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[No Politics Please] - How are you playing these days? What are you playing?

Started by trechriron, March 12, 2021, 03:57:08 PM

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rgalex

Quote from: Murphy78 on September 23, 2024, 02:19:29 PM
Quote from: rgalex on August 29, 2024, 10:58:26 PM[...]
I also have a 4hr long Thursday night game with 3 players, one of whom Skypes in. I tried to run Lex Arcana but it failed catastrophically. Three sessions in and nearly no one was having fun due to a combo of the rules as well as the setting description not matching the setting reality. So we've moved on to Shiver Gothic and we're having a blast with it.

Could you expand about what you didn't like in Lex Arcana? I'm a sucker for that game, since its first edition in the '90, so I'm curious why it didn't work for your table (not evangelising here, just curious).

A few of things were:
Starting characters felt completely incompetent at the job. The players were so often failing tasks that it made them question why they were even part of the Cohors Auxiliaria Arcana. This was part of the dissociation with the setting material where you are suppose to have been picked and gone though special training. I think part of the problem was also only having 3 players. We didn't have enough PCs to cover all the required skill types that kept coming up.

They didn't like that if their character was helping in an investigation they could actually take away successes from the task. It made them not want to help because they feared just making things worse. There was something else about the investigation/special actions but I can't remember it atm.

The player of the group's Augur felt really vulnerable whenever a combat happened. Like old-school 1st level wizard with 2hp vulnerable. This was a combination of having low HP and how the encumbrance rules are based on HP. He basically couldn't wear armor and carry a weapon without severely hindering himself.

Damage vastly outstrips any benefits wearing armor gives you. We get that the game is not superheroes in Rome. We kind of liked the idea of that at first, but when damage has a multiplier based on how well you roll (with weapons doing a base damage between 3 and 13) and armor is a flat roll that, at most, can soak up 10 points of damage, everyone felt they were little paper soldiers just getting torn apart.