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On "designer entitlement".

Started by Levi Kornelsen, September 05, 2006, 02:00:43 PM

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Levi Kornelsen

Quote from: TonyLBBut, often, it's hard to get past the initial feeling that the other guy should just know that what they're saying is wrong.  It's like someone explaining Xeno's paradox and then saying "Go ahead!  Shoot me with that high-powered rifle!  I've proven that the bullet will never reach me."  You can bust out calculus and save the poor sap from painful experience by arguing from first principles, but you're always going to be shaking your head thinking "Man ... have you ever payed attention to reality?  'Bullet wouldn't reach you', I ought just pull the trigger rizzin-frazzin ...."

*Grin*

Yes.  I have argued with such.

But I think it is often worth at least trying to get past that first feeling.  People will suprise me, often enough.

Not always, of course; not even close, but often enough.

*Sigh*

I think we're too close to agreement to get a good scrap out of this one.

We could start a thread on Competition and player responsibilities to one another instead, though - I'm sure we could entertain ourselves for hours tussling over that one.

TonyLB

Quote from: Levi KornelsenWe could start a thread on Competition and player responsibilities to one another instead, though - I'm sure we could entertain ourselves for hours tussling over that one.
Oh, you tease.  You know we're never going to actually have that discussion.

But yeah, I think we're largely in agreement.  I think it's best to get past the "They're wrong, I know they're wrong!" instincts as well ... so long as you do it in a way that won't have you tearing your hair out.

Honestly, as with many things that would otherwise raise your blood-pressure, the best answer is often to just quietly walk away from the keyboard.
Superheroes with heart:  Capes!