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Odd thought

Started by Gabriel, September 01, 2006, 09:26:21 PM

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Gabriel

Something that pops up from time to time in electronic RPGs is the idea of playing the game again with the characters you've built up and already beaten the game once with.  I've been thinking the past couple of days, why not try this in a regular game?

The idea is appealling to me because I have access to a fairly interesting campaign history and characters who have numerous guilt trips about what they did or didn't do in the past.  Plus, I just think it would be interesting to see what would be done differently with the knowledge, experience, and just outright badassedness the older and wiser characters possess.

There's also a certain revisionistic slant to it to.  It's a way to rewrite some things to be a bit more dramatic.

What does the peanut gallery think?

S. John Ross

Our North Carolina group went through I6: Ravenloft eight times with almost exactly the same player-group every single time. Does that count? :)
S. John Ross
"The GM is not God ... God is one of my little NPCs."
//www.cumberlandgames.com

Yamo

Yeah, this was really common with old D&D modules.
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Abyssal Maw

Thats hilarious. Although, honestly, I think I can recall going through some of the old D&D modules like White Plume Mountain and the Slaver series several times with the exact same group, just switching the characters around a bit.
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David R

I don't think I could ever get my players to go for something like this. Wait..I don't think I could ever run the same campaign twice.

I could set adventures in the same world, with the new characters living through the changes brought upon by their previous characters - something I'm kind of working on now - but a straight out retelling of an old campaign...don't think so.

Regards,
David R

S. John Ross

Quote from: YamoYeah, this was really common with old D&D modules.

And while I'm long past D&D, I still won't hesitate to run I6 if given an excuse to. I've run it with virtually every game system I've ever played (including the infamous Ravenloft 1988 adventure I ran with Ghostbusters 1st Edition in the titular year, and the truly awesome Ravenloft version of GURPS Bunnies & Burrows).
S. John Ross
"The GM is not God ... God is one of my little NPCs."
//www.cumberlandgames.com

Gabriel

Well, I'm familiar with going through old modules multiple times with the same group.  That's not really what I'm talking about.

Think of it like an extended Groundhog day type of thing.  The original characters have gone through the entire campaign (about 50 years worth of game time in this case), and then find themselves back at the beginning again knowing everything they've been through before and presumably a desire to create a better outcome than the first time through.

jrients

One time in a campaign of mine some mid-level PCs decided to return to the Caves of Chaos on a lark.  They hadn't killed every monster the first time around, but as per the instructions in the book I repopulated some of the areas that had been cleared out months earlier, mostly with random monsters off the wandering critters charts in the Basic rulebook.  Walking through that same dungeon as Expert level badasses gave the PCs that Big Man on Campus feeling.
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S. John Ross

Quote from: GabrielThink of it like an extended Groundhog day type of thing.  The original characters have gone through the entire campaign (about 50 years worth of game time in this case), and then find themselves back at the beginning again knowing everything they've been through before and presumably a desire to create a better outcome than the first time through.

Oh ah. Never done that. The closest I've got is the time we played the Star Wars RPG and ran through the original movie as our adventure of choice. Had the same sort of vibe, in that we all knew what we were up against and didn't bother disguising it ... We seemed to decide, going in, that we weren't going to even attempt to self-delude ourselves into naivete about it, so we played it like a group replaying their own adventure. My favorite changes were the subtle ones. As Obi-Wan, I convinced the Stormtroopers that "These aren't droids" instead of "These aren't the droids you're looking for," for example :)

But as far as a group actually replaying their own adventure ... hm. I think I'd be up for it if it (A) really totally rocked the first time and (B) took a maximum of three sessions the first time. I think if it were larger than that, I'd keep staring off into space thinking of the other 50 campaigns on my "to-do" list. Too many campaign ideas, too little time :)
S. John Ross
"The GM is not God ... God is one of my little NPCs."
//www.cumberlandgames.com

Hastur T. Fannon

Quote from: S. John RossAnd while I'm long past D&D, I still won't hesitate to run I6 if given an excuse to. I've run it with virtually every game system I've ever played (including the infamous Ravenloft 1988 adventure I ran with Ghostbusters 1st Edition in the titular year, and the truly awesome Ravenloft version of GURPS Bunnies & Burrows).

You're a very strange man

Incidentally, what's so special about I6?
 

Zachary The First

Quote from: S. John RossAnd while I'm long past D&D, I still won't hesitate to run I6 if given an excuse to. I've run it with virtually every game system I've ever played (including the infamous Ravenloft 1988 adventure I ran with Ghostbusters 1st Edition in the titular year, and the truly awesome Ravenloft version of GURPS Bunnies & Burrows).
:combust:

I sorta kinda wanna know how the Bunnies & Burrows game turned out...
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