N.


Stephen Tannhauser

Mage: The Sorcerers Crusade. Would kill to have a good adventure with mages in the Wars of the Roses.
Better to keep silent and be thought a fool, than to speak and remove all doubt. -- Mark Twain

STR 8 DEX 10 CON 10 INT 11 WIS 6 CHA 3

Simon W

Paranoia...but it depends who is running it...

Dropbear

I feel a little sad for you guys who have never played Talislanta.

I have to throw my support in for Blue Planet here as the game I'd like to play. The Recontact quick start isn't really my cup of tea, I would rather play V2.0. I've run a game of it, and it was a blast, but I'd so like to play it.

tenbones

My top games in order of my current of enthusiasm that I have never run.

1) Mythras/Runequest - I own it. Haven't sold my group on it, yet.
2) Warhammer Fantasy - This may never happen. It suffers from Jan Brady Syndrome
3) Aliens - I own it, still haven't had the chance to run it.
4) The Witcher - Novelty value. I disliked CPRed. But I can get down with Witcher.
5) GURPS - Dunno if this will ever rise to the top without my players pushing for it.

Ruprecht

Quote from: Megalodonjuan on March 03, 2022, 07:10:02 AM
Hi. I am brand new to this site so apologies if this is in the incorrect thread. I am interested in running Runequest 2e and have been reading the rules. I came across something today I cannot figure out. When you look at the chart for skills, (attributes per Runequest? I'm an AD&D 1e guy) say attacking, there are numbers from 1-20 that denote your percentage increase or decrease based on your characteristic stats. At first I was confused by the 1-20 until I read the optional rules for the point buy character creation. Seems like this chart was streamlined for that? (As in normal creation is 3D6, allowing possible scores only from 3-18, and the optional rule allowing you to roll a D20) Also, my real question...on that same chart at the end it reads "each +4" does this mean that if during the optional point buy for character creation, if you add four or more points to each of these particular characteristics, you get the percentage bonus listed? I looked all through the book for a clear explanation. Same question goes for body part h.p. table. I thought I had figured out that all these tables with "each + x" were based on the point buy, but the h.p. body part location table throws my theory away. That table has the same 1-20 chart for characteristics roll and the each +4  but having a point buy for this table does not make sense to me. So I must have totally interpreted all this wrong. Does anyone know what I am missing? Thanks for any help.

I could be wrong as I haven't played RQ2 in decades but I do not believe it has anything to do with point buys.

In RQ2, you can pay to have your attributes increased between games. By doing this you can increase attributes to the max rolled (18) plus the number of die rolled (3) so a human can get a 21 STR. The 1-20 covers this span as it is the most likely scenario.

Also the game rules are designed so that the rules apply to humans and monsters equally. The +4 applies if you are trying to figure things out for a Giant or if a spell brings an attribute above 20.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

I

Quote from: tenbones on March 09, 2022, 10:58:39 AM

2) Warhammer Fantasy - This may never happen. It suffers from Jan Brady Syndrome


Jan Brady Syndrome?
I know how the illegals feel. I'm an alcoholic & they keep setting up these random DUI checkpoints. You have no idea what a chilling effect this has had on the alcoholic community. I know people who are too terrified to even drink & drive anymore. I am literally shaking... mostly in my hands...

HappyDaze

Quote from: I on March 09, 2022, 07:20:21 PM
Quote from: tenbones on March 09, 2022, 10:58:39 AM

2) Warhammer Fantasy - This may never happen. It suffers from Jan Brady Syndrome


Jan Brady Syndrome?
Maybe the middle child problem? Not the first game (likely D&D of some sort) but also not some hot new game doing something totally different either.

I skipped over 1e for that reason and had a tough time getting players interested in 2e for a long time (but they loved once they tried it). Let's skip 3e for this discussion. I'm now thinking 4e might be pretty cool, but the players I had for 2e now live clear across the continent, and with my current local group it's the same difficulty getting them to try it I faced with 2e and the old group. Difference is, I have other games I'd rather do at this moment so I haven't pushed 4e nearly as much as I did 2e a decade ago.

PsyXypher

Not an RPG, but a setting.

I /really/ want to play Dark Sun. The main thing preventing me from running it is the fact I'm not particularly familiar with any of the systems it is designed for as well as the fact I'm not sure if the systems would really work.

Multiclassing (which is important in Dark Sun) is kinda clunky, so there's that.
I am not X/Y/Z race. I am a mutant. Based and mutantpilled, if you will.

HappyDaze

Quote from: PsyXypher on March 09, 2022, 08:36:49 PM
Not an RPG, but a setting.

I /really/ want to play Dark Sun. The main thing preventing me from running it is the fact I'm not particularly familiar with any of the systems it is designed for as well as the fact I'm not sure if the systems would really work.

Multiclassing (which is important in Dark Sun) is kinda clunky, so there's that.
And then there's the fact it used one of several psionics systems, most of which were utter garbage.