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On the overapplication of the term "furry".

Started by J Arcane, January 08, 2007, 04:54:11 PM

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jrients

In order to try to be less offensive towards people who simply think that Daffy Duck and Splinter are cool, I have taken to using the term furvert when referring to the more distrubing type of anthro fan.  It won't help reclaim 'furry', but at least I feel I'm being more clear.
Jeff Rients
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RPGPundit

Quote from: Caesar SlaadIndeed. I've seen folks over at that forum profess their furry-hate over Traveller's vargr.

I think any setting that had "furry"-like races in it long before furry fandom was even known of as a hobby, much less before it turned all sick and fetishistic, gets to be "grandfathered" in.  You should be allowed to safely use "anthropomorphic" races in any game that had them before 1984 at the very least, possibly as late as 1990.

On the other hand, anyone who writes a setting with furry races today, that guy is instantly on the suspect list for being a class-1 degenerate freaky pervert.
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rcsample

Quote from: Caesar SlaadIndeed. I've seen folks over at that forum profess their furry-hate over Traveller's vargr.

I'm not a hater, but there are times when I can see their point.  Take for example:




Now it's great that Randy Quaid fights alongside his dog, but dressing Rover up in his old military outfit is just mean...or cute....or something.

My point: artwork can go a long way in making me like or dislike "uplifted" animals.

A question:  Why does one take a perfectly good trope/genre, let's say Gunslingers, that would make a perfectly fine RPG on its own merits, and furry it up (i.e. Furry Gunslingers).  See...they're Gunslingers....but their furry! Get it? FURRY!!!!  (I'm looking at you Furry Pirates).  

This habit strikes me as the "Dogs playing Poker" painting of the RPG world...
 

jrients

Quote from: RPGPunditOn the other hand, anyone who writes a setting with furry races today, that guy is instantly on the suspect list for being a class-1 degenerate freaky pervert.

Case in point:  The furry races in Monte Cook's Arcana Evolved are one of the primary stumbling blocks in getting my group to play it as written.  If I let them pull crunchy bits from it they would go hog wild, but there is a reluctance to play in a world with lion and dog people hardwired into the setting.  Even a setting from a relatively known quantity like Mr. Cook.
Jeff Rients
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Caesar Slaad

Quote from: rcsampleI'm not a hater, but there are times when I can see their point.  Take for example:




Now it's great that Randy Quaid fights alongside his dog, but dressing Rover up in his old military outfit is just mean...or cute....or something.

My point: artwork can go a long way in making me like or dislike "uplifted" animals.

A question:  Why does one take a perfectly good trope/genre, let's say Gunslingers, that would make a perfectly fine RPG on its own merits, and furry it up (i.e. Furry Gunslingers).  See...they're Gunslingers....but their furry! Get it? FURRY!!!!  (I'm looking at you Furry Pirates).  

This habit strikes me as the "Dogs playing Poker" painting of the RPG world...

Sorry, man. I just don't see this angle.

Traveller features a far future burgeoning empire  made possible by hand-wavey FTL drive tech, formerly inhabited by genetic prodigy with automated warring spacefleets that left the galaxy in ruin, an empire ruled by feudal nobles who give power to individual world governments seemingly picked out of a hat, power armored troops with plasma-spewing weapons, and starships with weapons that bypass all armor.

If you can drink all these heady concepts in, and you can't quite grok genetically uplifted animals (much more plausible than anything I have mentioned thus far), I think I find your vision somewhat limited.
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Spike

Quote from: jrientsCase in point:  The furry races in Monte Cook's Arcana Evolved are one of the primary stumbling blocks in getting my group to play it as written.  If I let them pull crunchy bits from it they would go hog wild, but there is a reluctance to play in a world with lion and dog people hardwired into the setting.  Even a setting from a relatively known quantity like Mr. Cook.


I find that weird, personally. I've looked at the AE books, I may even own them... I don't recall exactly. But one thing I would never have pegged it as is 'furry'. Yeah, there are lion and dog people, but they aren't really 'anthropomorphized' as I recall.  That is they don't look much like humans with animal traits, but more like animals that are big and walk on two legs. Big difference to me.

Then again, I would never have gone as far back as 1990 to point to the start of Furvertism.  Mid to lateish 90's from where I was looking, so I may not be the best judge of that.
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rcsample

Quote from: Caesar SlaadIf you can drink all these heady concepts in, and you can't quite grok genetically uplifted animals (much more plausible than anything I have mentioned thus far), I think I find your vision somewhat limited.

Whoa there fella, my problem with Traveller was the artwork, not necessarily the concept of uplifted animals.  

My second point (which doesn't really apply to Traveller), was in a nutshell, directed at games that subscribe to the proposition that a game can be made better or more interesting by cut-n-pasting the word "human" with .
 

RockViper

The picture does look stupid, but I can easily accept SF settings that containing dogs (Vargar) or cats (Kizin, or that Dr Who episode with the cat nuns) that evolved bipedalism and intelligence.  What I cannot grok are those games that are entirely furry, Disney's Robin Hood is a great cartoon, but unless you are running a game for tweens just say no. And yes I have suffered through a session of furry gaming, I just cannot remember the name of the crappy RPG.



Quote from: rcsampleI'm not a hater, but there are times when I can see their point.  Take for example:

"Sometimes it's better to light a flamethrower than curse the darkness."

Terry Pratchett (Men at Arms)

Caesar Slaad

Quote from: rcsampleWhoa there fella, my problem with Traveller was the artwork, not necessarily the concept of uplifted animals.  

My second point (which doesn't really apply to Traveller), was in a nutshell, directed at games that subscribe to the proposition that a game can be made better or more interesting by cut-n-pasting the word "human" with .

I know. I was replying to you, but I wasn't really accusing you, so much as extending my rant using your cover and "you can see their point" as a jumping off point. I'm not particularly fond of that cover and jadeclaw, Furry Pirates, Albedo and the like do nothing for me.
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rcsample

Quote from: Caesar SlaadI know. I was replying to you, but I was really accusing you,

I assume you mean wasn't accusing you...in that case...bygones....

Let's shake on it:

 

Caesar Slaad

Quote from: rcsampleI assume you mean wasn't accusing you...in that case...bygones....

Er... yeah.
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James J Skach

Anyone remember the name of the anthro hippos in the Spelljammer stuff? They were kinda British if I remember - don't have my Spelljammer stuff at work.

They don't have fur...
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Quote from: James J SkachAnyone remember the name of the anthro hippos in the Spelljammer stuff? They were kinda British if I remember - don't have my Spelljammer stuff at work.

They don't have fur...
"Sometimes it's better to light a flamethrower than curse the darkness."

Terry Pratchett (Men at Arms)

Caesar Slaad

Quote from: James J SkachAnyone remember the name of the anthro hippos in the Spelljammer stuff?

Giff.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Casey777

Quote from: rcsampleNow it's great that Randy  Quaid fights alongside his dog, but dressing Rover up in his old military outfit is just mean...or cute....or something.

My point: artwork can go a long way in making me like or dislike "uplifted" animals.

Agreed on artwork being a deciding factor. I like the grav car full of Vargr drawing in MT but the cover of the Vargr Alien Module for CT is not IMO as good as others in that series. Bryan Gibson draws a pretty good Vagar, such as this earlier example.

On the T20 cover: that's too dark an outfit for a proper Vargr. Needs clashing bright colors, preferrably plaid. The cape and frills though are spot on. I admit though I've not seen a lot of Vargr players who do the species justice, Vargr charisma/pack order in particular. GMs should keep a short leash ;) on Vargr. When in doubt, shoot first.

BTW that's the actual artist on the T20 cover. No idea if he also put the family Fido in. :p