This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

"old-school" observation

Started by beeber, March 04, 2007, 10:28:47 AM

Previous topic - Next topic

beeber

feeling a bit of nostalgia i picked up two old issues of dragon mag. on ebay (64 & 67).  while perusing their contents i remembered something i missed in d&d:  weapon restrictions by class.  sure, there are the simple/martial/exotic breakdowns in 3.x, but i miss the actual lists.  something archaic about the whole thing.  

i wonder, if i got to actually play ad&d (1st ed.) again i would enjoy it, wot with all the tables, rules wonkiness and all.

RPGPundit

well, given that I've been running a pretty successful D&D RC game for the last while, and in that one we have all the weapons restrictions by class, it seems to be pretty much fine. Not letting Clerics use swords, or Thieves use Two-handed Swords, well, it pretty much takes nothing away from the game and adds more definition to those roles.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

joewolz

You could go play it.  Lots of people do and have fun with it.

Personally, I like rules to be a little more streamlined, which is why I like Castles & Crusades.  I love me the old mods, too, which is why I'm running Queen of the SPiders with C&C.

It's awesome.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

beeber

maybe i'll run something (in ad&d) with my old group during the summer, between classes.  i don't think they ever switched to 3.x.  

as far as streamlined rules go, tables etc. aside, i don't know anyone who played d&d "rules as written."  there was always tweaks or house-rules back in the day.

mmm, maybe digging out "lost temple of tharizdun" and going to town on it would do me good.

i think i'm going through a gamer's midlife crisis or something.

Pseudoephedrine

I really like the "Weapon Group" optional rules in Unearthed Arcana. It allows you to have wizards who use swords and thieves who use axes if you really want them, but with compensating disadvantages in other fields. I've been pushing my group to adopt them for a while now, but nobody really wants to bite.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

beejazz

Quote from: PseudoephedrineI really like the "Weapon Group" optional rules in Unearthed Arcana. It allows you to have wizards who use swords and thieves who use axes if you really want them, but with compensating disadvantages in other fields. I've been pushing my group to adopt them for a while now, but nobody really wants to bite.
Yeah... that rule was pretty sweet. Especially when the fighters took [exotic] and three other weapon groups and started pwning like hell.

Monster Manuel

I liked a lot of the ways weapons were handled back in older editions. I loved weapon speed, and don't buy Sean K. Reynolds' reasoning on why they aren't in 3.X.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

Christmas Ape

I simply don't buy weapon restrictions by class. Penalties? Excellent. Forbidden from using? Abso-fucking-lutely ridiculous. On par with assuming everyone stands in place for the one minute combat round, then makes one strike on their initiative. Well-meaning rules (in this case niche protection in combat) applied to absurd in-world effect.

And weapon speed has always struck me as better for determining iterative attacks than initiative. When I thought I could make d20 into something I wanted to run, that was my line of thinking.
Heroism is no more than a chapter in a tale of submission.
"There is a general risk that those who flock together, on the Internet or elsewhere, will end up both confident and wrong [..]. They may even think of their fellow citizens as opponents or adversaries in some kind of 'war'." - Cass R. Sunstein
The internet recognizes only five forms of self-expression: bragging, talking shit, ass kissing, bullshitting, and moaning about how pathetic you are. Combine one with your favorite hobby and get out there!

jrients

Quote from: Monster ManuelI liked a lot of the ways weapons were handled back in older editions. I loved weapon speed, and don't buy Sean K. Reynolds' reasoning on why they aren't in 3.X.

Most of Reynolds' complaints were neatly solved by the Attack Priority system from Dragon #71, which allowed fast weapons multiple attacks AND brought weapon length into play.  The only downside was that every weapon and monster attack needed a new stat, the AP rating.  It wasn't hard to calculate, though.  I've often thought that if I was going to tackle 1st edition again I'd use that article.
Jeff Rients
My gameblog

Monster Manuel

Quote from: jrientsMost of Reynolds' complaints were neatly solved by the Attack Priority system from Dragon #71, which allowed fast weapons multiple attacks AND brought weapon length into play.

Dragon #71 is a bit before my time as a gamer, but I'd love to see that article. I started playing on the cusp of 2e, so I spent about 6 months running 1e.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.