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Nova Praxis vs Eclipse Phase: Why one setting makes less sense because of politics.

Started by Rhedyn, September 26, 2018, 03:28:14 PM

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Quote from: Rhedyn;1058365I know of 4.

Eclipse Phase (own d100 system and FATE offerings)
Nova Praxis (Savage Worlds and Strands of FATE versions)
Transhuman Space (GURPS only I think?)
Mindjammer(FATE and Traveler I think?)

I'm not sure I would quite equate Blue Planet (1e Biohazard Games 1997, 2e Fantasy Flight Games in 2000) with more-current transhuman RPGs, but I think that at least building blocks are there, and it is named as a strong influence on EP.  (And WRT religions surviving into the future, we actively included religious NPCs and organizations in BP1e---although it was a much-nearer future than EP postulates).  

Coriolis seems to orbit around similar themes, but again, not quite as deeply as EP or Transhuman Space.

Allan.
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RPGPundit

There's really just four? I get the feeling we might be missing one?
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Warboss Squee

Quote from: grodog;1061629I'm not sure I would quite equate Blue Planet (1e Biohazard Games 1997, 2e Fantasy Flight Games in 2000) with more-current transhuman RPGs, but I think that at least building blocks are there, and it is named as a strong influence on EP.  (And WRT religions surviving into the future, we actively included religious NPCs and organizations in BP1e---although it was a much-nearer future than EP postulates).  

Coriolis seems to orbit around similar themes, but again, not quite as deeply as EP or Transhuman Space.

Allan.

I wouldn't list Coriolis as trans-humanist at all. It's more like Fading Suns meets 1001 Arabian Nights.

HappyDaze

Quote from: RPGPundit;1061874There's really just four? I get the feeling we might be missing one?

Shadows Over Sol has the Beyond Human sourcebook that pushes it more firmly into transhuman territory.

RPGPundit

That one's not familiar to me. I just get the sense there's one in that list I did know of but I'm missing.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Orphan81

Stars Without Number had a free Transhuman supplement for first edition, and gives full on rules for it in the 2nd edition deluxe.

The setting for it is a sectioned off part of the galaxy with strange dimensional energy which prevents drilling out of the sector, but also provides an energy source for all the nanotechnology fabricators and sleaving.
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2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.

SavageSchemer

My biggest problem with Mindjammer is "The Commonality of Humankind" being the de-facto protagonists of the setting. As a totalitarian regime, I find it works far better if you set your game on the fringes of known space and make the Commonality the aggressors to be fought against. Which is to say I basically turn it into straight-up space opera. That is obviously just one way to play the game, but I personally just can't get into the setting any other way.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
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Spike

Quote from: RPGPundit;1061874There's really just four? I get the feeling we might be missing one?

Well... Polaris lays some claims to Transhuman, but I'd say that's pretty shaky.
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HappyDaze

Quote from: Spike;1062737Well... Polaris lays some claims to Transhuman, but I'd say that's pretty shaky.

Polaris is totally not post-scarcity, totally not post-anything really. It's very much a gritty cyberpunk setting under the sea (sing it!) with a small subset of people having weird powers.

Spike

The emphasis on post-scarcity as part of Transhumanism seems like a late addition to the genre to me, but I'm going off what the game itself says its themes are.   You are right that it does feel more cyberpunk than transhuman, though I should emphasize that the ability to play people evolved to their environment (the various versions of 'under-the-sea' people) does push the transhuman angle versus the Cyberpunk.

Of course, the whole game is a beautiful mess with an incomplete setting, so who knows?
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Rhedyn

Quote from: Spike;1062874The emphasis on post-scarcity as part of Transhumanism seems like a late addition to the genre to me, but I'm going off what the game itself says its themes are.   You are right that it does feel more cyberpunk than transhuman, though I should emphasize that the ability to play people evolved to their environment (the various versions of 'under-the-sea' people) does push the transhuman angle versus the Cyberpunk.

Of course, the whole game is a beautiful mess with an incomplete setting, so who knows?
I think post scarcity gets lumped into Transhumanism because Transhumanism comes from taking current technology and understanding of science to it's logical extreme.

Sci-fi genres evolve with our current technology. Flash Gordon and Buck Rogers didn't have nanofabricators to create endless waves of ships and robot armies to solve all their problems. Even the idea of the modern computer was considered an extremely Sci-fi concept and modern GUIs were just unthinkable.

Now we are starting to get the idea of just how radically humans can be altered and how scalable and autonomous production can, we are beginning to see Transhumanism become the default understanding of Sci-fi.

At some point these ideas will seem quaint and retro. We can only hope they do so because advancement makes them seem old, not that more knowledge makes them seem impossible.

S'mon


Rhedyn

Quote from: S'mon;1062942Personally I find Transhumanism far sillier than Armageddon 2419.
Well eclipse phase is kind of nonsense social politics.

And every-time I hear someone start analogizing for "problematic" elements in Flash Gordon, I worry for people's sanity.

Warboss Squee

I wonder if Blue Planet is the 4th game everybody's trying to think off.