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Old School Essentials vs. Dungeon Crawl Classics

Started by Batjon, June 27, 2021, 06:34:42 AM

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Dave 2

Quote from: Hakdov on June 28, 2021, 07:45:44 PM
What appendix N books featured a bunch of nobodies going off to get killed in a dungeon?  Which ones featured clerics?

You reject mainline and old school D&D for the same reasons then?

Son-of-Gaia

DCC has been a breath of fresh air to my table. The Deed Dice / Mighty Deeds has given Worriors greater impact. Ofcourse no system surives with out a toss into the homebrew pot so classes have been invented/ changed to fit my needs.

Zalman

Quote from: Hakdov on June 28, 2021, 07:45:44 PM
What appendix N books featured a bunch of nobodies going off to get killed in a dungeon?
Hm, Lord of the Rings comes to mind.

Quote from: Hakdov on June 28, 2021, 07:45:44 PM
Which ones featured clerics?
Bam, none I can I think of. But your logic here is fallacious: the inclusion of something not inspired by Appendix N does not indicate a lack of inclusion of elements that are.

Quote from: Hakdov on June 28, 2021, 07:45:44 PMWhich ones had protagonists that were mutated wizards?
Fafhrd and Grey Mouser comes to mind here. Characters don't have to be "protagonists" to provide inspiration for a game.
Old School? Back in my day we just called it "School."

JeffB

#18
I dig the DCC Map styles.

But yeah... the majority of artwork/aesthetic of DCC looks like a bad late 60s/early 70s Saturday Morning Cartoon or Kung Fu Action Theatre.  And I hate to insult those old 70s shows (I grew up with and still love) by saying that.



It's got some great stuff to steal though....

The healing mechanics are a wholesale rip for my OD&D games as I've eliminated healing items such as wands, potions, etc

Deeds-not the specific tables, but the "stunting"  mechanic

I'm also looking at implementing the Zocchi dice as a dice step system for advantage/disadvantage situations and magic/cursed items.





Steven Mitchell

I'd quite happily run either for the right group. 

Most of the players in my current groups would not find DCC to their taste. If I wanted to run a game by forum post for a certain subset of those players, I think DCC perhaps could be a good fit.  Otherwise, for this question OSE would win by default.  (I'd actually run BEMCI instead, having no need for the OSE.  Then I'd actually run my own game, which is an "inspired by" BEMCI thing.  But OSE would obviously be closer to that than DCC.)

dkabq

I play DCC and I use OSE in conjunction with "Filling in the Blanks" to populate my hexcrawls.

I agree that the features of DCC necessitate more rules, in many instances (e.g., spells, crits, fumbles) in the form of tables. To speed up play, I put copies of the germane tables for each PC in their PC folder.

DCC character levels are roughly 2x of those in OSE (i.e., a 2nd lvl DCC PC is roughly equivalent to a 4th lvl OSE PC). But that begs the question of what are the rates of advancement between the two systems.

I can roughly quantify DCC PC progression by assuming that there are five encounters in a session. XP for an encounter can range from 0 to 4, with an average/typical encounter being worth 2 XP. To reach the maximum level (10th) takes 1090 XP. Hence it takes 38 sessions to go from level 0 to level 10. That tracks relatively well with my campaign. The two highest-level PCs (5th lvl) have been played in 30 and 27 sessions, with an average XP of 11.6 and 12.0 per session.

Unfortunately I do not have a good grasp on how average XP per session would change as PCs advance in level for OSE. I would be interested to hear how someone knowledgeable would quantify that.

Typically none of the non-standard dice are used in a 0-level funnel adventure. And you can roll all of the dice in the DCC dice progression chain with a standard dice set. Moreover, since when is buying dice an impediment. I have yet to see a player with a single set of dice.

As for initiative, if you don't like the the DCC way, then change it. In my game, I use a modified version of the Mearles initiative system.

In the end, you play DCC when you want a game with a large amount of variability; in DCC very good and very bad things happen to PCs. The cost of that is additional rules, with an associated cost in complexity and time. If the juice isn't worth the squeeze, then you wouldn't want to play it.

dkabq

Quote from: Hakdov on June 28, 2021, 07:45:44 PM
I really wanted to like DCC but there are a number of things that really turned me off of it.  They make such a big deal about simulating Appendix N books but I feel like they are way off.  What appendix N books featured a bunch of nobodies going off to get killed in a dungeon?  Which ones featured clerics?  Which ones had protagonists that were mutated wizards?  Why the god awful 70's themed art with bellbottoms and afro's?  I grew up in the 70's and I sure wasn't reading anything with cover art that looked like that.  It's a weird mishmash of random stuff that is even more incoherent than D&D is which is saying a lot. 

meh, I say, meh...

"Simulating" Appendix N books is an overstatement. Rather, in its own (very Vancian) words (DCC rulebook, page 10): "That you apprehend the fantasy pandect recorded in Appendix N with reverence and delight, acknowledging its defining place in creating this hobby." So more of an homage to Appendix N.

As for the 70's themed art, I see it as a an exaggerated reference to the time of the birth of the hobby. I like it. YMMV.



K Peterson

Quote from: Batjon on June 27, 2021, 06:34:42 AM
If you had to choose between this game and Dungeon Crawl Classics to run/play, which would you go for and why?
I don't know what Old School Essentials is. But I guess if it's like B/X it might get my attention. But maybe not enough to run it instead of B/X.

I'm familiar with DCC. Fun art, some nice modules. But more mechanics than I want to deal with.

Dave 2

Quote from: K Peterson on July 04, 2021, 05:26:46 PM
I don't know what Old School Essentials is. But I guess if it's like B/X it might get my attention. But maybe not enough to run it instead of B/X.

OSE isn't like B/X, it is B/X. It's a straight retro-clone, for those who don't have the old books, don't like the organization, or for publishers who want a way to put "for your B/X game!" on the cover of their adventures without lawyering up.

It sounds like you don't need it at all. Except you should know that OSE=B/X, and that OSRIC=AD&D, just because some of the newer OSR adventures are better than mid-tier and worse TSR adventures.

K Peterson

Quote from: Dave R on July 05, 2021, 05:24:57 PM
OSE isn't like B/X, it is B/X. It's a straight retro-clone, for those who don't have the old books, don't like the organization, or for publishers who want a way to put "for your B/X game!" on the cover of their adventures without lawyering up.
Publishing seems like the most sensible reason to purchase something like OSE.

Otherwise, who can't get the old books (in PDF, at least), and is organization that important to anyone?

Thorn Drumheller

Count me as another for DCC as well. I find it exciting and fun to create for, I used to like creating for D&D but I feel a bit of a ennui now. I might like OSE but.......no one seems to have it in stock for long. I know you can get the SRD but I like my preciousss bookssss. And I had loads of fun with the Rules Cyclopedia, which I would run again if'n I could.
Member in good standing of COSM.

Batjon

The organization and ease of use of Old School Essentials is EXQUISITE.  Honestly, some of the best I've seen in all my years of gaming.  Each book has all the pertinent tables and such on the inside covers in the front and back of the book.  When you add the Advanced Fantasy books you have not only the best/most clear/easiest to use version of B/X ever but also elements of AD&D 1e as well.

It is amazing.  I just got all the books and am in love.

Batjon

Quote from: Thorn Drumheller on July 09, 2021, 03:04:45 PM
Count me as another for DCC as well. I find it exciting and fun to create for, I used to like creating for D&D but I feel a bit of a ennui now. I might like OSE but.......no one seems to have it in stock for long. I know you can get the SRD but I like my preciousss bookssss. And I had loads of fun with the Rules Cyclopedia, which I would run again if'n I could.

I found 2 different individuals and got good deals buying all these:

https://i.ibb.co/X29pVpV/received-604405830476958.jpg
https://i.ibb.co/F3qF2km/20210709-100607.jpg" alt="20210709-100607