This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Object Breakage

Started by Cave Bear, September 03, 2019, 12:04:48 PM

Previous topic - Next topic

Cave Bear

How detailed do you like object breaking tables in your games?
Do you like object HP and hardness based on material and thickness? Or do you prefer a straight 1 in 6 chance of breaking any door?

nope

A mix of both I guess. x-in-6 is nice for weapons and the like in combat or whether potions break after a fall, HP/hardness/etc. is nice when you need to know how powerful a rifle you need to penetrate an engine block or know if your character can bash in a door with his hammer, and some kind of Con-like score or save is nice if you want to deal with degradation or mistreatment.

That is probably more than most people want to deal with but I like having options.

estar

Most objects can be broken given time. So the essential question is how long does it take to break X. The point where it is most critical is in the context of combat. Outside of combat is it either much notice does the breaking create? (noise, etc) And/or how does breaking effect anything that behind, in, or its protecting.

Bren

Quote from: Cave Bear;1102048How detailed do you like object breaking tables in your games?
Typically a bit less detailed than the rules for breaking PCs.

I'm fine with Body Hit Points and Armor Points like 3rd Edition Runequest, the 2D, 3D, 4D, Body Strength of objects in Star Wars D6, the Sword Break rule in Honor & Intrigue is simple (opposed weapon damage rolls with bonuses for certain types of weapons) works nice for a game focused on dueling.

QuoteOr do you prefer a straight 1 in 6 chance of breaking any door?
That is too simple/arbitrary for my taste.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee