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Situational Hit Points

Started by Cranewings, March 18, 2010, 06:01:28 PM

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Cranewings

I'm not sure if I posted this here or not. I'm working on a gaming system that grants hit points based not just on level, but on readiness.

For example, someone with 10 levels of boxing would have 100 hit points while boxing, but the usual 10 while being shot at.

A 10th level marine would have 10 hit points while boxing, but 100 hit points while in a fire fight. It is possible to have different levels in different skills. For example, a 10th level Marine could also be a 4th level boxer.

When surprised, your hit points drop back down to 10. If a 10th level Marine is ambushed, he only has 10 hit points (no script immunity) until he breeches the enemy's position.

Fists and Guns will both do similar damage (d8s and d12s respectively).

At the end of a fight, all lethal damage dealt to hit points beyond the first 10 regenerates. Likewise, 80% of all superficial damage (boxing) vanishes.

Superficial damage to the base 10 hit points takes 1d4 days to heal. Lethal damage to the first 10 (guns and knives) takes weeks or months to heal without magical intervention.

This is still in the works. I'm also trying to figure out how to house rule this into Pathfinder.

The name of the game is likely going to be Nerd Rage because of the hatred and outrageous arguments being told, "you don't get your hit points this round," will cause.

LordVreeg

Quote from: Cranewings;368119I'm not sure if I posted this here or not. I'm working on a gaming system that grants hit points based not just on level, but on readiness.

For example, someone with 10 levels of boxing would have 100 hit points while boxing, but the usual 10 while being shot at.

A 10th level marine would have 10 hit points while boxing, but 100 hit points while in a fire fight. It is possible to have different levels in different skills. For example, a 10th level Marine could also be a 4th level boxer.

When surprised, your hit points drop back down to 10. If a 10th level Marine is ambushed, he only has 10 hit points (no script immunity) until he breeches the enemy's position.

Fists and Guns will both do similar damage (d8s and d12s respectively).

At the end of a fight, all lethal damage dealt to hit points beyond the first 10 regenerates. Likewise, 80% of all superficial damage (boxing) vanishes.

Superficial damage to the base 10 hit points takes 1d4 days to heal. Lethal damage to the first 10 (guns and knives) takes weeks or months to heal without magical intervention.

This is still in the works. I'm also trying to figure out how to house rule this into Pathfinder.

The name of the game is likely going to be Nerd Rage because of the hatred and outrageous arguments being told you don't get your hit points this round will cause.

So maybe this would also translate the other way.  Drop DR and have heavier armors also add situation HP?  Or have wizards get some kind of situation HP vs magic?  I kind of like it that way, based on the healing notes you've listed.
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Cranewings

Quote from: LordVreeg;368120So maybe this would also translate the other way.  Drop DR and have heavier armors also add situation HP?  Or have wizards get some kind of situation HP vs magic?  I kind of like it that way, based on the healing notes you've listed.

In D&D or Pathfinder, low level healing would only be useful for restoring Script Immunity / Divine Favor (hit points gained beyond the initial 4 that commoners have) during an encounter, sense it will regenerate after the fight anyway. More potent heal spells will be needed for actual injury. In my game system, yeah, wizards could definitely demand protection from the powers that be in the form of script immunity hit points.

Kyle Aaron

You could express it in a skill + roll, or stat + skill + roll system - damage is taken to stat or skill. So your Brawn + Boxing is damaged in a boxing match, but it does not affect your Brains + Physics debates. On the other hand, it would affect your Brawn + Firearms - having all those bruises is going to have some effect, surely.
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Cranewings

Quote from: Kyle Aaron;368130You could express it in a skill + roll, or stat + skill + roll system - damage is taken to stat or skill. So your Brawn + Boxing is damaged in a boxing match, but it does not affect your Brains + Physics debates. On the other hand, it would affect your Brawn + Firearms - having all those bruises is going to have some effect, surely.

That's pretty smart. I'll have to think about it for sure.