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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Cave Bear on September 03, 2019, 12:04:48 PM

Title: Object Breakage
Post by: Cave Bear on September 03, 2019, 12:04:48 PM
How detailed do you like object breaking tables in your games?
Do you like object HP and hardness based on material and thickness? Or do you prefer a straight 1 in 6 chance of breaking any door?
Title: Object Breakage
Post by: nope on September 03, 2019, 12:10:01 PM
A mix of both I guess. x-in-6 is nice for weapons and the like in combat or whether potions break after a fall, HP/hardness/etc. is nice when you need to know how powerful a rifle you need to penetrate an engine block or know if your character can bash in a door with his hammer, and some kind of Con-like score or save is nice if you want to deal with degradation or mistreatment.

That is probably more than most people want to deal with but I like having options.
Title: Object Breakage
Post by: estar on September 03, 2019, 12:21:09 PM
Most objects can be broken given time. So the essential question is how long does it take to break X. The point where it is most critical is in the context of combat. Outside of combat is it either much notice does the breaking create? (noise, etc) And/or how does breaking effect anything that behind, in, or its protecting.
Title: Object Breakage
Post by: Bren on September 03, 2019, 01:55:26 PM
Quote from: Cave Bear;1102048How detailed do you like object breaking tables in your games?
Typically a bit less detailed than the rules for breaking PCs.

I'm fine with Body Hit Points and Armor Points like 3rd Edition Runequest, the 2D, 3D, 4D, Body Strength of objects in Star Wars D6, the Sword Break rule in Honor & Intrigue is simple (opposed weapon damage rolls with bonuses for certain types of weapons) works nice for a game focused on dueling.

QuoteOr do you prefer a straight 1 in 6 chance of breaking any door?
That is too simple/arbitrary for my taste.